Just FYI, this game does work on a PowerPak with the latest MMC3 mapper, and it does the same weird music thing. I usually just die right away to fix it.
After all, unlike us, he's a professional, let him do whathever he wants he should know what he's doing by definition. In my game I have a status bar with fast scrolling technique and RLE compressed maps, if sivak don't want to do it or is unable to do it that's his problem, not anyone else's. Hey,...
I wouldn't trust a Yobo as far as I could throw it...not only because it looks and feels like a cart-eating fire hazard, but because it uses the same old crappy Famiclone technology everyone else does. Do not want.
I'm pretty sure I still have some FDS archives with .DKA/.DKB files inside, as well as some .FAMs. Boy, was it fun trying to convert those into a usable format...
So if you were to write a Windows game in C++ with Notepad++, create the graphics with GIMP, and compile it with the MinGW32 compiler, it would be morally wrong to sell it?
But the problem is the entirely different registers. No, the main problem is that the hardware itself is entirely different. It's not a simple matter of remapping registers; you can't feed an MMC5 and an N106 the same commands and expect them both to work. You'd likely have to rewrite a good portio...
Hmm. While the FME-7 sounds pretty good, there's something slightly off about it. It feels like it's missing some effects on the notes or something. It might just be a volume difference caused by my adaptor mod, I dunno. :\ If I have time, I'll make a comparison recording between the PowerPak and a ...
Perhaps it's time to convince bunnyboy to create a jumper pak for the NES expansion port to go with the PowerPak's new-found sound capabilities, so the less technically-inclined never have to open up their systems? :D It wouldn't even have to be anything super-complex, just a clip + resistor that go...
NSF players seem pretty cool, but I was really interested in the idea of a cartridge reader-type player to play the music directly from the cart. I don't see how that would work, since you need to manually rip the music data from a ROM in order to play it. It's rarely ever in a standard location or...
I'm also aware of being able to use a NOAC, but with them being so hard to track down I was hoping to build something small out of other parts. I wouldn't use a NOAC for something like this. If I'm not mistaken, the vast majority (if not all) of them have the duty cycles for the square channels swa...
Sorry to derail the thread further, but has anyone compiled a list of all the games Micronics barfed up? I have a strange fascination with horrible programming...