Search found 18 matches

by lazygecko
Sat Dec 09, 2017 9:03 am
Forum: General Stuff
Topic: Best uses of the SNES's 64KB of audio ram
Replies: 80
Views: 22670

Re: Best uses of the SNES's 64KB of audio ram

That's funny, cause I don't really like the way Sparkster sounds for the same reason. The way the individual samples have been EQ'd just makes them sound too compartmentalized and the overall mix lacks range coverage across the frequency spectrum. Especially brass and drums/percussion, and even some...
by lazygecko
Sat Dec 09, 2017 8:38 am
Forum: SNESdev
Topic: We've been called out
Replies: 212
Views: 55924

Re: We've been called out

But one thing i reacted to as a kid was that NES games could often be more pretty, beautiful or distinct (subjective, i know) than snes counterparts because they were obsessed with maximising the use of colours in smudgy gradients. I agree. A lot of SNES artists were just using more colors because ...
by lazygecko
Fri Nov 24, 2017 7:23 am
Forum: General Stuff
Topic: Best uses of the SNES's 64KB of audio ram
Replies: 80
Views: 22670

Re: Best uses of the SNES's 64KB of audio ram

In general, I think the typical way most "accomplished" SNES soundtracks manage their memory budget is to use relatively simplistic lead instruments with short loops, so that more resources can be allocated to sound quality for the rhythm section instruments. That's how soundtracks in the ...