Can you elaborate on this? Do you know any more about the development process that you can share? (Did Riggs program it? Who made the graphics? Who else was involved?)
Search found 778 matches
- Fri Jan 21, 2022 8:14 am
- Forum: Homebrew Projects
- Topic: Yeah Yeah Beebiss II
- Replies: 12
- Views: 2933
Re: Yeah Yeah Beebiss II
- Thu Jan 13, 2022 9:08 am
- Forum: NES Hardware and Flash Equipment
- Topic: Need advice buying a NES-101 and a flash cart
- Replies: 90
- Views: 5897
Re: Need advice buying a NES-101 and a flash cart
When the above two posts say flashcart, they mean Everdrive. Retrostage's boards are *not* flashcarts, they are flashable repro boards. Yeah, the terminology is bad. When I said "flash cart" I meant multi-cart things like the powerpak or Everdrive that use SD or compact flash, and have ad...
- Wed Jan 12, 2022 8:10 am
- Forum: NES Hardware and Flash Equipment
- Topic: Need advice buying a NES-101 and a flash cart
- Replies: 90
- Views: 5897
Re: Need advice buying a NES-101 and a flash cart
In terms of hardware, small timing differences also exist, but for most game developers or technicians, flash cart is still the most suitable hardware debugging tool I will agree that it's a good first start to ensure your game runs on hardware. But you'll also want to do real testing on "the ...
- Thu Jan 06, 2022 8:53 am
- Forum: NESdev
- Topic: Is there an assembler that supports unit testing?
- Replies: 18
- Views: 3641
Re: Is there an assembler that supports unit testing?
Mesen has a mode that lets you launch a rom and a lua script test harness, and automatically exit and return results. It can be useful for automated testing as well. You'd have to dig through the docs though, I don't remember the flags for it.
- Thu Jan 06, 2022 8:49 am
- Forum: NES Hardware and Flash Equipment
- Topic: Need advice buying a NES-101 and a flash cart
- Replies: 90
- Views: 5897
Re: Need advice buying a NES-101 and a flash cart
If complete accuracy on the cartridge side is a must, I think we're still stuck with what we used to do 20+ years ago: installing sockets on original cartridges and programming EPROMs/FlashROMs... Did I understand that correctly? If I buy some flashing hardware, I can just flash an original cartrid...
- Mon Jun 07, 2021 2:40 pm
- Forum: Homebrew Projects
- Topic: Anguna: Scourge of the Goblin King
- Replies: 6
- Views: 5415
Re: Anguna: Scourge of the Goblin King
I saw you more than surpassed the amount. Congrats. :D :beer: Thanks, I'm excited about it! So this version has turn based RPG elements? No, but it has a built-in bestiary. As you kill new enemies, an entry will appear, so you can read up about the enemies that you encountered. How do you even do t...
- Fri May 21, 2021 8:12 am
- Forum: Homebrew Projects
- Topic: Anguna: Scourge of the Goblin King
- Replies: 6
- Views: 5415
Anguna: Scourge of the Goblin King
Hey all! I've made a NES release of the next game in my action-adventure series Anguna. This one is a direct port from the Atari 2600 version. The fun part of the project was making an attempt to reuse as much code directly from the Atari codebase, just as a challenge to see if I could pull it off. ...
- Tue Mar 16, 2021 3:00 pm
- Forum: 2020 NESdev Competition
- Topic: Arkade Rush
- Replies: 9
- Views: 7044
Re: Arkade Rush
This game is a hidden gem of the competition! Glad you enjoyed it! as my multicart was not able to run it. If you have an everdrive, can you try the version that I posted just above this? (if not, let me know what cart you have. It worked on my powerpak, although I didn't test on other multicarts)
- Wed Mar 10, 2021 9:35 pm
- Forum: 2020 NESdev Competition
- Topic: Bare Metal 2.0
- Replies: 5
- Views: 6618
Re: Bare Metal 2.0
Updated OP with link to main download pack. More info on game's writeup in the included pdf. We're planning some updates between compo and cart, so feedback highly encouraged. This game was beautiful, and I enjoyed the little ASM code puzzles. But if you're looking for feedback -- the play control ...
- Wed Mar 10, 2021 9:23 am
- Forum: 2020 NESdev Competition
- Topic: Arkade Rush
- Replies: 9
- Views: 7044
Re: Arkade Rush
Yeah, I tend to default to 4-screen mirroring in BNROM (because it makes it really easy to switch a couple things and throw it onto a GTROM board), but I guess the everdrive doesn't support it correctly. Here's a version with updated mirroring for everdrive users:
- Sun Feb 28, 2021 7:31 am
- Forum: 2020 NESdev Competition
- Topic: Arkade Rush
- Replies: 9
- Views: 7044
Re: Arkade Rush
What did you do to trigger that glitch?
- Sat Feb 27, 2021 4:03 pm
- Forum: 2020 NESdev Competition
- Topic: Arkade Rush
- Replies: 9
- Views: 7044
Arkade Rush
A cooperative game about keeping an arcade running, for up to 4 players. (inspired by the game Overcooked) You'll have to work together as fast as possible to repair broken machines, let customers into the arcade, and staff the snack bar. To fix an arcade machine, use the A button to: 1. Remove the ...
- Mon Dec 21, 2020 1:22 pm
- Forum: General Stuff
- Topic: Question about "Kid Icarus"
- Replies: 21
- Views: 16505
Re: Question about "Kid Icarus"
It hid the last two areas behind a very inconspicuous spot on the floor that you have to decide to bomb. Other than that one point, I think it's pretty reasonable. I mostly agree, but I wonder about the location of the varia, particularly since you have to do so much backtracking to get it (unless ...
- Thu Dec 17, 2020 12:01 pm
- Forum: NESdev
- Topic: List of games that use power-on state to seed RNG
- Replies: 37
- Views: 17956
Re: List of games that use power-on state to seed RNG
I made two games leave most bits of the RNG uninitialized at reset so that gathered entropy propagates across each reset. Super Homebrew War gathers entropy from power-on state of OAM to randomize which character it features first in the opening credits sequence. I'm not sure if that's what you're ...
- Tue Dec 15, 2020 8:28 am
- Forum: General Stuff
- Topic: What is with indie games and procedural generation?
- Replies: 16
- Views: 16356