Search found 344 matches

by jeffythedragonslayer
Fri Feb 10, 2023 8:56 pm
Forum: NESdev
Topic: What does "CIRAM" stand for?
Replies: 14
Views: 1901

Re: What does "CIRAM" stand for?

Dwedit wrote: Fri Feb 10, 2023 8:45 pm No idea, but "Console Internal" fits.
Agreed. On this page it's more obvious the need for the term:

https://www.nesdev.org/wiki/NES_2.0_Mapper_512
by jeffythedragonslayer
Fri Feb 10, 2023 8:33 pm
Forum: NESdev
Topic: What does "CIRAM" stand for?
Replies: 14
Views: 1901

What does "CIRAM" stand for?

I guess that the "RAM" part stands for "random access memory," but what about "CI?" Definitely not "continuous integration." It's surprisingly hard to find an acronym expansion for this term for how many times it appears on the wiki.
by jeffythedragonslayer
Thu Feb 09, 2023 7:23 pm
Forum: NES Hardware and Flash Equipment
Topic: OAM DMA Circuit
Replies: 4
Views: 999

Re: OAM DMA Circuit

RUNDMC ですか ? Anyway, why is the OAM DMA controller inside the audio chip though, since it has to do with video stuff? Who said anything about the RP2A03 being an "audio chip"? The CPU's in there too, so it makes sense to put the DMA logic in there with it. Well, my understanding was that ...
by jeffythedragonslayer
Thu Feb 09, 2023 7:00 pm
Forum: NES Hardware and Flash Equipment
Topic: OAM DMA Circuit
Replies: 4
Views: 999

Re: OAM DMA Circuit

RUNDMC ですか ?

Anyway, why is the OAM DMA controller inside the audio chip though, since it has to do with video stuff?
by jeffythedragonslayer
Thu Feb 09, 2023 4:47 pm
Forum: NESdev
Topic: new technologies for developing on NES
Replies: 19
Views: 3393

Re: new technologies for developing on NES

My AI professor in college is a weak AI guy, so no I don't think chatGPT is a game changer. Most people who believe in strong AI aren't AI researchers, in my experience.
by jeffythedragonslayer
Thu Feb 09, 2023 1:41 pm
Forum: SNESdev
Topic: asm beginner 65c816
Replies: 4
Views: 1041

Re: asm beginner 65c816

by jeffythedragonslayer
Tue Feb 07, 2023 9:21 pm
Forum: Wiki Issues
Topic: Reverse Redirect Lookup
Replies: 3
Views: 1154

Re: Reverse Redirect Lookup

"Page Information" happened to be on the right side on mobile. :lol: Thanks.
by jeffythedragonslayer
Tue Feb 07, 2023 7:34 pm
Forum: General Stuff
Topic: SNES button mapping
Replies: 27
Views: 5112

Re: SNES button mapping

Above where? This is the first post in the thread.
by jeffythedragonslayer
Tue Feb 07, 2023 6:28 pm
Forum: Newbie Help Center
Topic: NESASM extension for VSCode
Replies: 4
Views: 831

Re: NESASM extension for VSCode

What I found tricky to get started with NESASM3 is that the indentation matters, like python. Some kind of squiggle for correctly spelled but incorrectly indented directives would have been useful. I want to try this extension out.
by jeffythedragonslayer
Tue Feb 07, 2023 6:20 pm
Forum: Wiki Issues
Topic: Reverse Redirect Lookup
Replies: 3
Views: 1154

Reverse Redirect Lookup

Is there an easy way to ask the new wiki, "What are all the wiki pages that redirect to this page I'm currently on?" I saw a redirect to this page but don't remember where: https://www.nesdev.org/wiki/Detect_TV_system And I actually think it has a better title name than the redirect target...
by jeffythedragonslayer
Tue Feb 07, 2023 6:00 pm
Forum: NESemdev
Topic: Mesen - Emulator
Replies: 423
Views: 254126

Re: Mesen - Emulator

with ares, bsnes and SNES9x it's working when you reset the system Both bsnes/snes9x don't seem to have a dedicated "power cycle" button, I'm not really sure what their "reset" does exactly Isn't it just like sliding up the purple Reset button on a real snes console? I noticed i...
by jeffythedragonslayer
Mon Feb 06, 2023 7:00 pm
Forum: General Stuff
Topic: More phone debate (split)
Replies: 19
Views: 4025

Re: More phone debate (split)

I lack the motivation to sit through such a long video. I was hoping for an explanation on why the photoelectric effect cutoff frequency suddenly stopped working.
by jeffythedragonslayer
Sun Feb 05, 2023 6:40 pm
Forum: SNESdev
Topic: Bitplanes 1 pixel off?
Replies: 8
Views: 1040

Re: Bitplanes 1 pixel off?

Does anyone rely on this? If the tutorial is broken, we should fix it. It's on a wiki, after all.
by jeffythedragonslayer
Sun Feb 05, 2023 5:20 pm
Forum: SNESdev
Topic: Bitplanes 1 pixel off?
Replies: 8
Views: 1040

Re: Bitplanes 1 pixel off?

I do not know off the top of my head while reading this on my smartphone on the couch, but I suggest you try poking around in the excellent Mesen debugging emulator. I scribbled over VRAM with it a lot and in bsnes+ at runtime to experiment this past year - that's how I created the tile stride table...
by jeffythedragonslayer
Sun Feb 05, 2023 5:06 pm
Forum: SNESdev
Topic: Bitplanes 1 pixel off?
Replies: 8
Views: 1040

Re: Bitplanes 1 pixel off?

Could you show us the code with the raw memory addresses replaced with their fullsnes common names so they're easier to read?

Also, what tool did you use to create the glitch png screenshot?