Search found 18 matches
- Sat Dec 09, 2017 9:03 am
- Forum: General Stuff
- Topic: Best uses of the SNES's 64KB of audio ram
- Replies: 80
- Views: 22670
Re: Best uses of the SNES's 64KB of audio ram
That's funny, cause I don't really like the way Sparkster sounds for the same reason. The way the individual samples have been EQ'd just makes them sound too compartmentalized and the overall mix lacks range coverage across the frequency spectrum. Especially brass and drums/percussion, and even some...
- Sat Dec 09, 2017 8:38 am
- Forum: SNESdev
- Topic: We've been called out
- Replies: 212
- Views: 55924
Re: We've been called out
But one thing i reacted to as a kid was that NES games could often be more pretty, beautiful or distinct (subjective, i know) than snes counterparts because they were obsessed with maximising the use of colours in smudgy gradients. I agree. A lot of SNES artists were just using more colors because ...
- Fri Nov 24, 2017 7:23 am
- Forum: General Stuff
- Topic: Best uses of the SNES's 64KB of audio ram
- Replies: 80
- Views: 22670
Re: Best uses of the SNES's 64KB of audio ram
In general, I think the typical way most "accomplished" SNES soundtracks manage their memory budget is to use relatively simplistic lead instruments with short loops, so that more resources can be allocated to sound quality for the rhythm section instruments. That's how soundtracks in the ...