Search found 410 matches
- Wed Mar 18, 2009 8:20 pm
- Forum: General Stuff
- Topic: Scanline "bumps" on the sides of walls etc.
- Replies: 8
- Views: 3769
- Wed Mar 18, 2009 7:15 pm
- Forum: NES Hardware and Flash Equipment
- Topic: New Powerpak mappers
- Replies: 134
- Views: 54802
- Wed Mar 18, 2009 7:14 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Getting the Game Genie graphics to work with MMC5 & 4-Sc
- Replies: 9
- Views: 6153
- Sun Mar 01, 2009 2:23 pm
- Forum: NES Hardware and Flash Equipment
- Topic: PowerPak unorthodox expansions
- Replies: 22
- Views: 11253
- Mon Feb 23, 2009 3:16 pm
- Forum: General Stuff
- Topic: NES cart cleaning---connectors just to CHR or PRG dirty...?
- Replies: 10
- Views: 5232
Re: R.C. Pro Am finally works!
I think I'll try this same technique on Castlevania 1, though I take heed to an earlier post that it may simply be a version that has a bug in the software itself. Don't bother; no amount of cleaning is going to fix your Castlevania cart. I've experienced the same crash on my PRG0 cart a couple of ...
- Sun Feb 15, 2009 5:51 pm
- Forum: General Stuff
- Topic: Street Fighter IV - place your bets.
- Replies: 8
- Views: 3945
Japanese versions are always greater than the USA ones... fact. :) Super Mario Bros. 2/Super Mario USA would like to have a word with you. It's better than both the game it was based on (Doki Doki Panic) and the game it was substituted for (SMB2J)! (sorry, I just have a really soft spot for this ga...
- Sun Feb 08, 2009 5:21 am
- Forum: General Stuff
- Topic: Other 8bitDev communities like this one
- Replies: 30
- Views: 10508
- Fri Feb 06, 2009 8:36 pm
- Forum: NESemdev
- Topic: New minimal blip library for sound chip emulation
- Replies: 13
- Views: 6986
koitsu, I think Mudlord made a GME-based Winamp plugin at some point. Yes, and it sounds great...but you have to change tracks via the file information dialog, which isn't updated when you load a new file (you have to close and re-open it, which gets tedious REALLY fast). There seem to be very few ...
- Thu Feb 05, 2009 10:46 pm
- Forum: SNESdev
- Topic: SNES ACM graphics?
- Replies: 6
- Views: 5219
- Thu Feb 05, 2009 10:39 pm
- Forum: SNESdev
- Topic: Action Replay MK3 Question
- Replies: 10
- Views: 7502
- Tue Feb 03, 2009 12:00 am
- Forum: General Stuff
- Topic: Is there an emulator of a non-existent system?
- Replies: 21
- Views: 8469
- Mon Feb 02, 2009 11:57 pm
- Forum: NESdev
- Topic: FDS-NES problems - Part 2
- Replies: 3
- Views: 2385
- Mon Feb 02, 2009 2:11 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Anyone test an FC Mobile with a PowerPak?
- Replies: 14
- Views: 6676
EDIT : Oh and there is also plenty of SNES RPGs where 'A' is okay and 'B' is cancel, but then Playstaion RPG have X for okay and O for cancel, which is exactly the other way arround and it's really annoying. And to make things even more confusing, Japanese PSPs and their games use O for okay and X ...
- Mon Feb 02, 2009 2:48 am
- Forum: NES Hardware and Flash Equipment
- Topic: Anyone test an FC Mobile with a PowerPak?
- Replies: 14
- Views: 6676
You are better off using the PocketNES emulator for the GBA, if you want a portable NES. Or NesterJ for the PSP, which has a full GUI and a crapload of features (hardware scaling is pretty sweet). Unfortunately, the emulation accuracy floats somewhere between NESticle and FCEU at times, especially ...
- Sun Feb 01, 2009 11:59 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Anyone test an FC Mobile with a PowerPak?
- Replies: 14
- Views: 6676
Re: Anyone test an FC Mobile with a PowerPak?
It's too bad that (as I understand it) these famiclone makers tend to have no customer service in North America, Western Europe, or the Australia area. Otherwise you could complain that Lode Runner doesn't work right, as it depends on A being on the right. So does Section Z. B fires to the left, A ...