Search found 421 matches

by Jagasian
Mon May 16, 2005 10:22 am
Forum: NES Hardware and Flash Equipment
Topic: CopyNES
Replies: 27
Views: 17441

Most NES mappers have their registers in the program address space, and there aren't many exceptions other than Squeedo and maybe MMC5. So a RAM cart with a mapper would need a way to know the difference between being re-written and handling mapper register writes. How does the CopyNES dump the ROM...
by Jagasian
Sun May 15, 2005 4:20 pm
Forum: NESemdev
Topic: What happened to FCE Ultra?
Replies: 20
Views: 14279

As I understand it, you need the official xdk only if you want 3D acceleration. Otherwise you can use openxdk and a modchip. Well, I wonder how much hardware acceleration you would get for 2D operations needed to properly scale the image for fullscreen aspect ratio respecting display. With regards ...
by Jagasian
Sun May 15, 2005 4:16 pm
Forum: NES Hardware and Flash Equipment
Topic: CopyNES
Replies: 27
Views: 17441

How much will they be, and can I get one with a RAM cart? Better yet, how about a RAM cart with a custom PCB, SRAM, battery, and a bunch of sockets for real mapper chips? A special CopyNES module would select the mapper and SRAM settings before loading the ROM. Such a multi-mapper RAM cart and a Co...
by Jagasian
Sun May 15, 2005 12:41 pm
Forum: NES Hardware and Flash Equipment
Topic: CopyNES
Replies: 27
Views: 17441

Re: CopyNES

Is anyone interested in getting a CopyNES? http://www.tripoint.org/kevtris/Projects/copynes/index.html There might be another production run. I will buy two, if that is allowed. You might want to drop a line at CherryRoms, NESWorld, DigitPress, AtariAge, and a few other forums frequented by people ...
by Jagasian
Sun May 15, 2005 12:32 pm
Forum: NESemdev
Topic: What happened to FCE Ultra?
Replies: 20
Views: 14279

An XBox port would also be partially dependent on having a GUI, as well. And on Microsoft's evil empire-only SDK. Typically, developers like XPort get their hands on an SDK _somehow_, so that they can develop a port. However, releasing binaries compiled wtih a pirated copy of the SDK is ilegal, so ...
by Jagasian
Sat May 14, 2005 8:10 am
Forum: General Stuff
Topic: (thread goes bye-bye) What's your problem?
Replies: 8
Views: 7345

Heheh, there should be an NES vs SMS demo coding competition sometime, that would be fun. NES has the advantage in raw CPU power. I remember getting in heated fights over NES for SMS back in 1st grade :) It surely wasn't logical or based on any kind of facts back then. Of course the NES has always ...
by Jagasian
Sat May 14, 2005 8:08 am
Forum: NESemdev
Topic: What happened to FCE Ultra?
Replies: 20
Views: 14279

A preliminary page for my fork of FCE Ultra can be found at http://nintencer.fobby.net/ It seems that right now you are mainly improving the graphics output. The only other FCEU fork that did this was FCEUX for the Xbox. http://xport.xbox-scene.com/ It took advantage of the Xbox's graphics renderin...
by Jagasian
Tue May 10, 2005 7:54 am
Forum: General Stuff
Topic: (thread goes bye-bye) What's your problem?
Replies: 8
Views: 7345

Memblers wrote:Heh, no there was a little personal dispute between a couple people just in this thread. It has no bearing here, and is settled AFAIC.
Oh, was it another Nintendo Entertainment System versus Sega Master System dispute? We all know the true winner there :D
by Jagasian
Mon May 02, 2005 11:27 am
Forum: General Stuff
Topic: (thread goes bye-bye) What's your problem?
Replies: 8
Views: 7345

Can we get a little more info please? Did I accidentally piss somebody off?
by Jagasian
Fri Apr 22, 2005 4:20 pm
Forum: NESemdev
Topic: What happened to FCE Ultra?
Replies: 20
Views: 14279

Anonymous wrote: I'm abandoning the current MS Windows code entirely. I will try to make the command-line operated version compile and run ok under Windows, however.
Will there be a Linux port?
by Jagasian
Fri Apr 22, 2005 4:18 pm
Forum: NES Hardware and Flash Equipment
Topic: Toploader worth it?
Replies: 11
Views: 7855

It would be interesting to have a bunch of PCBs and plastic top-loader style cases made, so that we could harvest toasters and player's choice 10 boards for chips. But making plastic parts is expensive in small quantities and tearing apart classic console hardware is somewhat of a bad thing, IMO. It...
by Jagasian
Tue Apr 19, 2005 9:15 pm
Forum: NESemdev
Topic: Some questions here..
Replies: 24
Views: 15253

Is that in the real game on a real NES, or is it a hack or emulator bug? I all of a sudden want to play Zelda 2, even though I have never done so to begin with (it isn't true to the Zelda series IMO).
by Jagasian
Tue Apr 19, 2005 9:13 pm
Forum: NESemdev
Topic: What happened to FCE Ultra?
Replies: 20
Views: 14279

Anonymous wrote:I'm going to try to make a release of a "new" emulator based off FCE Ultra sometime in the next few months, but my life is so busy now, I don't know if I'll make it...
What will the improvements be?
by Jagasian
Tue Apr 19, 2005 9:11 pm
Forum: NES Hardware and Flash Equipment
Topic: Toploader worth it?
Replies: 11
Views: 7855

In my opinion, the more complex the background, the less noticeable the vertical lines become. Solid color backgrounds will display them in all their glory. I am looking for that rarest of creatures, the NES A/V Toploader. It does exist, produced in limited quantities. It was designed to fix the to...
by Jagasian
Sat Apr 16, 2005 12:31 am
Forum: NESemdev
Topic: What happened to FCE Ultra?
Replies: 20
Views: 14279

I am really wishing that I pulled down the source before it was too late.