Search found 141 matches: PowerPak

Searched query: powerpak

by tokumaru
Wed Apr 11, 2012 3:18 pm
Forum: Reproduction
Topic: MMC1,2,3,4/Sunsoft-5B reproduction circuit boards. INL-ROM
Replies: 199
Views: 88749

But for someone who likes EPROM style development, or doesn't have money for $100+ devboard/powerpak these would be a better option than hacking up a donor and dealing with mis-matched pinouts and such. But then you'll have to use regular DIP ROMs, so that people can ...
by infiniteneslives
Wed Apr 11, 2012 2:32 pm
Forum: Reproduction
Topic: MMC1,2,3,4/Sunsoft-5B reproduction circuit boards. INL-ROM
Replies: 199
Views: 88749

... each other confused on what we're referring to. But for someone who likes EPROM style development, or doesn't have money for $100+ devboard/powerpak these would be a better option than hacking up a donor and dealing with mis-matched pinouts and such.
by tokumaru
Wed Apr 11, 2012 10:08 am
Forum: Reproduction
Topic: MMC1,2,3,4/Sunsoft-5B reproduction circuit boards. INL-ROM
Replies: 199
Views: 88749

... just use it to test milestone builds, or code that uses obscure details not properly implemented in emulators, and for this I can already use the PowerPak, so I don't see the point in a cart that uses Flash or EEPROMs for PRG and CHR. If a cart can be programmed though USB, it should have RAM ...
by infiniteneslives
Wed Apr 11, 2012 8:50 am
Forum: Reproduction
Topic: MMC1,2,3,4/Sunsoft-5B reproduction circuit boards. INL-ROM
Replies: 199
Views: 88749

... wouldn't be too bad. You'd have to swap the cartridge out between the console and kazzo each time. Which is about the same amount of work as the powerpak. I just have to release my own firmware and host software for the kazzo because the current stuff has driver issues, is slow, and difficult ...
by 3gengames
Mon Jan 02, 2012 4:16 pm
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 74957

To make it easier for those who don't have a patch I can whip up an NES-SRAM clearing program that sits in RAM from your powerpak or something if you'd like so you can clear it if you have the non-patched version on a cart. The game doesn't need it cleared more than once, right? It ...
by SkinnyV
Tue Dec 27, 2011 12:25 pm
Forum: Reproduction
Topic: Graphic problem with Splatterhouse MMC3 Hack
Replies: 16
Views: 12646

Thanks for the fix, I had the issue on my dev board before getting a Powerpak and tought it was something I did wrong while soldering the socket to the board. Maybe it would be good to update the patch distributed at Romhacking.net? Fun little game. I got ...
by MottZilla
Tue Dec 27, 2011 10:58 am
Forum: Reproduction
Topic: Graphic problem with Splatterhouse MMC3 Hack
Replies: 16
Views: 12646

... Splatterhouse MMC3 port/hack I forgot to initialize NameTable Mirroring. This wasn't noticed until later on because the initial cartridge and the PowerPAK all had power on values for mirroring of Vertical Mirroring. However many other MMC3 revisions and date codes have Horizontal Mirroring on ...
by AWal
Sun Oct 02, 2011 12:59 pm
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 74957

... Don't bother writting a save file, just make sure your ines header is correct (4E 45 53 1A 10 20 42 00 01 00 00 00 00 00 00 00). If you're using a powerpak, wasn't there a set of patched mappers that solved any issues with the whole no sav file, no save problem? In the technical note, I also remember ...
by naI
Sat Oct 01, 2011 5:54 pm
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 74957

... Mario Adventure hack, Dwedit's padding patch, and Awal's fix), so that all you need is two files to create a Mario Adventure ROM that works on the PowerPak: Super Mario Bros. 3 (U) (PRG1) [!].nes http://www.mediafire.com/?4p44hu4e4p4c23s I tried this and it works well! AWal, you're a freaking legend... ...
by djcouchycouch
Sat Oct 01, 2011 5:38 pm
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 74957

... on the second (I think) world would have the status screen jump around. But still, congratulations for everyone on getting this to finally work on PowerPak! I put together a combined IPS patch that combines three different IPS patches (original Mario Adventure hack, Dwedit's padding patch, and ...
by Jagasian
Sat Oct 01, 2011 1:59 pm
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 74957

... Mario Adventure hack, Dwedit's padding patch, and Awal's fix), so that all you need is two files to create a Mario Adventure ROM that works on the PowerPak: Super Mario Bros. 3 (U) (PRG1) [!].nes http://www.mediafire.com/?4p44hu4e4p4c23s
by thefox
Sat Oct 01, 2011 5:17 am
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 74957

... I used the rom-file: Mario Adventure by DahrkDaiz (SMB3 PRG1 Hack).nes - found in GoodNES 3.14 ... When trying the patched NES-file using my PowerPak the graphics gets really glitchy: http://www.youtube.com/watch?v=4JCNIsKFjmA I'm going to guess that the number of CHR banks in your ROM isn't ...
by Kreese
Sat Oct 01, 2011 3:49 am
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 74957

... I used the rom-file: Mario Adventure by DahrkDaiz (SMB3 PRG1 Hack).nes - found in GoodNES 3.14 ... When trying the patched NES-file using my PowerPak the graphics gets really glitchy: http://www.youtube.com/watch?v=4JCNIsKFjmA
by SkinnyV
Fri Sep 30, 2011 8:39 pm
Forum: Reproduction
Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
Replies: 143
Views: 74957

Very cool indeed but just wanted to point out that thefox managed to find the issue and make it work with the powerpak a few day before but now the problem is compeltly solved thansk to AWal. People waited for years to have it figured out and now we have 2 separate peoples fixing ...
by Jeroen
Mon Sep 26, 2011 12:50 pm
Forum: Reproduction
Topic: Quick reproduction question
Replies: 13
Views: 5910

Both vrc6 and mmc5 are mappers...its just that the powerpak only emulators the previous one. Which is what the japanese version of the game runs on.