Search found 1745 matches

by calima
Fri Dec 01, 2023 7:05 am
Forum: General Stuff
Topic: Research, documentation, and copyright
Replies: 81
Views: 14534

Re: Research, documentation, and copyright

The difference between historical interest and encouraging copyright violation comes from the detailed tutorials on how to use the leaked SDKs with modern compilers. Merely documenting a leaked SDK, details or approaches it took, is well fair use, but actually giving steps on how to create modern ga...
by calima
Fri Dec 01, 2023 1:13 am
Forum: General Stuff
Topic: Research, documentation, and copyright
Replies: 81
Views: 14534

Re: Some 5th Gen SDK Tips

nor encouraged people to actively pursue if they do not already have them. I'll do another post then describing the integration of PlayStation OS, SBL/SGL, and N64 OS2.0 with these build kits and how to then use them with real sample code from the old SDKs. This is by definition encouraging people ...
by calima
Fri Dec 01, 2023 1:07 am
Forum: Homebrew Projects
Topic: Foal's Creek NES version
Replies: 3
Views: 1742

Re: Foal's Creek NES version

The cart label is very hard to read. Maybe try to isolate the title a bit better, give it a surrounding bg, etc?
by calima
Wed Nov 29, 2023 1:21 am
Forum: General Stuff
Topic: Research, documentation, and copyright
Replies: 81
Views: 14534

Research, documentation, and copyright

After describing the C compiler I'll do another post then describing the integration of PlayStation OS, SBL/SGL, and N64 OS2.0 with these build kits and how to then use them with real sample code from the old SDKs. All three are illegal, and this site generally focuses on the legal, open source alt...
by calima
Fri Nov 24, 2023 1:15 am
Forum: SNESdev
Topic: How do I make my code more "modular"?
Replies: 26
Views: 7512

Re: How do I make my code more "modular"?

It looks fine, though I'd give names to the loop labels if they're farther than a couple lines.
by calima
Sat Oct 28, 2023 1:45 am
Forum: NESdev
Topic: cc/ca65 language extension for VS Code
Replies: 19
Views: 8869

Re: cc/ca65 language extension for VS Code

Nobody's programming for the 286 using modern tools. Highly likely whatever support gdb had was removed ages ago.
by calima
Sun Oct 22, 2023 12:13 am
Forum: NESdev
Topic: Transformers Mystery of Convoy decompilation
Replies: 6
Views: 2007

Re: Transformers Mystery of Convoy decompilation

That's a CNROM game. For an easy option check retrostage.
by calima
Sun Sep 24, 2023 12:05 am
Forum: NESdev
Topic: Transformers Mystery of Convoy decompilation
Replies: 6
Views: 2007

Re: Transformers Mystery of Convoy decompilation

Maybe romhacking.net?
by calima
Wed Sep 20, 2023 11:09 pm
Forum: NES Graphics
Topic: Legacy Graphics Formats Used in 80s?
Replies: 9
Views: 1819

Re: Legacy Graphics Formats Used in 80s?

One proprietary NES game source from 91 to which I have access uses the ILBM formats Drag linked. BBM/THN/LBM file extensions, file says IFF data.
by calima
Tue Sep 12, 2023 11:41 pm
Forum: Reproduction
Topic: SFC Repro cart noob questions
Replies: 27
Views: 4471

Re: SFC Repro cart noob questions

Unless you specifically want all those extra boards, a Super Everdrive X5 will be much cheaper. And a one-time cost opposed to more parts for more.
by calima
Thu Sep 07, 2023 11:26 pm
Forum: General Stuff
Topic: Compression back in the day..
Replies: 2
Views: 1442

Re: Compression back in the day..

They're usually not very good, and most often just some LZ variants. If you're interested in compression, I recommend the book Handbook of data compression, it's 1370 pages that covers wide ground. One popular anecdote was the fitting of Kanto to Pokemon Gold/Silver, that they had to ask Iwata to he...
by calima
Wed Sep 06, 2023 11:16 pm
Forum: NESdev
Topic: Reusing zero page in cc65
Replies: 35
Views: 4874

Re: Reusing zero page in cc65

#define
by calima
Wed Sep 06, 2023 9:59 am
Forum: NESdev
Topic: How to Install IPS Patch in Linux?
Replies: 3
Views: 1358

Re: How to Install IPS Patch in Linux?

There are a ton of IPS-capable programs. Personally I use ucon64.
by calima
Tue Sep 05, 2023 11:41 pm
Forum: Other Retro Dev
Topic: Modern Examples of Tiling, Scrolling Hardware?
Replies: 18
Views: 2800

Re: Modern Examples of Tiling, Scrolling Hardware?

GBA is probably the last (and hence DS).