Search found 32 matches
- Thu Apr 26, 2018 6:48 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
Thanks, Frankengraphics! I'll see if that something I'm up for. ATM, I hoping that using the darkest blue for the some texture on the ground tiles will let me get away without extra code.
- Wed Apr 25, 2018 10:53 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook

I'm going to see if I can cheat some black into the sprite work by leaving the ground tiles mostly black. We'll see if it looks too janky, but I think it'll give a cool dreamlike effect to the world.
Working title: Sacnoth
- Fri Apr 20, 2018 10:33 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
Haha! I wonder. Maybe there is a Doodledootrice out there too.tepples wrote:Is there also a henatrice?
- Fri Apr 20, 2018 10:23 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
http://www.shedwarf.com/wp-content/uploads/2018/04/cockatrice_castle.png Sketching out a castle tile set this morning. Learned a lot on this one about how to blend pallets and how not to leave extra room on the edges of tiles for the background color. Still, this is as done as it needs to be. This ...
- Fri Apr 20, 2018 4:28 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
Just as a quick reminder, composite artifacts can really mess with dithering. Here's what I get from my NTSC filter (colors are a bit off too, gotta love Never The Same Color): This is good info! Thank you! I think that if the solid blocks or anything in the near-background were given a bit more ’s...
- Thu Apr 19, 2018 12:03 pm
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
I am insanely jealous of your ability to make tiny three-color sprites not look awful. Excellent stuff. Thank you! I love the smaller sprites. I'll be keeping an eye on this thread. Thanks! Cheers! Gruniożerca 2 is an amazing looking game, btw. http://www.shedwarf.com/wp-content/uploads/2018/04/coc...
- Wed Apr 18, 2018 9:49 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
Hi, Tepples! Yes, I've seen Balloon Kid and that's kinda what I'm thinking. Saw it on Jeremy Parish's youtube show a while ago. Joust controls, but used to navigate levels and unlock doors. Designed more the console play than the arcade action of Joust and Balloon Fight. Reduced the size and design ...
- Wed Apr 18, 2018 8:33 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
http://www.shedwarf.com/wp-content/uploads/2018/04/cocktrice_player_sheetNES.png This is a NES version of an indie game project I was working on a few years ago, working title Cockatrice. It's an adventure take on Joust. I'm a bit worried about how long the sprite is, but if I'm careful with enemy ...
- Wed Apr 18, 2018 5:39 am
- Forum: NES Graphics
- Topic: Misc. NES-like graphics
- Replies: 63
- Views: 86806
Re: Misc. NES-like graphics
Holy moly! These backgrounds are excellent! I'm going to be studying these in depth when I get closer to level design! Thank you for sharing!
- Wed Apr 18, 2018 4:22 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
Mockup explorations of an action platformer with the awful working title of Hyper Hunter. http://www.shedwarf.com/wp-content/uploads/2018/04/HH_elevator_tiles_preview.png http://www.shedwarf.com/wp-content/uploads/2018/04/hh_trash_tiles_360.png http://www.shedwarf.com/wp-content/uploads/2018/04/hh_d...
- Wed Apr 18, 2018 4:16 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
Thank you, Bregalad!
- Tue Apr 17, 2018 12:43 pm
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
Thank you! I'm blown away by your pixel work. Astonishing what you are able to do with dithering!FrankenGraphics wrote:Great, characterful work there! Welcome to the forums.
- Tue Apr 17, 2018 9:23 am
- Forum: NESdev
- Topic: NESMaker Kickstarter - Make NES games without coding
- Replies: 202
- Views: 75802
Re: NESMaker Kickstarter - Make NES games without coding
Personally, the NESmaker development lead me here and to all of you wonderful people and your lovely work. As for the concerns about shovel ware, as a comic artist on the web, I can tell you that the increase in access to software tools and publication resources have indeed exponentially increased t...
- Tue Apr 17, 2018 8:20 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
Thank you! Super Pitfall 30th looks gorgeous! It's so fun to see what this community has been working on. I've only just become aware of it. Thank you for being so welcoming!nesrocks wrote:You're making some masterful sprites, my friend. Well done!
- Tue Apr 17, 2018 7:59 am
- Forum: NES Graphics
- Topic: Pixel Sketchbook
- Replies: 56
- Views: 40217
Re: Pixel Sketchbook
Welcome! It's nice to finally see some un-jpg'd versions of your work! Thank you! Yeah, the facebook page is neat, but man it chews up images. haha. You're Indivisible Demo was wicked great, by the way! The animations and character adaptations were stellar, and the gameplay was butter smooth too!