Search found 50 matches
- Thu May 03, 2018 4:02 pm
- Forum: phpBB Issues
- Topic: Please add .UNF extension to the list of allowed files
- Replies: 58
- Views: 73739
Re: Please add .UNF extension to the list of allowed files
I agree; .bat would be dangerous and quite useless. .swf seems unnecessary, too. However, I think most source files ( .py etc.) should be accepted. After all, they're not more dangerous than an .exe inside a .zip , which can be executed even on an out-of-the-box Windows. More suggestions: .bas (BASI...
- Wed May 02, 2018 8:12 am
- Forum: phpBB Issues
- Topic: Please add .UNF extension to the list of allowed files
- Replies: 58
- Views: 73739
Re: Please add .UNF extension to the list of allowed files
Requests:
- .bat (I use them with NES assemblers)
- .java (I probably won't need them but there is one at http://nesdev.com/NESrev.java)
- .xz (compressed file)
- Wed May 02, 2018 7:08 am
- Forum: NES Hardware and Flash Equipment
- Topic: NES console with low serial #
- Replies: 4
- Views: 15072
Re: NES console with low serial #
If you're interested in NES serial numbers, here are some that were posted by NES collectors on a Finnish forum in 2009 (so most of them are PAL-B): 253655, 267450, 346756, 385427, 389283, 433489, 435578, 466605, 487558, 513513, 536907, 540117, 599303, 599403, 739156, 880752, 998172, 1290145, 142157...
- Wed May 02, 2018 6:50 am
- Forum: phpBB Issues
- Topic: Logo with transparent background
- Replies: 0
- Views: 13792
Logo with transparent background
I created a new version of the NESDev logo with a transparent background instead of black. Feel free to use it if you think it looks OK. (The background of the current logo is black even when I use the subsilver theme. The wiki logo already seems to have a transparent background.)
- Tue Mar 20, 2018 12:07 pm
- Forum: General Stuff
- Topic: Hypothetical: Your Dream IP to license
- Replies: 28
- Views: 12020
Re: Hypothetical: Your Dream IP to license
There's been such a crossover.Fisher wrote:Power Rangers meets the Teenange Mutant Ninja Turtles
- Mon Jan 01, 2018 12:34 am
- Forum: General Stuff
- Topic: Finally I got a PowerPak!! Or not...
- Replies: 2
- Views: 1908
Re: Finally I got a PowerPak!! Or not...
I had a shareware game CD called "Euro Power Pack". I lost it and tried to search for an online copy but Google turned up only pages about European power supplies.
- Mon Jan 01, 2018 12:04 am
- Forum: General Stuff
- Topic: Romanizing Japanese kana in Famicom games by editing CHR-ROM
- Replies: 14
- Views: 5467
Romanizing Japanese kana in Famicom games by editing CHR-ROM
I found an easy way to romanize Japanese hiragana&katakana (convert them to Latin letters) in NES games: just edit the CHR-ROM and replace each kana with the letters representing its sound. Probably someone has discovered this before? How I chose to represent kana in Latin alphabet: lowercase le...
- Fri Dec 15, 2017 7:10 pm
- Forum: General Stuff
- Topic: Misheard voice acting in retro games
- Replies: 65
- Views: 31585
Re: Misheard voice acting in retro games
I heard Told ya! and Señorita! in that clip.Fisher wrote:Isn't this that exactly what Raphael says on SNES' Tournament Fighters?qalle wrote:Actually, they say Trespasser!
- Fri Dec 15, 2017 4:42 am
- Forum: General Stuff
- Topic: Misheard voice acting in retro games
- Replies: 65
- Views: 31585
Re: Misheard voice acting in retro games
The Berserker monsters in Quake II: Se ois tässä!, which means "It's here!" or perhaps "This is it [the end of your life]!" in Finnish. (Actually, they say Trespasser!)
- Thu Nov 23, 2017 2:16 am
- Forum: General Stuff
- Topic: Circuit Scramble - Logic Gate Puzzle Game
- Replies: 1
- Views: 2463
Re: Circuit Scramble - Logic Gate Puzzle Game
An excellent game. Thanks for sharing. Not available for iOS, sadly. (There's "Circuit Scramble" on App Store but it's a different game.)
- Tue Nov 07, 2017 10:13 am
- Forum: General Stuff
- Topic: Misheard voice acting in retro games
- Replies: 65
- Views: 31585
Re: Misheard voice acting in retro games
In Wolfenstein 3D, I heard Otto Giftmacher say Anna vetää! ("Get lost!" in Finnish). It's actually Donnerwetter! ("Damn!").
- Wed Nov 01, 2017 7:29 pm
- Forum: NES Graphics
- Topic: chr sheet of most used tiles
- Replies: 15
- Views: 12401
Re: chr sheet of most used tiles
Not as interesting as I thought, but here you go.qalle wrote:Next, maybe try sorting the tiles by number of white pixels...
Edit: optimized the image with pngout.
- Sun Oct 29, 2017 9:02 pm
- Forum: NES Graphics
- Topic: chr sheet of most used tiles
- Replies: 15
- Views: 12401
Re: chr sheet of most used tiles
I extracted all unique 1- or 2-color tiles from 7080 NES games. There were about 800,000 such tiles. I normalized the colors within each tile: the more common color is always black and the less common color is white. (If there were 32 pixels of each, the colors were inverted if the top left pixel wa...
- Mon Aug 21, 2017 11:04 am
- Forum: Homebrew Projects
- Topic: Nova the Squirrel
- Replies: 158
- Views: 106279
Re: Nova the Squirrel (WIP)
I'm not sure what I should do about the slipperiness, probably provide a mode that turns off acceleration completely? But I think instantly jumping between speeds of 0, 2 and 4 pixels per frame might not be very good for a game that requires a lot of accuracy. There's the "fast" accelerat...
- Mon Aug 21, 2017 10:30 am
- Forum: NESdev
- Topic: Nessemble - new NES assembler
- Replies: 21
- Views: 6158
Re: Nessemble - new NES assembler
I had parsing problems with [] vs (). I _wanted_ to use () for indirect addressing et al., but it was simpler for the assembler to parse []. Ophis uses [] as mathematical brackets and () for indirect addressing modes: lda ([1+1]*3),y (which I like). ...automagically figuring out if an address is ze...