Search found 410 matches
- Mon Jan 28, 2008 7:37 pm
- Forum: NESemdev
- Topic: Which NES games look better with NTSC artifacts?
- Replies: 47
- Views: 20259
A lot of Genesis games use an odd dithering technique consisting of vertical lines, rather than the usual dot pattern, because an NTSC TV will blend the lines together (though I don't know about Toy Story, never played it). Ristar makes use of this in combination with shadow mode on the map screen, ...
- Mon Jan 21, 2008 6:06 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Need NES adapter info
- Replies: 10
- Views: 3759
I dunno...I tried a similar adapter when I was a kid, and it caused a loud hum in the audio. You'd probably be better off in the long run finding a Genesis adapter (the old model 1602, NOT the newer one with the yellow tip!). They seem to be fairly common, at least around here. (side note: I seem to...
- Sat Jan 19, 2008 4:10 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Parallel to USB adapter work with CopyNES?
- Replies: 6
- Views: 5837
- Fri Jan 18, 2008 3:14 pm
- Forum: General Stuff
- Topic: SMB speed. different carts.
- Replies: 7
- Views: 4030
I'm curious, hows it the Japanese ROM but w/ a correct palette on the PAL PPU? What do you mean? The palette is organized the same between the NTSC and PAL PPUs (i.e. $16 is red on both), the colors are just rendered somewhat differently due to the different video formats. The RGB PPUs used in Vs. ...
- Thu Jan 17, 2008 12:31 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Need NES adapter info
- Replies: 10
- Views: 3759
- Thu Jan 17, 2008 12:27 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NES 2 A/V Mod
- Replies: 4
- Views: 2359
- Wed Jan 16, 2008 8:52 am
- Forum: General Stuff
- Topic: Battery of GBA SP
- Replies: 18
- Views: 6887
I think he means he'd rather use Y/B instead of B/A (or allow them to be swapped, like Super Mario All-Stars or the Super Game Boy). It feels more natural to place your thumb across Y and B on a 4-button configuration, and most platformers over the past couple of decades have used that setup by defa...
- Fri Jan 11, 2008 3:57 pm
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak MMC3 IRQ issues?
- Replies: 5
- Views: 2848
Surprisingly, MC Kids does NOT turn off the screen early for longer vblank, it's actually doing it to mask off an area of the screen. After it turns off rendering and makes rendering black, it sits around and WAITS until a vblank occurrs. Huh, I had always heard otherwise. The More You Know... Rega...
- Fri Jan 11, 2008 1:30 am
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak MMC3 IRQ issues?
- Replies: 5
- Views: 2848
Hmm...you're right. 1.00 seems to fix every problem I mentioned except M.C. Kids (which is arguably worse), and passes all the tests. The only real drawback is that it doesn't have the soft-reset functionality of 1.20. How difficult would it be to add that particular function to the old mapper file?...
- Tue Jan 08, 2008 7:55 pm
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak MMC3 IRQ issues?
- Replies: 5
- Views: 2848
PowerPak MMC3 IRQ issues?
Is anyone else having occasional problems with MMC3 games? I've noticed the following problems: - flickering lines not present on real cart: Pinball Quest title screen, several others - occasional crashes: SMB3's status bar bounces a lot, then eventually becomes garbled and the game freezes; occurs ...
- Tue Jan 01, 2008 1:47 am
- Forum: General Stuff
- Topic: Your Xmas gift?
- Replies: 16
- Views: 7396
- Tue Jan 01, 2008 1:41 am
- Forum: General Stuff
- Topic: those with a windows machine...
- Replies: 16
- Views: 6061
I went through DOS->Windows 3.11->95->98SE--along with several major hardware upgrades-- without a complete reinstall on my other computer, which is still happily chugging away as a file server. There are still DLLs and random 16-bit apps from 1992 in my System folder! It's not that hard to maintain...
- Thu Dec 13, 2007 6:17 pm
- Forum: NES Hardware and Flash Equipment
- Topic: NES Colors
- Replies: 4
- Views: 2755
- Wed Dec 12, 2007 3:47 pm
- Forum: NESemdev
- Topic: Emulator colors
- Replies: 7
- Views: 3151
You can load this into Nintendulator for a pretty good representation of the NTSC palette (ripped from one of blargg's old topics).
- Wed Dec 12, 2007 3:42 pm
- Forum: NESemdev
- Topic: NESCore 0.9 now up for general use
- Replies: 13
- Views: 6640