Search found 510 matches

by Gilbert
Mon Mar 08, 2021 3:02 am
Forum: SNESdev Homebrew Projects
Topic: [demo] SNES Sonic
Replies: 240
Views: 135175

Re: [demo] SNES Sonic

But considering the pricing of games (I think mid to late SFC games cost nearly 10,000 yen on average, compared to the usual pricing of 5000 - 6000 yen for a PCE CD, which could contain A LOT MORE contents, not to mention games with special chips may be sold in even higher prices; by the N64 time I ...
by Gilbert
Sun Mar 07, 2021 11:31 pm
Forum: Other Retro Dev
Topic: NDS Cartridge ROM specs
Replies: 59
Views: 41492

Re: NDS Cartridge ROM specs

According to Wikipedia there is at least one Final Fantasy game not exclusive to Japan that uses Miis, so there are some more games to test in case emulators do support Mii functions. It's a wonder they didn't call it Walk with Mii though... Considering the fact that the game was only called Walk wi...
by Gilbert
Sun Mar 07, 2021 10:37 pm
Forum: Other Retro Dev
Topic: NDS Cartridge ROM specs
Replies: 59
Views: 41492

Re: NDS Cartridge ROM specs

Shonumi wrote: Sun Mar 07, 2021 8:45 pm Walk with Me in particular is an interesting piece of software because it is the only NDS game that features Miis
Tomodachi Collection also features Miis, though it's not released outside Japan, so it may not count.
by Gilbert
Fri Mar 05, 2021 8:45 pm
Forum: SNESdev Homebrew Projects
Topic: [demo] SNES Sonic
Replies: 240
Views: 135175

Re: [demo] SNES Sonic

While you can do great things with extra processors on the SFC, the moment you use a co-processor to just run Sonic you outright give up and admit that the SFC is inferior to the MD. :roll:
by Gilbert
Thu Feb 18, 2021 6:38 am
Forum: Other Retro Dev
Topic: Video Game Consoles with games stored in single-sided cards
Replies: 16
Views: 13302

Re: Video Game Consoles with games stored in single-sided cards

PCB with both FC and NES connectors Just a random curious question for those who knows things better than me (i.e. nearly everybody here). If in a hypothetical situation the cart is plugged into(sandwiched between) both a FC and NES(possibly a late model top-loader so that this CAN be done) at the ...
by Gilbert
Wed Feb 17, 2021 2:49 am
Forum: General Stuff
Topic: Why does Super Mario Bros. Have 256 worlds??? Does the lost levels have 256 worlds as well?????
Replies: 14
Views: 9552

Re: Why does Super Mario Bros. Have 256 worlds??? Does the lost levels have 256 worlds as well?????

Even though a level is functional does not mean it is not junk data. This can just be a coincidence. AFAIK games like SMB use some compression for the level layouts, so that there is some restriction on how stuff are placed on a screen, i.e. the chance of having a passable game screen is not really ...
by Gilbert
Tue Feb 16, 2021 9:31 pm
Forum: Homebrew Projects
Topic: Banana Bash! / Saru Kani Panic - An action puzzle game for NES and FC
Replies: 36
Views: 34590

Re: Saru Kani Panic - An action puzzle game for NES and FC

If not a homage, could be a coincidence though.
Saru Kani means Monkey Crab, and Hamu Zou means Ham(ster) Elephant.
by Gilbert
Tue Feb 09, 2021 8:23 pm
Forum: 2020 NESdev Competition
Topic: Wolf Spirit - Trials of the wolf clan
Replies: 16
Views: 14591

Re: Wolf Spirit - Trials of the wolf clan

Just curious. A wolf with a dash move. Is it a reference/homage to Altered Beast?
by Gilbert
Sun Feb 07, 2021 7:08 pm
Forum: NESdev
Topic: Was there an NES expansion chip like SA-1
Replies: 85
Views: 41766

Re: Was there an NES expansion chip like SA-1

My thought is, it can also be useful for simple self-modifying codes. As an illustration, say you have a loop to copy a range of memory from a certain source address to a destination address (actual usage may not be such a simple task). Usual practice is to use indirect addressing, putting these two...
by Gilbert
Thu Feb 04, 2021 10:33 pm
Forum: Homebrew Projects
Topic: Banana Bash! / Saru Kani Panic - An action puzzle game for NES and FC
Replies: 36
Views: 34590

Re: Saru Kani Panic - An action puzzle game for NES and FC

Hey! The screenshots look so good! Superb use of colours makes it looks like a 16-bit game (or at least, 8-bit system with support for 4bpp graphics like the SMS and GG). Backdrops for single screen action puzzle games for the Famicom usually either only had a single colour or very simplistic or rep...
by Gilbert
Thu Feb 04, 2021 10:45 am
Forum: SNESdev
Topic: What is your process for creating graphics for the SNES?
Replies: 55
Views: 29027

Re: What is your process for creating graphics for the SNES?

lI think the IBM-PC version was an unofficial port and not included in the Develo kit though, so it's probably not made by Hudson. I don't remember whether the IBM-PC version of AS and LK are included in the strayed data of Art of Fighting, but CE is definitely included(CE was just DF with Famicom ...
by Gilbert
Thu Feb 04, 2021 10:45 am
Forum: SNESdev
Topic: What is your process for creating graphics for the SNES?
Replies: 55
Views: 29027

Re: What is your process for creating graphics for the SNES?

lI think the IBM-PC version was an unofficial port and not included in the Develo kit though, so it's probably not made by Hudson. I don't remember whether the IBM-PC version of AS and LK are included in the strayed data of Art of Fighting, but CE is definitely included(CE was just DF with Famicom ...
by Gilbert
Wed Feb 03, 2021 11:13 pm
Forum: SNESdev
Topic: What is your process for creating graphics for the SNES?
Replies: 55
Views: 29027

Re: What is your process for creating graphics for the SNES?

For Hudson soft, the 1st 3rd party developer of the Famicom, there were some info out there on what they used. Basically, after developing Family Basic, they asked Nintendo to become a 3rd party developer and the big N didn't know what to do initially as they never expected to accept 3rd party devel...
by Gilbert
Tue Feb 02, 2021 4:03 am
Forum: Membler Industries
Topic: Butt Pirates of the High Seas (NSF music)
Replies: 9
Views: 26100

Re: Butt Pirates of the High Seas

Hehe as I don't follow the VGM scene and have never heard of this, everytime I saw the title of this topic I thought it was another of those SPAM messages, so I usually just ignored it and clicked 'mark all read'. Somehow I found it never being removed by mods and continued to receive replies made m...
by Gilbert
Thu Jan 28, 2021 2:29 am
Forum: NESdev
Topic: Was there an NES expansion chip like SA-1
Replies: 85
Views: 41766

Re: Was there an NES expansion chip like SA-1

a modest (by modern standards) FPGA Wow. :shock: I am not sensitive to hardware advancement, and don't realise we're at such a point that even including this (and other nice things) would be cheaper than making a MMC3 clone. Like you mentioned, cost is a major factor here (unless you're okay to buy...