Search found 421 matches
- Mon May 16, 2005 10:22 am
- Forum: NES Hardware and Flash Equipment
- Topic: CopyNES
- Replies: 27
- Views: 17441
Most NES mappers have their registers in the program address space, and there aren't many exceptions other than Squeedo and maybe MMC5. So a RAM cart with a mapper would need a way to know the difference between being re-written and handling mapper register writes. How does the CopyNES dump the ROM...
- Sun May 15, 2005 4:20 pm
- Forum: NESemdev
- Topic: What happened to FCE Ultra?
- Replies: 20
- Views: 14279
As I understand it, you need the official xdk only if you want 3D acceleration. Otherwise you can use openxdk and a modchip. Well, I wonder how much hardware acceleration you would get for 2D operations needed to properly scale the image for fullscreen aspect ratio respecting display. With regards ...
- Sun May 15, 2005 4:16 pm
- Forum: NES Hardware and Flash Equipment
- Topic: CopyNES
- Replies: 27
- Views: 17441
How much will they be, and can I get one with a RAM cart? Better yet, how about a RAM cart with a custom PCB, SRAM, battery, and a bunch of sockets for real mapper chips? A special CopyNES module would select the mapper and SRAM settings before loading the ROM. Such a multi-mapper RAM cart and a Co...
- Sun May 15, 2005 12:41 pm
- Forum: NES Hardware and Flash Equipment
- Topic: CopyNES
- Replies: 27
- Views: 17441
Re: CopyNES
Is anyone interested in getting a CopyNES? http://www.tripoint.org/kevtris/Projects/copynes/index.html There might be another production run. I will buy two, if that is allowed. You might want to drop a line at CherryRoms, NESWorld, DigitPress, AtariAge, and a few other forums frequented by people ...
- Sun May 15, 2005 12:32 pm
- Forum: NESemdev
- Topic: What happened to FCE Ultra?
- Replies: 20
- Views: 14279
An XBox port would also be partially dependent on having a GUI, as well. And on Microsoft's evil empire-only SDK. Typically, developers like XPort get their hands on an SDK _somehow_, so that they can develop a port. However, releasing binaries compiled wtih a pirated copy of the SDK is ilegal, so ...
- Sat May 14, 2005 8:10 am
- Forum: General Stuff
- Topic: (thread goes bye-bye) What's your problem?
- Replies: 8
- Views: 7345
Heheh, there should be an NES vs SMS demo coding competition sometime, that would be fun. NES has the advantage in raw CPU power. I remember getting in heated fights over NES for SMS back in 1st grade :) It surely wasn't logical or based on any kind of facts back then. Of course the NES has always ...
- Sat May 14, 2005 8:08 am
- Forum: NESemdev
- Topic: What happened to FCE Ultra?
- Replies: 20
- Views: 14279
A preliminary page for my fork of FCE Ultra can be found at http://nintencer.fobby.net/ It seems that right now you are mainly improving the graphics output. The only other FCEU fork that did this was FCEUX for the Xbox. http://xport.xbox-scene.com/ It took advantage of the Xbox's graphics renderin...
- Tue May 10, 2005 7:54 am
- Forum: General Stuff
- Topic: (thread goes bye-bye) What's your problem?
- Replies: 8
- Views: 7345
- Mon May 02, 2005 11:27 am
- Forum: General Stuff
- Topic: (thread goes bye-bye) What's your problem?
- Replies: 8
- Views: 7345
- Fri Apr 22, 2005 4:20 pm
- Forum: NESemdev
- Topic: What happened to FCE Ultra?
- Replies: 20
- Views: 14279
- Fri Apr 22, 2005 4:18 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Toploader worth it?
- Replies: 11
- Views: 7855
It would be interesting to have a bunch of PCBs and plastic top-loader style cases made, so that we could harvest toasters and player's choice 10 boards for chips. But making plastic parts is expensive in small quantities and tearing apart classic console hardware is somewhat of a bad thing, IMO. It...
- Tue Apr 19, 2005 9:15 pm
- Forum: NESemdev
- Topic: Some questions here..
- Replies: 24
- Views: 15253
- Tue Apr 19, 2005 9:13 pm
- Forum: NESemdev
- Topic: What happened to FCE Ultra?
- Replies: 20
- Views: 14279
- Tue Apr 19, 2005 9:11 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Toploader worth it?
- Replies: 11
- Views: 7855
In my opinion, the more complex the background, the less noticeable the vertical lines become. Solid color backgrounds will display them in all their glory. I am looking for that rarest of creatures, the NES A/V Toploader. It does exist, produced in limited quantities. It was designed to fix the to...
- Sat Apr 16, 2005 12:31 am
- Forum: NESemdev
- Topic: What happened to FCE Ultra?
- Replies: 20
- Views: 14279