Search found 5 matches
- Wed Oct 03, 2018 3:14 am
- Forum: NESdev
- Topic: Arcade Game Designer
- Replies: 8
- Views: 5584
Re: Arcade Game Designer
no problem. If you feel like having a look at the 6502 engine let me know, maybe you can give us a few pointers.
- Mon Oct 01, 2018 1:54 am
- Forum: NESdev
- Topic: Arcade Game Designer
- Replies: 8
- Views: 5584
Re: Arcade Game Designer
if anyone is interested, please drop me a pm, thanks.
- Fri Sep 28, 2018 9:20 am
- Forum: NESdev
- Topic: Arcade Game Designer
- Replies: 8
- Views: 5584
Re: Arcade Game Designer
Also to answer a few more questions: Yes, the tools are written in C++ but we're not looking for someone to build the tools, we need someone with 6502 experience to build an NES engine. Here is how the whole process currently works, with full games on several systems: Games are converted into a spec...
- Fri Sep 28, 2018 9:03 am
- Forum: NESdev
- Topic: Arcade Game Designer
- Replies: 8
- Views: 5584
Re: Arcade Game Designer
the system uses its own, very simple syntax which similar to basic. This is then compiled into assembly language and then assemble. as an example, to move a sprite to the right when the player hits the correct button: IF KEY 0 IF CANRGT SPRGT ANIM ENDIF ENDIF of if the play hits a tile which is dead...
- Thu Sep 27, 2018 5:20 pm
- Forum: NESdev
- Topic: Arcade Game Designer
- Replies: 8
- Views: 5584
Arcade Game Designer
Hello everyone My name is Allan. I'm actually a z80 game coder, and I helped work on updating an engine for a game designer which uses a simple syntax to then assemble games into machine language. Originally it was exclusive to the ZX Spectrum (classic British computer), developed over many years by...