Search found 50 matches

by qalle
Thu May 03, 2018 4:02 pm
Forum: phpBB Issues
Topic: Please add .UNF extension to the list of allowed files
Replies: 58
Views: 73739

Re: Please add .UNF extension to the list of allowed files

I agree; .bat would be dangerous and quite useless. .swf seems unnecessary, too. However, I think most source files ( .py etc.) should be accepted. After all, they're not more dangerous than an .exe inside a .zip , which can be executed even on an out-of-the-box Windows. More suggestions: .bas (BASI...
by qalle
Wed May 02, 2018 8:12 am
Forum: phpBB Issues
Topic: Please add .UNF extension to the list of allowed files
Replies: 58
Views: 73739

Re: Please add .UNF extension to the list of allowed files

Requests:
  • .bat (I use them with NES assemblers)
  • .java (I probably won't need them but there is one at http://nesdev.com/NESrev.java)
  • .xz (compressed file)
by qalle
Wed May 02, 2018 7:08 am
Forum: NES Hardware and Flash Equipment
Topic: NES console with low serial #
Replies: 4
Views: 15072

Re: NES console with low serial #

If you're interested in NES serial numbers, here are some that were posted by NES collectors on a Finnish forum in 2009 (so most of them are PAL-B): 253655, 267450, 346756, 385427, 389283, 433489, 435578, 466605, 487558, 513513, 536907, 540117, 599303, 599403, 739156, 880752, 998172, 1290145, 142157...
by qalle
Wed May 02, 2018 6:50 am
Forum: phpBB Issues
Topic: Logo with transparent background
Replies: 0
Views: 13792

Logo with transparent background

I created a new version of the NESDev logo with a transparent background instead of black. Feel free to use it if you think it looks OK. (The background of the current logo is black even when I use the subsilver theme. The wiki logo already seems to have a transparent background.)
by qalle
Tue Mar 20, 2018 12:07 pm
Forum: General Stuff
Topic: Hypothetical: Your Dream IP to license
Replies: 28
Views: 12020

Re: Hypothetical: Your Dream IP to license

Fisher wrote:Power Rangers meets the Teenange Mutant Ninja Turtles
There's been such a crossover.
by qalle
Mon Jan 01, 2018 12:34 am
Forum: General Stuff
Topic: Finally I got a PowerPak!! Or not...
Replies: 2
Views: 1908

Re: Finally I got a PowerPak!! Or not...

I had a shareware game CD called "Euro Power Pack". I lost it and tried to search for an online copy but Google turned up only pages about European power supplies.
by qalle
Mon Jan 01, 2018 12:04 am
Forum: General Stuff
Topic: Romanizing Japanese kana in Famicom games by editing CHR-ROM
Replies: 14
Views: 5467

Romanizing Japanese kana in Famicom games by editing CHR-ROM

I found an easy way to romanize Japanese hiragana&katakana (convert them to Latin letters) in NES games: just edit the CHR-ROM and replace each kana with the letters representing its sound. Probably someone has discovered this before? How I chose to represent kana in Latin alphabet: lowercase le...
by qalle
Fri Dec 15, 2017 7:10 pm
Forum: General Stuff
Topic: Misheard voice acting in retro games
Replies: 65
Views: 31585

Re: Misheard voice acting in retro games

Fisher wrote:
qalle wrote:Actually, they say Trespasser!
Isn't this that exactly what Raphael says on SNES' Tournament Fighters? :D
I heard Told ya! and Señorita! in that clip.
by qalle
Fri Dec 15, 2017 4:42 am
Forum: General Stuff
Topic: Misheard voice acting in retro games
Replies: 65
Views: 31585

Re: Misheard voice acting in retro games

The Berserker monsters in Quake II: Se ois tässä!, which means "It's here!" or perhaps "This is it [the end of your life]!" in Finnish. (Actually, they say Trespasser!)
by qalle
Thu Nov 23, 2017 2:16 am
Forum: General Stuff
Topic: Circuit Scramble - Logic Gate Puzzle Game
Replies: 1
Views: 2463

Re: Circuit Scramble - Logic Gate Puzzle Game

An excellent game. Thanks for sharing. Not available for iOS, sadly. (There's "Circuit Scramble" on App Store but it's a different game.)
by qalle
Tue Nov 07, 2017 10:13 am
Forum: General Stuff
Topic: Misheard voice acting in retro games
Replies: 65
Views: 31585

Re: Misheard voice acting in retro games

In Wolfenstein 3D, I heard Otto Giftmacher say Anna vetää! ("Get lost!" in Finnish). It's actually Donnerwetter! ("Damn!").
by qalle
Wed Nov 01, 2017 7:29 pm
Forum: NES Graphics
Topic: chr sheet of most used tiles
Replies: 15
Views: 12401

Re: chr sheet of most used tiles

qalle wrote:Next, maybe try sorting the tiles by number of white pixels...
Not as interesting as I thought, but here you go.
Edit: optimized the image with pngout.
by qalle
Sun Oct 29, 2017 9:02 pm
Forum: NES Graphics
Topic: chr sheet of most used tiles
Replies: 15
Views: 12401

Re: chr sheet of most used tiles

I extracted all unique 1- or 2-color tiles from 7080 NES games. There were about 800,000 such tiles. I normalized the colors within each tile: the more common color is always black and the less common color is white. (If there were 32 pixels of each, the colors were inverted if the top left pixel wa...
by qalle
Mon Aug 21, 2017 11:04 am
Forum: Homebrew Projects
Topic: Nova the Squirrel
Replies: 158
Views: 106279

Re: Nova the Squirrel (WIP)

I'm not sure what I should do about the slipperiness, probably provide a mode that turns off acceleration completely? But I think instantly jumping between speeds of 0, 2 and 4 pixels per frame might not be very good for a game that requires a lot of accuracy. There's the "fast" accelerat...
by qalle
Mon Aug 21, 2017 10:30 am
Forum: NESdev
Topic: Nessemble - new NES assembler
Replies: 21
Views: 6158

Re: Nessemble - new NES assembler

I had parsing problems with [] vs (). I _wanted_ to use () for indirect addressing et al., but it was simpler for the assembler to parse []. Ophis uses [] as mathematical brackets and () for indirect addressing modes: lda ([1+1]*3),y (which I like). ...automagically figuring out if an address is ze...