Search found 461 matches
- Wed May 06, 2015 10:00 pm
- Forum: NESdev
- Topic: How the Famicom Was Born
- Replies: 15
- Views: 4493
Re: How the Famicom Was Born
HAL themselves also wrote several Commodore-published games, like the VIC-20 version of Rally-X THIS PROGRAM WAS WRITTEN BY - HIROAKI SUGA - APR. 9, 1981 HAL LABORATORY TOKYO, JAPAN and the VIC-20 and C64 versions of Jupiter Lander , which (IIRC) was the first C64 game ever released. So there were a...
- Wed May 06, 2015 2:12 pm
- Forum: General Stuff
- Topic: Good MIPS assembler?
- Replies: 45
- Views: 8681
Re: Good MIPS assembler?
The 65816 (1984) is older than the 65CE02 (1988).
- Wed May 06, 2015 2:01 pm
- Forum: General Stuff
- Topic: Good MIPS assembler?
- Replies: 45
- Views: 8681
Re: Good MIPS assembler?
there have been rumours of a W65T32 "Terbium" Seeing that the last time it was talked about was around 2006 it seems, I doubt it will ever materialize... I bet everyone would freak out that there are only about 3 registers and DP anyway. I personally find 16+ registers overwhelming, but I...
- Wed Apr 29, 2015 6:24 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206700
Re: bsnes-plus and xkas-plus (new debugger and assembler)
> How much work would it be to migrate to Qt 5? Trying to build on OS X and Qt 4 relies on Carbon which is 32-bit only. I've built the old Qt 4 bsnes to use 64-bit Cocoa before. It had all the usual Qt-caused bugs you'd expect, but it worked. You might have to do some digging if (whoever owns Qt th...
- Wed Apr 29, 2015 8:05 am
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206700
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Nope, sorry. I'm developing this in my spare time without any kind of release schedule. I'm still trying to put a little bit of work into it (in some way or another) every day but it could be a few weeks before I have anything actually substantial to release. Very cool, thanks a lot for your effort,...
- Sun Apr 26, 2015 1:28 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206700
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Qt 4 supports both Carbon and Cocoa, so I'd probably rather just switch to the Cocoa version of Qt 4 instead of going to Qt 5 (Qt 4 is also much more lightweight out of the box than Qt 5 is, and I've had serious issues with Qt 5 on OS X in the past, so I'd rather play it safe and stick with 4.8.6). ...
- Sun Apr 26, 2015 10:08 am
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206700
Re: bsnes-plus and xkas-plus (new debugger and assembler)
Thankyou for working on this project. I'm sure I'll spend many hours with it trying to track down a stack smash or incorrect register size in my future SNES Development work. But I can't get it to work. I'm using your pre-compiled windows binary on Windows 8.1 and can't get it to start without erro...
- Sun Apr 26, 2015 2:13 am
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206700
Re: bsnes-plus and xkas-plus (new debugger and assembler)
This looks really cool! Thanks a million for putting this together! Hopefully with this, we can finally abandon the era of closed-source debuggers (Geiger's Snes9X fork, no$sns) Very glad to hear you like it! :) I still feel like it's pretty rough around the edges but I think it's at the point wher...
- Sat Apr 25, 2015 7:20 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206700
Re: bsnes-plus and xkas-plus (new debugger and assembler)
The color doesn't change for me. I see red/blackish maroon, when code is logged, and my example is when the rom is first read with a SEI (78). I have the debugger already set to a snapped setting before loading the rom, I load the rom, and then I step into every opcode. So I see the SEI get it's co...
- Sat Apr 25, 2015 6:48 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206700
Re: bsnes-plus and xkas-plus (new debugger and assembler)
I'm liking this! However the refresh button within the Memory Viewer, is not resetting the highlighted hex values. Also idk if I read the release notes wrong, but I see no way of doing hex searches within the hex viewer. I appreciate this release, im still tinkiering with it! Oh this is so nice! Re...
- Sat Apr 25, 2015 1:57 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 206700
bsnes-plus and xkas-plus (new debugger and assembler)
bsnes-plus (or bsnes+) is a fork of bsnes (based on bsnes-classic) intended to introduce some new features and improvements, mostly aimed at debugging. Screenshots, changelogs, documentation: http://bsnes.revenant1.net What's new "Step over" and "step out" buttons in debugger Im...