Search found 461 matches

by Revenant
Wed May 06, 2015 10:00 pm
Forum: NESdev
Topic: How the Famicom Was Born
Replies: 15
Views: 4493

Re: How the Famicom Was Born

HAL themselves also wrote several Commodore-published games, like the VIC-20 version of Rally-X THIS PROGRAM WAS WRITTEN BY - HIROAKI SUGA - APR. 9, 1981 HAL LABORATORY TOKYO, JAPAN and the VIC-20 and C64 versions of Jupiter Lander , which (IIRC) was the first C64 game ever released. So there were a...
by Revenant
Wed May 06, 2015 2:12 pm
Forum: General Stuff
Topic: Good MIPS assembler?
Replies: 45
Views: 8681

Re: Good MIPS assembler?

The 65816 (1984) is older than the 65CE02 (1988).
by Revenant
Wed May 06, 2015 2:01 pm
Forum: General Stuff
Topic: Good MIPS assembler?
Replies: 45
Views: 8681

Re: Good MIPS assembler?

there have been rumours of a W65T32 "Terbium" Seeing that the last time it was talked about was around 2006 it seems, I doubt it will ever materialize... I bet everyone would freak out that there are only about 3 registers and DP anyway. I personally find 16+ registers overwhelming, but I...
by Revenant
Wed Apr 29, 2015 6:24 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 206700

Re: bsnes-plus and xkas-plus (new debugger and assembler)

> How much work would it be to migrate to Qt 5? Trying to build on OS X and Qt 4 relies on Carbon which is 32-bit only. I've built the old Qt 4 bsnes to use 64-bit Cocoa before. It had all the usual Qt-caused bugs you'd expect, but it worked. You might have to do some digging if (whoever owns Qt th...
by Revenant
Wed Apr 29, 2015 8:05 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 206700

Re: bsnes-plus and xkas-plus (new debugger and assembler)

Nope, sorry. I'm developing this in my spare time without any kind of release schedule. I'm still trying to put a little bit of work into it (in some way or another) every day but it could be a few weeks before I have anything actually substantial to release. Very cool, thanks a lot for your effort,...
by Revenant
Sun Apr 26, 2015 1:28 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 206700

Re: bsnes-plus and xkas-plus (new debugger and assembler)

Qt 4 supports both Carbon and Cocoa, so I'd probably rather just switch to the Cocoa version of Qt 4 instead of going to Qt 5 (Qt 4 is also much more lightweight out of the box than Qt 5 is, and I've had serious issues with Qt 5 on OS X in the past, so I'd rather play it safe and stick with 4.8.6). ...
by Revenant
Sun Apr 26, 2015 10:08 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 206700

Re: bsnes-plus and xkas-plus (new debugger and assembler)

Thankyou for working on this project. I'm sure I'll spend many hours with it trying to track down a stack smash or incorrect register size in my future SNES Development work. But I can't get it to work. I'm using your pre-compiled windows binary on Windows 8.1 and can't get it to start without erro...
by Revenant
Sun Apr 26, 2015 2:13 am
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 206700

Re: bsnes-plus and xkas-plus (new debugger and assembler)

This looks really cool! Thanks a million for putting this together! Hopefully with this, we can finally abandon the era of closed-source debuggers (Geiger's Snes9X fork, no$sns) Very glad to hear you like it! :) I still feel like it's pretty rough around the edges but I think it's at the point wher...
by Revenant
Sat Apr 25, 2015 7:20 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 206700

Re: bsnes-plus and xkas-plus (new debugger and assembler)

The color doesn't change for me. I see red/blackish maroon, when code is logged, and my example is when the rom is first read with a SEI (78). I have the debugger already set to a snapped setting before loading the rom, I load the rom, and then I step into every opcode. So I see the SEI get it's co...
by Revenant
Sat Apr 25, 2015 6:48 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 206700

Re: bsnes-plus and xkas-plus (new debugger and assembler)

I'm liking this! However the refresh button within the Memory Viewer, is not resetting the highlighted hex values. Also idk if I read the release notes wrong, but I see no way of doing hex searches within the hex viewer. I appreciate this release, im still tinkiering with it! Oh this is so nice! Re...
by Revenant
Sat Apr 25, 2015 1:57 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 206700

bsnes-plus and xkas-plus (new debugger and assembler)

bsnes-plus (or bsnes+) is a fork of bsnes (based on bsnes-classic) intended to introduce some new features and improvements, mostly aimed at debugging. Screenshots, changelogs, documentation: http://bsnes.revenant1.net What's new "Step over" and "step out" buttons in debugger Im...