Search found 25 matches
- Mon Dec 31, 2018 10:12 am
- Forum: Newbie Help Center
- Topic: Load Background loop
- Replies: 5
- Views: 4125
Re: Load Background loop
On a related note: I'm surprised I didn't find this on the wiki (code that uploads an entire nametable, well, without the attribute table). Yes! I thought that too, haha. Thanks for your post, I will take time with the code and try to understand it. I read about indirect addressing, but let face it...
- Sun Dec 30, 2018 12:11 pm
- Forum: Newbie Help Center
- Topic: Load Background loop
- Replies: 5
- Views: 4125
Re: Load Background loop
Nice! I will go for the 4 loops now and then check the other option in the future. Thanks guys!
- Sun Dec 30, 2018 10:38 am
- Forum: Newbie Help Center
- Topic: Load Background loop
- Replies: 5
- Views: 4125
Load Background loop
Hello all! I'm following the nerdy nights tutorials, but in the background section I can not find how to make the loop to pass for the 960 bytes, I mean, I have this code: LoadBackground: LDA $2002 LDA #$20 STA $2006 LDA #$00 STA $2006 LDX #$00 @loop: LDA background, x STA $2007 INX CPX #$A0 BNE @lo...
- Sun Dec 30, 2018 10:32 am
- Forum: Newbie Help Center
- Topic: Testing code
- Replies: 12
- Views: 5109
Re: Testing code
Cool! I will take a look to all this in a few days, thank you so much guys! 
- Sat Dec 29, 2018 2:59 pm
- Forum: Newbie Help Center
- Topic: Testing code
- Replies: 12
- Views: 5109
Re: Testing code
That sounds so interesting, and I will keep it for the future. I will try not mess with more programs in this moment, but it sounds interesting for the future. Also I will need to understand properly how to debug with fceux, because now I just use it for run the rom, haha.
- Sat Dec 29, 2018 2:35 pm
- Forum: Newbie Help Center
- Topic: Testing code
- Replies: 12
- Views: 5109
Re: Testing code
Thanks mate! I think that you solved some of my doubts, so thank you :D I think I will use the hexadecimal way for me to test it in easy6502, that sounds good enough for me right now, so thank for the idea. The plan for me to test the code separately is for me to be able to play with the code, and l...
- Sat Dec 29, 2018 1:01 pm
- Forum: Newbie Help Center
- Topic: Testing code
- Replies: 12
- Views: 5109
Re: Testing code
Thanks for the link mate, but it doesn't recognize binary neither...
The main problem is that I want it mainly for understand binary comparison, hahaha (and obviously for other things in the near future)
The main problem is that I want it mainly for understand binary comparison, hahaha (and obviously for other things in the near future)
- Sat Dec 29, 2018 12:44 pm
- Forum: Newbie Help Center
- Topic: Testing code
- Replies: 12
- Views: 5109
Re: Testing code
Thank you! yes, the idea is something like that. Indeed I was trying the easy6502 one, that is similar to this one: http://www.6502asm.com/ before to post this, but I'm not sure why I can't compile this: LDA #%00000001 AND #%00000001 BEQ Done Done: I keep getting this: Syntax error line 1: LDA #%000...
- Sat Dec 29, 2018 12:01 pm
- Forum: Newbie Help Center
- Topic: Testing code
- Replies: 12
- Views: 5109
Testing code
Hello! I'm quite new in assembler and nes. I'm using CA65. I was wondering if there is a way to test a part of the code. I mean, outside the nes and the nes emulator. Some simple program where I could write a code in assembler and use something like the typical "System.out.println" just fo...
- Wed Dec 19, 2018 11:52 am
- Forum: Newbie Help Center
- Topic: asm6 Ilegal Instruction
- Replies: 9
- Views: 5749
Re: asm6 Ilegal Instruction
Yeah, thanks guys! Finally I think I will start everything with ca65 as it looks like a good option.
Yep, I got it now, hahakoitsu wrote:Regardless, poster must understand asm6 != NESASM != ca65. Never forget
- Mon Dec 17, 2018 1:49 pm
- Forum: Newbie Help Center
- Topic: asm6 Ilegal Instruction
- Replies: 9
- Views: 5749
Re: asm6 Ilegal Instruction
I will, thank you mate!
- Mon Dec 17, 2018 12:29 pm
- Forum: Newbie Help Center
- Topic: asm6 Ilegal Instruction
- Replies: 9
- Views: 5749
Re: asm6 Ilegal Instruction
Cool, thank you so much! I learned a new thing today
Is there any good tutorial or sample about how to do this in ca65?
Is there any good tutorial or sample about how to do this in ca65?
- Mon Dec 17, 2018 12:02 pm
- Forum: Newbie Help Center
- Topic: asm6 Ilegal Instruction
- Replies: 9
- Views: 5749
Re: asm6 Ilegal Instruction
I'm trying CA65 and I have the same problem, so I guess those were just instructions for NESASM3...
If I'm right, how do you manage this for ca65? do you include the nes file? If you do, how do you do it?
Thanks
If I'm right, how do you manage this for ca65? do you include the nes file? If you do, how do you do it?
Thanks
- Mon Dec 17, 2018 11:38 am
- Forum: Newbie Help Center
- Topic: asm6 Ilegal Instruction
- Replies: 9
- Views: 5749
asm6 Ilegal Instruction
Hello all, I'm so new here, and I've been looking for an answer around but I could't find any. If it is a topic already about this, I apologice in advance. Last weeks I've been learning assembler (I'm an ex java programmer) and playing around with the Nerdy Nights. Now I'm trying to setup ConTEXT wi...
- Sat Aug 18, 2018 6:21 am
- Forum: NESdev
- Topic: Nerdy nights and nintendoage.com
- Replies: 5
- Views: 4583
Re: Nerdy nights and nintendoage.com
That is brilliant, thanks Kasumi!