Search found 115 matches
- Sat Sep 15, 2018 1:26 am
- Forum: NESdev
- Topic: Noob question about lda and lda #
- Replies: 3
- Views: 3911
Noob question about lda and lda #
Hello to everyone, I've another noob question on ASM 6052. I can't really understand the difference between LDA VARIABLE and LDA #VARIABLE. To be more precise: I've a variable: EM_ENEMY_1_STATE .rs 1 and a constant: PLAYER_STATUS_WALK = $0001 I know that if I do LDA #EM_ENEMY_1_STATE it load the ADD...
- Thu Aug 02, 2018 9:29 am
- Forum: NESdev
- Topic: Noob question about .db
- Replies: 2
- Views: 1973
Re: Noob question about .db
Great! It works!
Thanks
In NESASM
In NESASM
Code: Select all
; Fill the pointer
LDA #LOW(an_player_walk)
STA AN_PLAYER_TO_LOAD+0
LDA #HIGH(an_player_walk)
STA AN_PLAYER_TO_LOAD+1
LDA [AN_PLAYER_TO_LOAD],y
- Thu Aug 02, 2018 9:00 am
- Forum: NESdev
- Topic: Noob question about .db
- Replies: 2
- Views: 1973
Noob question about .db
Hello again! I've two declarations like this: an_player_idle: .db $00,$01,$10,$11,$20,$21,$30,$31,$40,$41 an_player_walk: .db $04,$05,$14,$15,$24,$25,$34,$35,$44,$45 So I can set the idle animation in this way: SetAnIdle: LDX #$01 LDY #$00 SetAnIdleLoop: LDA an_player_idle, y STA SPRITE_RAM, x INY I...
- Tue Jul 31, 2018 2:15 am
- Forum: NESdev
- Topic: Finished: TBA block stacking game
- Replies: 11
- Views: 6592
Re: Finished: Unnamed block stacking game
Really, really nice!
- Fri Jul 27, 2018 2:18 am
- Forum: NES Graphics
- Topic: Find .chr file on Internet
- Replies: 1
- Views: 6194
Find .chr file on Internet
Hello, maybe this is a dump question, I'm developing a demo on NES and i can't draw, so there is a way to find the .chr file of other Nes Games on Internet? Or, there is a way to rip the .chr from an rom? I'm using YY CHR, but I can't change the language in english, so I don't know if this tool can ...
- Wed Jul 18, 2018 12:26 am
- Forum: NESdev
- Topic: Count over 255.
- Replies: 13
- Views: 2652
Re: Count over 255.
Ok thanks! I will take my time to study and try your suggests
.
- Tue Jul 17, 2018 9:42 am
- Forum: NESdev
- Topic: Count over 255.
- Replies: 13
- Views: 2652
Re: Count over 255.
ASL a ;times 2 BCC label INC pointerHigh label: AND #$f0 ORA pointerLow I really don't understand how the BCC is working in this code. I know that BCC is used to branch and compare like this: CMP $20 ;Accumulator less than location $20? BCC THERE HERE ;No, continue execution here. . . . THERE ;Exec...
- Tue Jul 17, 2018 12:21 am
- Forum: NESdev
- Topic: Count over 255.
- Replies: 13
- Views: 2652
Re: Count over 255.
What's mean that "+" simbol? I can't compile it, it's just a label? Something like:dougeff wrote:
BCC +
INC pointerHigh
+
Code: Select all
BCC label
INC pointerHigh
label:
...
- Mon Jul 16, 2018 5:20 am
- Forum: NESdev
- Topic: Count over 255.
- Replies: 13
- Views: 2652
Re: Count over 255.
Yes, I've 960 tiles on RAM ( 32 * 30 ) and when I translate the x, y point on tile it will be greater than 255. I will read your answers and I will respond as soon as I can! Thanks! 
- Mon Jul 16, 2018 1:00 am
- Forum: NESdev
- Topic: Count over 255.
- Replies: 13
- Views: 2652
Count over 255.
Hello again, thanks for all of your suggests, I'm learning a lot of things in this forum, but the ASM for Nes always give me new challenges. I will try to explain my problem. In my Arkanoid clone I copied all the tiles on RAM to check the collision detection, everything works great, the collision wo...
- Mon Jul 09, 2018 11:53 pm
- Forum: NESdev
- Topic: FCEUX on Mac?
- Replies: 21
- Views: 12156
Re: FCEUX on Mac?
Yes, I need the debugging tools, especially the Ram Viewer. Why? There are some other solution? Currently I'm using visual studio for Mac and nestopia, but I really need a debugger at this point of my project. :) Can you test Nintaco on Mac? It should have the debugging tools that you need. Wow! Th...
- Mon Jul 09, 2018 11:26 pm
- Forum: NESdev
- Topic: FCEUX on Mac?
- Replies: 21
- Views: 12156
Re: FCEUX on Mac?
Ok, thanks! I will try Nintaco and the others with Wine and I will give you some feedback! 
- Mon Jul 09, 2018 10:08 am
- Forum: NESdev
- Topic: FCEUX on Mac?
- Replies: 21
- Views: 12156
Re: FCEUX on Mac?
Yes, I need the debugging tools, especially the Ram Viewer. Why? There are some other solution? Currently I'm using visual studio for Mac and nestopia, but I really need a debugger at this point of my project. 
- Mon Jul 09, 2018 8:55 am
- Forum: NESdev
- Topic: FCEUX on Mac?
- Replies: 21
- Views: 12156
FCEUX on Mac?
Hi again,
There is a way to use FCEUX on Mac? I'm searching on google without any good result, any idea to run FCEUX on Mac? I don't want to install virtual machine to run Windows. Thank a lot!
There is a way to use FCEUX on Mac? I'm searching on google without any good result, any idea to run FCEUX on Mac? I don't want to install virtual machine to run Windows. Thank a lot!
- Sat Jul 07, 2018 3:45 am
- Forum: NESdev
- Topic: Modify a tile from background
- Replies: 14
- Views: 5045
Re: Modify a tile from background
Ok, I'm working on it. Thanks a lot! 