Search found 3077 matches

by dougeff
Sat Aug 20, 2022 11:26 am
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 3695

Re: SNES' lower horizontal view . . .

So, I'm curious, what are all the game types that would generally work with the pre-squishing approach, and what are all the game types that generally wouldn't then? I don't know, man. It was your idea. Personally I wouldn't do it for any game. That seems to be the opinion of actual game developers...
by dougeff
Sat Aug 20, 2022 11:09 am
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 3695

Re: SNES' lower horizontal view . . .

Oh, some more ideas. You could squeeze the graphics vertically, by changing the vertical scroll multiple times per frame. Like, every 12 pixels you skip 4 pixels. And, I saw a demo do something like this, so this is a possibility... You alternate horizontally between BG tiles and sprites every 12 pi...
by dougeff
Sat Aug 20, 2022 10:55 am
Forum: General Stuff
Topic: SNES' lower horizontal view . . .
Replies: 30
Views: 3695

Re: SNES' lower horizontal view . . .

320 horizontal resolution, then you'd just have to redraw it with probably 15x16 blocks in the 256 resolution 16 x 256 / 320 = 12.8 13 pixels wide would be more accurate. 12 pixels wide would be easier to design for. And, no. This wouldn't work for platformers. Everything is tile aligned. Like to t...
by dougeff
Wed Aug 17, 2022 7:58 am
Forum: General Stuff
Topic: That Euro/UK aesthetic
Replies: 53
Views: 4788

Re: That Euro/UK aesthetic

Ocean Software is UK. They made Clayfighter, Dennis the Menace, Addams Family Pugsley's Scavenger Hunt, Jurassic Park, Mr. Nutz, Super James Pond, Flintstones, Worms (and some other games)
by dougeff
Wed Aug 17, 2022 7:40 am
Forum: General Stuff
Topic: That Euro/UK aesthetic
Replies: 53
Views: 4788

Re: That Euro/UK aesthetic

Or the Virgin Interactive games... Cool Spot, Disney's Aladdin, Earthworm Jim, Earthworm Jim 2 UK, or possibly US (? not sure) they had a US dev team also. But I listed the David Perry games, and he's Irish edit... "In 1991, he moved to the United States to work for the American division of Vir...
by dougeff
Wed Aug 17, 2022 7:31 am
Forum: General Stuff
Topic: That Euro/UK aesthetic
Replies: 53
Views: 4788

Re: That Euro/UK aesthetic

Bubsy was developed by an American team (Accolade , in San Jose, California)

If we're including UK, how about Plok?
by dougeff
Sat Aug 13, 2022 12:16 pm
Forum: SNESdev
Topic: Question about black bars, again. . . .
Replies: 53
Views: 4390

Re: Question about black bars, again. . . .

I don't know what you're asking. Every game has different needs and different troubles. There isn't a one-size-fits-all answer to these sorts of questions. There's always a trade off, more of one thing means less of another thing. Some of the things you notice in an emulator, and say "this look...
by dougeff
Thu Aug 11, 2022 8:51 am
Forum: Homebrew Projects
Topic: Deth Complex 2
Replies: 5
Views: 1729

Re: Deth Complex 2

calima wrote: Thu Aug 11, 2022 7:55 am Image doesn't load.
That seems to be a continual problem on the forum. However, if you right click it and choose open in a new tab, it loads.
by dougeff
Sun Aug 07, 2022 12:54 pm
Forum: SNESdev
Topic: Any of your homebrew SNES games/gameplay demos I can try?
Replies: 13
Views: 2032

Re: Any of your homebrew SNES games/gameplay demos I can try?

https://snescentral.com/homebrew.php

Does anyone have links to the old demo scene ROMs?

by Anthrox and some other guys
by dougeff
Wed Aug 03, 2022 4:10 pm
Forum: SNESdev
Topic: Two simultaneous mode 7 textures?
Replies: 39
Views: 2808

Re: Two simultaneous mode 7 textures?

He actually put the hack build tools and source code on github. weird. This is actually a complete source code for building Star Fox, which is amazing. https://github.com/Sunlitspace542/ultrastarfox How? No emulator would allow I don't know enough about emulating SuperFX to know if the FastROM mod i...
by dougeff
Wed Aug 03, 2022 1:46 pm
Forum: SNESdev
Topic: Two simultaneous mode 7 textures?
Replies: 39
Views: 2808

Re: Two simultaenous mode 7 textures?

Vitor Vilela made a version with a smaller view screen that ran faster too. I thought that was still a WIP. Is there a link to a video or the ROM to try out? Try this one by Sunlitspace542. FastROM + GSU2 https://www.romhacking.net/hacks/6402/ https://youtu.be/y6RoiwXd4R8 It appears to run at 20 fp...
by dougeff
Wed Aug 03, 2022 12:32 pm
Forum: SNESdev
Topic: Two simultaneous mode 7 textures?
Replies: 39
Views: 2808

Re: Two simultaenous mode 7 textures?

I believe that Star Fox could have run at 30 fps if it used the (twice as fast) GSU2 chip (that Doom used) instead of the GSU1. (Correct me if I'm wrong) Vitor Vilela made a version with a smaller view screen that ran faster too. (sorry, I'm getting off topic, probably should start another thread if...
by dougeff
Wed Aug 03, 2022 11:34 am
Forum: SNESdev
Topic: Two simultaneous mode 7 textures?
Replies: 39
Views: 2808

Re: Two simultaenous mode 7 textures?

Definitely yes. Good find.
by dougeff
Wed Aug 03, 2022 11:06 am
Forum: SNESdev
Topic: Two simultaneous mode 7 textures?
Replies: 39
Views: 2808

Re: Two simultaenous mode 7 textures?

I think that ideas like this will guarantee that your project will never get completed. Can it be done? Yes. If you hire a team of top level programmers to work round the clock for a year. It can be done. Sure. But, no offense, if such a team existed, they would probably go off on their own and make...
by dougeff
Wed Aug 03, 2022 10:20 am
Forum: SNESdev
Topic: Two simultaneous mode 7 textures?
Replies: 39
Views: 2808

Re: Two simultaenous mode 7 textures?

FF6 - color math addition at the horizon (sorry for the blurry image)

A little more subtle.