Search found 167 matches
- Sat Jul 14, 2018 1:45 pm
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] Look tepples- CHIP-8 on NES? (NROM)
Haha OK, an emulator running on the NES is already novel enough, I don't see why avoid using something that was common back in the day (extra RAM) and make the development significantly harder or even impossible, since even all the sacrifices won't get you all the RAM you need. Remember that you do...
- Sat Jul 14, 2018 12:26 pm
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] Look tepples- CHIP-8 on NES? (NROM)
Doing things like this in a machine you KNOW can handle it is not fun, it's just convenient. The fun is all about trying the unusual. Emulating a GB on the NES is not about the goal (playing Game Boy games), but the means (NES simulating another machine). - tokumaru Haha OK, an emulator running on ...
- Sat Jul 14, 2018 12:15 pm
- Forum: NESdev
- Topic: The official soda of NESdev...
- Replies: 9
- Views: 4356
Re: The official soda of NESdev...
I thought it would be 7-up, because of Mario NES games and 1-ups.
- Sat Jul 14, 2018 11:30 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] Look tepples- CHIP-8 on NES? (NROM)
Sorry for all of the short posts but will most CHIP-8 games work well with overscan? Also why not make a Mario game? Would it work? I could try to learn to make it. Would it be possible to make music with the single-pitched beep? How does it work with 9 cycles per frame?
- Sat Jul 14, 2018 11:28 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
- Sat Jul 14, 2018 11:27 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: [IDEA] Look tepples- CHIP-8 on NES? (NROM)
- tokumaruDoing things like this in a machine you KNOW can handle it is not fun, it's just convenient. The fun is all about trying the unusual. Emulating a GB on the NES is not about the goal (playing Game Boy games), but the means (NES simulating another machine).
- Sat Jul 14, 2018 10:41 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: Look tepples- CHIP-8 on NES? (NROM)
Is anyone interested in making this? I don't have enough experience yet- I know a lot about how the NES works in theory from browsing the forums but can't do much assembly. I could do it myself one day, probably.
- Sat Jul 14, 2018 9:40 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: CHIP-8 on NES? (NROM)
But that wouldn't be completely accurate and is less fun.NovaSquirrel wrote:treat most of the address space as read-only
Tokumaru, again for fun. I suppose it would help with a competition, too?
- Sat Jul 14, 2018 9:25 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
Re: CHIP-8 on NES? (NROM)
Another problem: 3) Input- The CHIP-8 (or is Chip-8?) has a 16-key hex keyboard whereas the NES controller only has 8 buttons. An obvious solution would be to have a screen for mapping NES controller buttons to CHIP-8 keys, or use 2 controllers. Another way would be to use button combinations or mod...
- Sat Jul 14, 2018 8:32 am
- Forum: NESdev
- Topic: [IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
- Replies: 62
- Views: 9215
[IDEA] CHIP-8 interpreter on NES? (NROM, no expansion RAM)
Second topic "I want to see Chip-8 on NES so that I can extend an emulator stack one higher. Imagine Chip-8 emulator in PocketNES in VisualBoyAdvance GX in Dolphin in Wine in Virtual PC or VMware." - tepples 2 of the main problems I can think of are: 1) Screen resolution- Easy to solve, ju...
- Thu Jul 12, 2018 11:54 pm
- Forum: NESdev
- Topic: How often does the CIC chip reset?
- Replies: 13
- Views: 2814
Re: How often does the CIC chip reset?
So why do we normally wait 2 frames?
- Thu Jul 12, 2018 1:24 pm
- Forum: NESdev
- Topic: How often does the CIC chip reset?
- Replies: 13
- Views: 2814
Re: How often does the CIC chip reset?
Yes but we can do what I just said. Also, by the length, I meant how long the flash itself would last. "2 frames for PPU initialization?" Also, could it be disguised as lightning as I said earlier?
- Thu Jul 12, 2018 12:58 pm
- Forum: NESdev
- Topic: How often does the CIC chip reset?
- Replies: 13
- Views: 2814
Re: How often does the CIC chip reset?
I'm doing it for:
A: Fun
and
B: viewtopic.php?f=2&t=9342&start=90
If there was a competition I think I have an idea for a Mario game with 1 chip
A: Fun
and
B: viewtopic.php?f=2&t=9342&start=90
If there was a competition I think I have an idea for a Mario game with 1 chip
- Thu Jul 12, 2018 12:28 pm
- Forum: NESdev
- Topic: How often does the CIC chip reset?
- Replies: 13
- Views: 2814
Re: How often does the CIC chip reset?
Which colour would the flashes be and how long? 2 frames for PPU initialization? On a CRT, could it be disguised as a lightning strike if the game has a rain effect or would that be too annoying? Anything else I'd need to know if I did this?
- Thu Jul 12, 2018 11:34 am
- Forum: NESdev
- Topic: How often does the CIC chip reset?
- Replies: 13
- Views: 2814
Re: How often does the CIC chip reset?
Also, would this cause a flashing screen because of PPU resets?