Search found 778 matches

by gauauu
Fri Jan 21, 2022 8:14 am
Forum: Homebrew Projects
Topic: Yeah Yeah Beebiss II
Replies: 12
Views: 2933

Re: Yeah Yeah Beebiss II

calima wrote: Fri Jan 21, 2022 4:12 am
lancuster wrote: Thu Jan 20, 2022 4:27 am It's a romhack of the original unreleased prototype game.
Nope. Please don't spread lies.
Can you elaborate on this? Do you know any more about the development process that you can share? (Did Riggs program it? Who made the graphics? Who else was involved?)
by gauauu
Thu Jan 13, 2022 9:08 am
Forum: NES Hardware and Flash Equipment
Topic: Need advice buying a NES-101 and a flash cart
Replies: 90
Views: 5897

Re: Need advice buying a NES-101 and a flash cart

When the above two posts say flashcart, they mean Everdrive. Retrostage's boards are *not* flashcarts, they are flashable repro boards. Yeah, the terminology is bad. When I said "flash cart" I meant multi-cart things like the powerpak or Everdrive that use SD or compact flash, and have ad...
by gauauu
Wed Jan 12, 2022 8:10 am
Forum: NES Hardware and Flash Equipment
Topic: Need advice buying a NES-101 and a flash cart
Replies: 90
Views: 5897

Re: Need advice buying a NES-101 and a flash cart

In terms of hardware, small timing differences also exist, but for most game developers or technicians, flash cart is still the most suitable hardware debugging tool I will agree that it's a good first start to ensure your game runs on hardware. But you'll also want to do real testing on "the ...
by gauauu
Thu Jan 06, 2022 8:53 am
Forum: NESdev
Topic: Is there an assembler that supports unit testing?
Replies: 18
Views: 3641

Re: Is there an assembler that supports unit testing?

Mesen has a mode that lets you launch a rom and a lua script test harness, and automatically exit and return results. It can be useful for automated testing as well. You'd have to dig through the docs though, I don't remember the flags for it.
by gauauu
Thu Jan 06, 2022 8:49 am
Forum: NES Hardware and Flash Equipment
Topic: Need advice buying a NES-101 and a flash cart
Replies: 90
Views: 5897

Re: Need advice buying a NES-101 and a flash cart

If complete accuracy on the cartridge side is a must, I think we're still stuck with what we used to do 20+ years ago: installing sockets on original cartridges and programming EPROMs/FlashROMs... Did I understand that correctly? If I buy some flashing hardware, I can just flash an original cartrid...
by gauauu
Mon Jun 07, 2021 2:40 pm
Forum: Homebrew Projects
Topic: Anguna: Scourge of the Goblin King
Replies: 6
Views: 5415

Re: Anguna: Scourge of the Goblin King

I saw you more than surpassed the amount. Congrats. :D :beer: Thanks, I'm excited about it! So this version has turn based RPG elements? No, but it has a built-in bestiary. As you kill new enemies, an entry will appear, so you can read up about the enemies that you encountered. How do you even do t...
by gauauu
Fri May 21, 2021 8:12 am
Forum: Homebrew Projects
Topic: Anguna: Scourge of the Goblin King
Replies: 6
Views: 5415

Anguna: Scourge of the Goblin King

Hey all! I've made a NES release of the next game in my action-adventure series Anguna. This one is a direct port from the Atari 2600 version. The fun part of the project was making an attempt to reuse as much code directly from the Atari codebase, just as a challenge to see if I could pull it off. ...
by gauauu
Tue Mar 16, 2021 3:00 pm
Forum: 2020 NESdev Competition
Topic: Arkade Rush
Replies: 9
Views: 7044

Re: Arkade Rush

This game is a hidden gem of the competition! Glad you enjoyed it! as my multicart was not able to run it. If you have an everdrive, can you try the version that I posted just above this? (if not, let me know what cart you have. It worked on my powerpak, although I didn't test on other multicarts)
by gauauu
Wed Mar 10, 2021 9:35 pm
Forum: 2020 NESdev Competition
Topic: Bare Metal 2.0
Replies: 5
Views: 6618

Re: Bare Metal 2.0

Updated OP with link to main download pack. More info on game's writeup in the included pdf. We're planning some updates between compo and cart, so feedback highly encouraged. This game was beautiful, and I enjoyed the little ASM code puzzles. But if you're looking for feedback -- the play control ...
by gauauu
Wed Mar 10, 2021 9:23 am
Forum: 2020 NESdev Competition
Topic: Arkade Rush
Replies: 9
Views: 7044

Re: Arkade Rush

Yeah, I tend to default to 4-screen mirroring in BNROM (because it makes it really easy to switch a couple things and throw it onto a GTROM board), but I guess the everdrive doesn't support it correctly. Here's a version with updated mirroring for everdrive users:
by gauauu
Sun Feb 28, 2021 7:31 am
Forum: 2020 NESdev Competition
Topic: Arkade Rush
Replies: 9
Views: 7044

Re: Arkade Rush

What did you do to trigger that glitch?
by gauauu
Sat Feb 27, 2021 4:03 pm
Forum: 2020 NESdev Competition
Topic: Arkade Rush
Replies: 9
Views: 7044

Arkade Rush

A cooperative game about keeping an arcade running, for up to 4 players. (inspired by the game Overcooked) You'll have to work together as fast as possible to repair broken machines, let customers into the arcade, and staff the snack bar. To fix an arcade machine, use the A button to: 1. Remove the ...
by gauauu
Mon Dec 21, 2020 1:22 pm
Forum: General Stuff
Topic: Question about "Kid Icarus"
Replies: 21
Views: 16505

Re: Question about "Kid Icarus"

It hid the last two areas behind a very inconspicuous spot on the floor that you have to decide to bomb. Other than that one point, I think it's pretty reasonable. I mostly agree, but I wonder about the location of the varia, particularly since you have to do so much backtracking to get it (unless ...
by gauauu
Thu Dec 17, 2020 12:01 pm
Forum: NESdev
Topic: List of games that use power-on state to seed RNG
Replies: 37
Views: 17956

Re: List of games that use power-on state to seed RNG

I made two games leave most bits of the RNG uninitialized at reset so that gathered entropy propagates across each reset. Super Homebrew War gathers entropy from power-on state of OAM to randomize which character it features first in the opening credits sequence. I'm not sure if that's what you're ...
by gauauu
Tue Dec 15, 2020 8:28 am
Forum: General Stuff
Topic: What is with indie games and procedural generation?
Replies: 16
Views: 16356

Re: What is with indie games and procedural generation?

dink wrote: Mon Dec 14, 2020 9:38 pm proceduraly generated = blah
I know some people love them, but I mostly agree. I enjoy a feeling that the game world is "real" which doesn't happen in procedural games.