Search found 1745 matches
- Fri Dec 01, 2023 7:05 am
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14534
Re: Research, documentation, and copyright
The difference between historical interest and encouraging copyright violation comes from the detailed tutorials on how to use the leaked SDKs with modern compilers. Merely documenting a leaked SDK, details or approaches it took, is well fair use, but actually giving steps on how to create modern ga...
- Fri Dec 01, 2023 1:13 am
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14534
Re: Some 5th Gen SDK Tips
nor encouraged people to actively pursue if they do not already have them. I'll do another post then describing the integration of PlayStation OS, SBL/SGL, and N64 OS2.0 with these build kits and how to then use them with real sample code from the old SDKs. This is by definition encouraging people ...
- Fri Dec 01, 2023 1:07 am
- Forum: Homebrew Projects
- Topic: Foal's Creek NES version
- Replies: 3
- Views: 1742
Re: Foal's Creek NES version
The cart label is very hard to read. Maybe try to isolate the title a bit better, give it a surrounding bg, etc?
- Wed Nov 29, 2023 1:21 am
- Forum: General Stuff
- Topic: Research, documentation, and copyright
- Replies: 81
- Views: 14534
Research, documentation, and copyright
After describing the C compiler I'll do another post then describing the integration of PlayStation OS, SBL/SGL, and N64 OS2.0 with these build kits and how to then use them with real sample code from the old SDKs. All three are illegal, and this site generally focuses on the legal, open source alt...
- Fri Nov 24, 2023 1:15 am
- Forum: SNESdev
- Topic: How do I make my code more "modular"?
- Replies: 26
- Views: 7512
Re: How do I make my code more "modular"?
It looks fine, though I'd give names to the loop labels if they're farther than a couple lines.
- Sat Oct 28, 2023 1:45 am
- Forum: NESdev
- Topic: cc/ca65 language extension for VS Code
- Replies: 19
- Views: 8869
Re: cc/ca65 language extension for VS Code
Nobody's programming for the 286 using modern tools. Highly likely whatever support gdb had was removed ages ago.
- Sun Oct 22, 2023 12:13 am
- Forum: NESdev
- Topic: Transformers Mystery of Convoy decompilation
- Replies: 6
- Views: 2007
Re: Transformers Mystery of Convoy decompilation
That's a CNROM game. For an easy option check retrostage.
- Sun Oct 22, 2023 12:10 am
- Forum: General Stuff
- Topic: Looking for ideas with my pirate-themed game
- Replies: 5
- Views: 1496
Re: Looking for ideas with my pirate-themed game
Holy water?
- Sun Sep 24, 2023 12:05 am
- Forum: NESdev
- Topic: Transformers Mystery of Convoy decompilation
- Replies: 6
- Views: 2007
Re: Transformers Mystery of Convoy decompilation
Maybe romhacking.net?
- Wed Sep 20, 2023 11:09 pm
- Forum: NES Graphics
- Topic: Legacy Graphics Formats Used in 80s?
- Replies: 9
- Views: 1819
Re: Legacy Graphics Formats Used in 80s?
One proprietary NES game source from 91 to which I have access uses the ILBM formats Drag linked. BBM/THN/LBM file extensions, file says IFF data.
- Tue Sep 12, 2023 11:41 pm
- Forum: Reproduction
- Topic: SFC Repro cart noob questions
- Replies: 27
- Views: 4471
Re: SFC Repro cart noob questions
Unless you specifically want all those extra boards, a Super Everdrive X5 will be much cheaper. And a one-time cost opposed to more parts for more.
- Thu Sep 07, 2023 11:26 pm
- Forum: General Stuff
- Topic: Compression back in the day..
- Replies: 2
- Views: 1442
Re: Compression back in the day..
They're usually not very good, and most often just some LZ variants. If you're interested in compression, I recommend the book Handbook of data compression, it's 1370 pages that covers wide ground. One popular anecdote was the fitting of Kanto to Pokemon Gold/Silver, that they had to ask Iwata to he...
- Wed Sep 06, 2023 11:16 pm
- Forum: NESdev
- Topic: Reusing zero page in cc65
- Replies: 35
- Views: 4874
Re: Reusing zero page in cc65
#define
- Wed Sep 06, 2023 9:59 am
- Forum: NESdev
- Topic: How to Install IPS Patch in Linux?
- Replies: 3
- Views: 1358
Re: How to Install IPS Patch in Linux?
There are a ton of IPS-capable programs. Personally I use ucon64.
- Tue Sep 05, 2023 11:41 pm
- Forum: Other Retro Dev
- Topic: Modern Examples of Tiling, Scrolling Hardware?
- Replies: 18
- Views: 2800
Re: Modern Examples of Tiling, Scrolling Hardware?
GBA is probably the last (and hence DS).