Music, for example. I'm no composer and don't (yet?) have one on board, so was looking around at options for using including some already-made music.dougeff wrote:What resources are you referring to? All the usual NES tools are free to use for any purpose.
Search found 778 matches
- Thu Oct 06, 2016 11:17 am
- Forum: 2016 NESdev Competition
- Topic: 2016 NESDev Compo - Guidelines/Rules
- Replies: 140
- Views: 153687
Re: 2016 NESDev Compo - Guidelines/Rules
- Thu Oct 06, 2016 8:13 am
- Forum: 2016 NESdev Competition
- Topic: 2016 NESDev Compo - Guidelines/Rules
- Replies: 140
- Views: 153687
Re: 2016 NESDev Compo - Guidelines/Rules
I'm wondering about the scope and usage of the multicart that will be sold at the end -- I'm looking at some resources that are licensed under a CC-NC license that doesn't allow commercial usage, and trying to determine if that would conflict with how the multicarts will be sold.
Thanks!
Thanks!
- Tue Oct 04, 2016 9:34 am
- Forum: General Stuff
- Topic: Portland Retro Gaming Expo
- Replies: 0
- Views: 4568
Portland Retro Gaming Expo
Just curious if anyone is planning to attend? It would be fun to meet up with people from the nesdev community there....
- Thu Sep 29, 2016 12:15 pm
- Forum: General Stuff
- Topic: FCEUX emulator missing Tools and Debug sections
- Replies: 5
- Views: 11215
Re: FCEUX emulator missing Tools and Debug sections
c. Running it in wine is really slow to start and feels janky.
I run in native FCEUX when I don't need to debug, and in wine when I do....
I run in native FCEUX when I don't need to debug, and in wine when I do....
- Thu Sep 15, 2016 10:44 am
- Forum: Newbie Help Center
- Topic: 400h bytes transfer loop?
- Replies: 20
- Views: 8003
Re: 400h bytes transfer loop?
I wish ca65 had such a feature, and I sometimes use macros to work around this. I think it's cool that you added it to your own assembler. I can think of how I might make this sort of thing in a preprocessor written in Python. Would that be a good idea to add to my list of things to make for the co...
- Mon Sep 05, 2016 3:21 pm
- Forum: NESdev
- Topic: How and where to backup
- Replies: 24
- Views: 8810
Re: How and where to backup
It's so refreshing to see reasonable statements about git vs SVN here. I'm so tired of the "SVN sucks because it's not distributed" line. There's things git does better, but the dogma and/or groupthink about it drives me crazy. I think half the kids complaining about SVN have never actuall...
- Tue Aug 30, 2016 12:00 pm
- Forum: NESdev
- Topic: How and where to backup
- Replies: 24
- Views: 8810
Re: How and where to backup
I use git and subversion for work stuff, because working with a team demands that, but for my own personal projects I can't be bothered to set those services up, and you just can't beat the simplicity of daily archives. Oh man, I find them super-useful for my hobby stuff also. Being able to quickly...
- Tue Aug 23, 2016 7:11 pm
- Forum: NESdev
- Topic: Best debugger?
- Replies: 26
- Views: 14622
Re: Best debugger?
You can do that in No$nes as well, although it just shows the normal syntax next to his janky syntax, so it's still confusing....tepples wrote: I don't have No$nes installed, instead using FCEUX, but in No$sns you can turn off the x86 drag in it's Options > Debugger Setup > Disassembler Syntax.
- Tue Aug 23, 2016 9:14 am
- Forum: General Stuff
- Topic: Reasons for NOT trying RockNES?
- Replies: 24
- Views: 6827
Re: Reasons for NOT trying RockNES?
You seem fairly defensive after asking why we don't use it. I don't think anyone here is attacking you, just answering your question honestly. 1. Open source thing . Other than portability, give me reasons for it. If you want to compile & fix yourself, why not joining the project? It's not a sho...
- Mon Aug 22, 2016 9:33 pm
- Forum: General Stuff
- Topic: Reasons for NOT trying RockNES?
- Replies: 24
- Views: 6827
Re: Reasons for NOT trying RockNES?
I've got to agree with rainwarrior. I haven't tried your emulator, but if there's no debugger I won't use it for development, and if no fullscreen, I won't use it on my gaming setup. I had just started another thread about comparing debug capabilities from different emulators. If you focus on an ama...
- Fri Aug 19, 2016 8:15 pm
- Forum: NESdev
- Topic: Best debugger?
- Replies: 26
- Views: 14622
Re: Best debugger?
You can create label files that will show up in the debugger. There's a python script in an ca65 code example I wrote a while back that shows how to translate ca65 outputs into FCEUX's label files. (The file format is documented.) Ok, that's awesome, and sounds like exactly what I'm looking for. I'...
- Fri Aug 19, 2016 8:07 pm
- Forum: NESdev
- Topic: Best debugger?
- Replies: 26
- Views: 14622
Re: Best debugger?
What's your opinion of no$nes? It has a few of the things I was looking for (particularly a pretty solid vram PPU viewer).
Nothing I've seen yet uses my symbols/names from my source or mapfile :-/
Nothing I've seen yet uses my symbols/names from my source or mapfile :-/
- Fri Aug 19, 2016 7:36 pm
- Forum: NESdev
- Topic: Best debugger?
- Replies: 26
- Views: 14622
Best debugger?
It seems like there's a small handful of NES emulators that have debugging capabilities in them. I'm curious which people think are "the best" these days? I'm looking for the best debugging tools more than I'm concerned (right now) with tiny differences in accuracy. Some things I'd love, d...
- Thu Aug 18, 2016 2:24 pm
- Forum: NES Music
- Topic: Originality and not being the next Ed Sheeran
- Replies: 5
- Views: 5401
Re: Originality and not being the next Ed Sheeran
Are there common-sense steps that composers of music for new video games should take to protect themselves from this sort of lawsuit risk? To provide reasonable protection? Don't purposely copy a song. To have a 0% chance of ever being sued over perceived similarities? Don't compose music. Sorry, I...
- Thu Aug 18, 2016 2:16 pm
- Forum: phpBB Issues
- Topic: Ads when logged out?
- Replies: 8
- Views: 11642
Re: Ads when logged out?
I have no idea if there's any money to be made on this, but I'd actually LIKE to see ads of that sort.tepples wrote:Are there enough developers selling homebrew games on cartridge to justify selling ad space directly to these developers?