Search found 167 matches
- Mon Jul 16, 2018 2:18 pm
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
I have other things to do in computer time (yes I'm a child and I'm only 13) but they are no more useful than this. Anyway I don't know enough. Yet.
- Mon Jul 16, 2018 2:15 pm
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
But what else would I do in that time? This teaches me skills do I can become a programmer when I'm older.
- Mon Jul 16, 2018 2:09 pm
- Forum: General Stuff
- Topic: Nesdev magazine progress
- Replies: 58
- Views: 24719
Re: There should be a NesDev magazine (Poll)
Every month or two? Well, I'm making one anyway 
- Mon Jul 16, 2018 1:45 pm
- Forum: General Stuff
- Topic: Nesdev magazine progress
- Replies: 58
- Views: 24719
Re: There should be a NesDev magazine (Poll)
What a front page could be:
NesDev
Which flashcart is right for you?
Asm6 programming tutorial
FREE homebrew games download!
Q&A
Hot topics from the forums
Complete guide to the PPU
£2.99
Hopefully that answers your questions.
NesDev
Which flashcart is right for you?
Asm6 programming tutorial
FREE homebrew games download!
Q&A
Hot topics from the forums
Complete guide to the PPU
£2.99
Hopefully that answers your questions.
- Mon Jul 16, 2018 1:35 pm
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
As I said (many times) I'll use forced blanking for more PPU communication time. What you said about RAM is a good point, but I enjoy programming so the time thing isn't relevent for me.
- Mon Jul 16, 2018 10:43 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
Well, 512 bytes are reserved so it's fine The CHIP-8 only has 3.5KB of usable RAM, so the figures are perfect. Anyway, isn't that what NesDev is about? By the way, I'm not saying this is the best way, I'm just discussing how it could be done.
- Mon Jul 16, 2018 9:41 am
- Forum: Test Forum
- Topic: 5
- Replies: 0
- Views: 12660
5
[url=http://www.example.com"%20onclick="alert('Hello')]text[/url]
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- Mon Jul 16, 2018 9:35 am
- Forum: General Stuff
- Topic: Nesdev magazine progress
- Replies: 58
- Views: 24719
Nesdev magazine progress
Original title: There should be a NesDev magazine (Poll)
You could subscribe and it would have advice and info. I don't know what else to say...
Progress: Example front cover made (attached)
I used https://3dwarehouse.sketchup.com/model/ ... -cartridge
You could subscribe and it would have advice and info. I don't know what else to say...
Progress: Example front cover made (attached)
I used https://3dwarehouse.sketchup.com/model/ ... -cartridge
- Mon Jul 16, 2018 9:15 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
- Mon Jul 16, 2018 9:06 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
tokumaru wrote:crazy at the software level, which makes me much more confident
- Mon Jul 16, 2018 8:59 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
But we only need 3.5K. Anyway it should only take a few instructions to access and I can program, just in Scratch (very well) and Python (not so well). Scratch is like any other language, but people think it's simple as it's block-based but if you try hard enough you can even do proper polygon-based...
- Mon Jul 16, 2018 12:16 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
orlaisadog wrote:We can get more memory for the interpreter by duplicating tiles 16 times, so we can used the unused 4 bits to get more RAM for the interpreter.
- Mon Jul 16, 2018 12:13 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
And software is free. Hardware is not.
- Mon Jul 16, 2018 12:12 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
Ditch the crazy RAM layout though, there's no way that'll work. OAM isn't even a full 256 bytes you can use, since the unused bits of the sprite attribute bytes aren't even stored. But that's the fun part... :( Anyway, 2KB of onboard RAM, plus 1KB for the unused nametable. I need 16 full-width rows...
- Mon Jul 16, 2018 12:10 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RA
While this isn't the simplest thing to do on the NES, it isn't the most complex either. There's actually very little NES-specific stuff involved... once you figure out the screen drawing and input, the rest is basically pure 6502 logic. Ditch the crazy RAM layout though, there's no way that'll work...