Search found 172 matches
- Thu Jan 10, 2019 12:26 pm
- Forum: phpBB Issues
- Topic: how to help fight forum spam
- Replies: 26
- Views: 26962
Re: how to help fight forum spam
Really? My experience in the past is that more questions don't seem to help. An attacker would only need to answer one question before they can automate the process and brute force it. I even tried doing it using a webpage full of GUIDs in different styles. The questions were then just "Copy pa...
- Sat Dec 29, 2018 2:35 pm
- Forum: NESemdev
- Topic: Giant VR NES! :D
- Replies: 5
- Views: 11138
Re: Giant VR NES! :D
I made some progress with this today. I now have NES games running on a 10 meter virtual screen with a giant unwieldy controller.
It's a lot more fun than it should be. Bwahaha!


- Sun Dec 09, 2018 1:17 am
- Forum: NESemdev
- Topic: Giant VR NES! :D
- Replies: 5
- Views: 11138
Re: C# NES Emulator to embed in Unity/VR.
With a little prodding this runs quite smoothly. I threw in some analitical anti-aliasing so it looks nice and crisp when upscaling. 


- Sat Dec 08, 2018 9:49 am
- Forum: NESemdev
- Topic: Giant VR NES! :D
- Replies: 5
- Views: 11138
Re: C# NES Emulator to embed in Unity/VR.
I made some progress on this last night. I back ported this to C# 4 that Unity uses: https://github.com/Xyene/Emulator.NES http://files.slembcke.net/temp/uNESty.png It's not the fastest (so it works well in Unity, lol). I might have to spend some time optimizing it. The beta version of Unity finally...
- Sat Dec 08, 2018 9:42 am
- Forum: NES Hardware and Flash Equipment
- Topic: RAM watching on a real NES?
- Replies: 33
- Views: 20515
Re: RAM watching on a real NES?
I think NESpectre is related. A guy from my IGDA chapter worked on it: https://www.youtube.com/watch?v=FSj9rw70Ppk
They said they had a NES where they put "dual port RAM" in it, hooked it up to a microcontroller, and connected to that over a serial port.
They said they had a NES where they put "dual port RAM" in it, hooked it up to a microcontroller, and connected to that over a serial port.
- Mon Dec 03, 2018 3:46 pm
- Forum: NESemdev
- Topic: Giant VR NES! :D
- Replies: 5
- Views: 11138
Giant VR NES! :D
My business partner and I just got a Vive for a VR project we are starting soon. With the Global Game Jam comming up in a couple months, It occurred to me that he's almost definitely going to want to make a VR game and I definitely want to make another NES game. So I had a silly idea... There is pro...
- Mon Dec 03, 2018 9:50 am
- Forum: General Stuff
- Topic: Why C isn't a good fit for 6502
- Replies: 11
- Views: 16322
Re: Why C isn't a good fit for 6502
Counterpoint: cc65 can be "good enough" if you regularly read through the generated assembly and fix the worst inefficiencies. It still won't be optimal in speed or size, but it makes it pretty easy to see when your 8 bit values are being promoted to 16 bit. It's a lot easier to make progr...
- Wed Nov 28, 2018 10:51 am
- Forum: General Stuff
- Topic: Simple way to disable mouse middle click paste in linux?
- Replies: 10
- Views: 7048
Re: Simple way to disable mouse middle click paste in linux?
The last time I used a mouse without scroll wheel must have been in 97. It was a Logitech 3 buttons type and when scroll wheel became more common, I wasn't too fond of them. Now I'm used but I guess it is just because it is very hard to find one without a wheel these days. Scroll wheel are a boon f...
- Tue Nov 27, 2018 11:13 am
- Forum: Newbie Help Center
- Topic: JSNes and running your rom in a browser.
- Replies: 9
- Views: 8196
Re: JSNes and running your rom in a browser.
I sent a pull request to the original author as well, but never heard back:
https://github.com/slembcke/jsnes/tree/master/example
It doesn't fix any of the timing issues due to audio audio sampling rate from the original though.
https://github.com/slembcke/jsnes/tree/master/example
It doesn't fix any of the timing issues due to audio audio sampling rate from the original though.
- Tue Nov 20, 2018 9:01 pm
- Forum: 2018 NESdev Competition
- Topic: Critical Match
- Replies: 15
- Views: 20782
Critical Match
http://files.slembcke.net/upshot/upshot_lJgtwggU.png Web playable here: http://files.slembcke.net/temp/nes-embed/critical-match.html ROM here: http://files.slembcke.net/temp/nes-embed/critical-match.nes Objective: Build the shape shown on the right side of the screen by stacking atoms. Matches made...
- Tue Nov 20, 2018 8:18 pm
- Forum: General Stuff
- Topic: Simple way to disable mouse middle click paste in linux?
- Replies: 10
- Views: 7048
Re: Simple way to disable mouse middle click paste in linux?
Hmm. Yeah AFAIK it's an application level feature that most X11 apps implement independently like Tepples said, so I don't think there is really a way to disable it globally. There is a setting to disable it in the gnome tweaks tool for all GTK based apps (which is most of what I have on my machine ...
- Mon Nov 19, 2018 7:46 pm
- Forum: Newbie Help Center
- Topic: JSNes and running your rom in a browser.
- Replies: 9
- Views: 8196
Re: JSNes and running your rom in a browser.
I made a more stripped down version here: http://files.slembcke.net/temp/nes-embed/treasure-stack.html At 100 lines, someone might find it a bit easier to embed in their own pages. I haven't gotten sound working yet though. The example version throws a ton of errors in the console for me so I was go...
- Mon Nov 12, 2018 8:43 am
- Forum: Newbie Help Center
- Topic: JSNes and running your rom in a browser.
- Replies: 9
- Views: 8196
Re: JSNes and running your rom in a browser.
I spent like a day or so on it a year ago. Ran into the same issues mostly. I tried contacting the dev as well, but maybe it wasn't an active email or something?
- Sun Oct 21, 2018 4:58 pm
- Forum: GBDev
- Topic: RGBDS "data" segment
- Replies: 3
- Views: 8200
Re: RGBDS "data" segment
Hmm. Ok. Good to know I'm not the only one.
- Sun Oct 21, 2018 9:48 am
- Forum: GBDev
- Topic: RGBDS "data" segment
- Replies: 3
- Views: 8200
RGBDS "data" segment
Is there any way to implement something like a "data" segment using RGBDS? Specificall, it would be really nice to define and declare data once and end up with a block in the ROM I can just memcpy into place. Not really a big deal, I'm just coming to a realization how handy that is in more...