Search found 410 matches
- Fri Feb 29, 2008 12:16 am
- Forum: NES Music
- Topic: Which games had the best instruments (using APU sound only)?
- Replies: 24
- Views: 18921
I've always loved the US SMB2's music. The nice, dreamy, piano-like instrument used in a few of the tracks (notably the title theme, and most of the main overworld theme) was a marked improvement over the very boring square waves of Doki Doki Panic. It was just one of many nice touches that transfor...
- Thu Feb 21, 2008 11:58 pm
- Forum: General Stuff
- Topic: What are you system specifications?
- Replies: 20
- Views: 10883
- Thu Feb 21, 2008 11:23 pm
- Forum: SNESdev
- Topic: Putting Ntsc game on pal cart questions
- Replies: 4
- Views: 3941
- Tue Feb 19, 2008 7:28 am
- Forum: General Stuff
- Topic: The name of Super Mario Bros. 2 (J)
- Replies: 7
- Views: 3360
- Sat Feb 16, 2008 11:52 pm
- Forum: NESemdev
- Topic: APU: triangle frequency over $7E0
- Replies: 13
- Views: 5859
I've always wondered about that one...on a real console, and in modern emulators, it sounds like an electrical buzzing/crackling noise, but I swear some older emulators rendered it as a really low frequency hum (not sure if it was square or triangle).Fx3 wrote:- Is this related with Code Masters logo too?
- Thu Feb 14, 2008 8:40 pm
- Forum: Newbie Help Center
- Topic: Recommend a good/simple hex editor?
- Replies: 14
- Views: 6014
If you do stick with Translhextion, beware that it *might* crash if you do certain things. Save your work before you do the following: - Switch to another window (this one can often be avoided by clicking somewhere in the file and scrolling up/down before you start typing) - Open a very large file -...
- Wed Feb 13, 2008 10:08 pm
- Forum: NESdev
- Topic: Attention: wAMMA
- Replies: 9
- Views: 5379
- Fri Feb 08, 2008 3:00 am
- Forum: NESdev
- Topic: Rendering enabled after the end of VBlank x Sprites
- Replies: 46
- Views: 14457
- Wed Feb 06, 2008 5:06 pm
- Forum: Reproduction
- Topic: What Mapper Did Gradius II Repro Use?
- Replies: 51
- Views: 36339
Could the exploding ship have anything to do with Konami's infamous copy protection? I don't know if this game has it, but some other games become either much more difficult (Yume Penguin Monogatari) or entirely unplayable (Kid Dracula; enemies and sprite platforms disappear at level 2) if they're t...
- Tue Feb 05, 2008 12:26 am
- Forum: NES Hardware and Flash Equipment
- Topic: Famicom question
- Replies: 21
- Views: 8185
Do you a mean Sega Genesis adapter? Because I have one but not sure what model. Yes, a Sega Genesis adapter. It has to be the original model (1602 or 1602-1), though, the newer one (with the yellow tip, not sure of model number) is not compatible. Only the last (rare) revision of the Famicom had AV...
- Sun Feb 03, 2008 11:12 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Famicom question
- Replies: 21
- Views: 8185
- Sun Feb 03, 2008 2:56 am
- Forum: General Stuff
- Topic: Sega CD
- Replies: 5
- Views: 2814
I'm quite certain it has nothing to do with RF, it exists to secure the consoles together. It *does* connect the RF shielding in the two units together, though. I verified this after examining a friend's setup that did have the plate. I remember getting really crappy RF output when my Sega CD was c...
- Sun Feb 03, 2008 12:14 am
- Forum: NES Music
- Topic: Which games had the best instruments (using APU sound only)?
- Replies: 24
- Views: 18921
- Fri Feb 01, 2008 2:16 am
- Forum: General Stuff
- Topic: Sega CD
- Replies: 5
- Views: 2814
Re: Sega CD
Is that metal RF plate necessary for proper operation? or is it like the metal prongs on the 32X that don't really do anything? Probably not, unless you're actually using RF output. My Sega CD came without the plate, and it looks fine with AV cables (and even better through the 32X--it seems to hav...
- Mon Jan 28, 2008 8:53 pm
- Forum: General Stuff
- Topic: homemade joystick: is it as easy as I think it is?
- Replies: 5
- Views: 3584
I've always bought my arcade parts from Bob Roberts.