Search found 1745 matches
- Mon Jul 31, 2023 2:19 am
- Forum: Homebrew Projects
- Topic: Full Quiet - cryptic open-world mystery adventure platformer
- Replies: 32
- Views: 9334
Re: Full Quiet - cryptic open-world mystery adventure platformer
I've played it for an hour, and my experience was quite bad. This game is poorly designed, nothing makes sense and nothing is explained. 4/10 - got stuck at the start for a few mins when couldn't reach ladder - couldn't enter cabin? Time running out to the 2am deadline - no info how to reload manual...
- Sat Jul 29, 2023 11:08 pm
- Forum: General Stuff
- Topic: Xeno Crisis is finally coming to SNES
- Replies: 27
- Views: 5208
Re: Xeno Crisis is finally coming to SNES
It needs the coprocessor for the audio (there's lots of speech announcements), and it's not 1-to-1 given the resolution difference. Still it's a literal port to get Xeno Crisis on another platform, PS1 is coming soon.
- Sat Jul 29, 2023 10:02 am
- Forum: General Stuff
- Topic: Xeno Crisis is finally coming to SNES
- Replies: 27
- Views: 5208
Re: Xeno Crisis is finally coming to SNES
The comments say it uses a MSU-1 like coprocessor, which acts as an antipiracy measure too.
- Wed Jul 19, 2023 11:43 pm
- Forum: NESdev
- Topic: Faster way to divide by 10
- Replies: 11
- Views: 2863
Re: Faster way to divide by 10
Truncating to byte before mod-10 would possibly cause wrong results. 0xff % 10 = 5 0x100 -> 0x00 % 10 = 0, should be 6 As for fast conversion, this topic has a lot written about it even in a modern context. I think Facebook's version was the fastest at least at one point, it combined ifs and a small...
- Tue Jul 18, 2023 11:33 pm
- Forum: SNESdev
- Topic: Does anybody know of an easy way of organizing AI and physics routines in games?
- Replies: 8
- Views: 2113
Re: Does anybody know of an easy way of organizing AI and physics routines in games?
That's going to be a PITA in asm no matter what design pattern you use.
- Sun Jul 09, 2023 11:12 pm
- Forum: Homebrew Projects
- Topic: Full Quiet - cryptic open-world mystery adventure platformer
- Replies: 32
- Views: 9334
Re: Full Quiet - cryptic run-and-gun exploration platformer
Congrats on finally getting it out, though it's 5 years late. Will there be a postmortem what caused the 5 year delay?
- Sat Jul 08, 2023 11:55 pm
- Forum: Homebrew Projects
- Topic: Force Bot - A brand new game for the NES [homebrew]
- Replies: 25
- Views: 32705
Re: Force Bot - A brand new game for the NES [homebrew]
Typo on itch, "planed".
- Sun Jun 18, 2023 11:26 pm
- Forum: NESdev
- Topic: disassembling/reassembling with cc65
- Replies: 2
- Views: 664
Re: disassembling/reassembling with cc65
Disassembling a complex mapper game like MMC3, where PRGs are in small banks and relocated to configurable places, is going to take effort. Start by playing the game and taking notes of what modes it uses, where does it place the banks. A CDL-logging emulator can tell you what is code and what is da...
- Mon Jun 12, 2023 9:25 am
- Forum: NES Music
- Topic: from C64 to NES, so a bit of a newcomer
- Replies: 3
- Views: 1455
Re: from C64 to NES, so a bit of a newcomer
It sounds good, but if you want to target actual games, you most likely can't use the expansion chips like vrc6, and will have some limitations depending on the sound driver.
- Wed Jun 07, 2023 10:05 am
- Forum: SNESdev
- Topic: how to make a tilemap's background
- Replies: 6
- Views: 1793
Re: how to make a tilemap's background
No, 8 palettes. Fullsnes.htm has all the details.
- Tue Jun 06, 2023 10:40 pm
- Forum: GBDev
- Topic: I have a stupid question about the dmg-01 serial port interface
- Replies: 5
- Views: 1550
Re: I have a stupid question about the dmg-01 serial port interface
Timing. Whoever happens to contact at the right time. The protocol can be seen in the official GB doc.
- Sat May 20, 2023 10:46 pm
- Forum: NESdev
- Topic: Is it possible to make a game using Sunsoft FME-7 5B?
- Replies: 5
- Views: 788
Re: Is it possible to make a game using Sunsoft FME-7 5B?
Yes, when targeting emulators you can pick any mapper. But if you want to produce hw carts, that choice may cause issues (both with NESes needing a bottom dongle and the potential repro availability of that mapper).
- Sat May 20, 2023 10:40 pm
- Forum: GBDev
- Topic: GBC input timing
- Replies: 5
- Views: 1553
Re: GBC input timing
GBC does not have autoread like SNES. Games may read input at any time they wish, and as many times a frame they wish. It sounds like this is your issue, and when you supply input too late, the game applies it one frame later. I don't think there is any "latch" hw signal, but I'm not 100% ...
- Thu May 18, 2023 11:03 pm
- Forum: NESdev
- Topic: Switching CHR-ROM to CHR-RAM
- Replies: 11
- Views: 1575
Re: Switching CHR-ROM to CHR-RAM
No, because there are multiple options that can work. Enough PRG, enough CHR (-RAM if needed), enough RAM.
- Wed May 10, 2023 11:32 pm
- Forum: NES Graphics
- Topic: Pixel artist looking for partner
- Replies: 68
- Views: 86366
Re: Pixel artist looking for partner
I have to say Zolionline does quite good 16-bit art as well.