Yeah. Really, I think Metroid was an amazing game at its core, but with a ton of blemishes that made it pretty rough in practice.
Kid Icarus is just a mediocre, poorly designed mess. I still like it, mostly from nostalgia, but I'd go as far as to say it's not a good game.
Search found 778 matches
- Mon Dec 14, 2020 3:34 pm
- Forum: General Stuff
- Topic: Question about "Kid Icarus"
- Replies: 21
- Views: 16505
- Mon Dec 14, 2020 9:24 am
- Forum: General Stuff
- Topic: Question about "Kid Icarus"
- Replies: 21
- Views: 16505
Re: Question about "Kid Icarus"
As a warning: the game has a really weird difficulty curve. It gets hard really quick, then you hit the middle of the game, and it becomes so easy that it's a bit boring. Then the difficulty spikes again in the final fortress near the end.
- Mon Dec 14, 2020 9:17 am
- Forum: General Stuff
- Topic: What is with indie games and procedural generation?
- Replies: 16
- Views: 16354
Re: What is with indie games and procedural generation?
Spelunky got really popular. When one indie game becomes popular, everyone wants to copy it.
- Fri Dec 04, 2020 9:09 am
- Forum: General Stuff
- Topic: Unacceptably insensitive content in video games
- Replies: 25
- Views: 23683
Re: Unacceptably insensitive content in video games
I think an important distinction is this:
Taking reasonable steps to avoid offending people is usually considered to be a good thing.*
Demanding that people stop offending YOU is often considered to be rude or overbearing.
* The devil is in the detail of the word "reasonable"
Taking reasonable steps to avoid offending people is usually considered to be a good thing.*
Demanding that people stop offending YOU is often considered to be rude or overbearing.
* The devil is in the detail of the word "reasonable"
- Mon Nov 30, 2020 1:14 pm
- Forum: NESemdev
- Topic: Mesen - NES Emulator
- Replies: 991
- Views: 638006
Re: Mesen - NES Emulator
Hmmm, for me, I like to add Roman numerals after a function’s name if I rewrite it or some of it. Mesen should keep its name, IMO, so maybe use Meseni and Meseni-s? :) I think Meseni feels awkward to say, but I think this is the right sort of idea. Something that makes it clear that it's connected ...
- Wed Nov 04, 2020 1:43 pm
- Forum: SNESdev
- Topic: Are High SNES Homebrew Expectations Justified?
- Replies: 103
- Views: 51887
Re: Are High SNES Homebrew Expectations Justified?
May I please get some sales figures? Here's the kickstarter for it. I'm sure he's made some sales afterwards as well. https://www.kickstarter.com/projects/1454702417/twin-dragons-a-brand-new-game-for-the-nes Note that there wasn't a rom option, so we don't know how that would have turned out. Okay,...
- Wed Nov 04, 2020 9:52 am
- Forum: SNESdev
- Topic: Are High SNES Homebrew Expectations Justified?
- Replies: 103
- Views: 51887
Re: Are High SNES Homebrew Expectations Justified?
I still can't believe people are still trying to sell their real SNES indie games to the collector market, especially if they sell the games exclusively as cartridges at prices that rival the less common SNES cartridges. They think they, one person bands, can compete with a game made almost 30 year...
- Wed Nov 04, 2020 8:25 am
- Forum: SNESdev
- Topic: Are High SNES Homebrew Expectations Justified?
- Replies: 103
- Views: 51887
Re: Are High SNES Homebrew Expectations Justified?
Also: convince an artist to join you as a partner on the project.
But yeah, I've used all 4 of these at different times, and been happy with the results.
- Wed Nov 04, 2020 8:24 am
- Forum: SNESdev
- Topic: Are High SNES Homebrew Expectations Justified?
- Replies: 103
- Views: 51887
Re: Are High SNES Homebrew Expectations Justified?
I suppose probably is the SNES doesn't need homebrew, I'm not sure most homebrewers care what the system _needs_. They care about making the things that they want to make. NES doesn't need most of hte stuff that gets released by brewers (you could argue that there's a few gaps being filled by 4-pla...
- Tue Nov 03, 2020 8:26 pm
- Forum: SNESdev
- Topic: Are High SNES Homebrew Expectations Justified?
- Replies: 103
- Views: 51887
Re: Are High SNES Homebrew Expectations Justified?
I've said this before every time this conversation comes up. I've never made SNES homebrew, so take that with a grain of salt, but I HAVE made homebrew games for a variety of systems (Atari 2600, NES, GBA, NDS, Dreamcast), so I think I have a little bit of perspective. That said, I think a few thing...
- Sun Nov 01, 2020 5:27 pm
- Forum: SNESdev
- Topic: Retro Game Builder (make your own snes games)
- Replies: 90
- Views: 59769
Re: Retro Game Builder (make your own snes games)
I'm very annoyed with both of you. Having this project fail is not good for me. RGB has been continually polite and reasonable. Your negativity is making the entire community look bad. Support it, don't support it, offer constructive advice, whatever. But don't sit here and blame him for doing the ...
- Sun Nov 01, 2020 7:30 am
- Forum: SNESdev
- Topic: Retro Game Builder (make your own snes games)
- Replies: 90
- Views: 59769
Re: Retro Game Builder (make your own snes games)
I have no idea what he's angry about either. I'm sorry you're getting so much negativity dumped on you here.retrogamebuilder wrote: ↑Sun Nov 01, 2020 2:48 am And what you could possibly have to be angry about? Maybe I'm missing something here.
- Sat Oct 31, 2020 5:07 pm
- Forum: SNESdev
- Topic: Retro Game Builder (make your own snes games)
- Replies: 90
- Views: 59769
- Sat Oct 24, 2020 8:14 pm
- Forum: General Stuff
- Topic: Starting a YouTube channel: where should I start?
- Replies: 13
- Views: 21505
Re: Starting a YouTube channel: where should I start?
Yeah, what's your goal here? You quickly jumped from "people would like to see video of these games" to "I need a Youtube presence" There's nothing wrong with just dumping some simple videos up there like Calima suggested, which is probably all that you need. Unless you just WANT...
- Tue Oct 20, 2020 8:59 am
- Forum: NESdev
- Topic: Zoomers (Metroid), how do they work?
- Replies: 7
- Views: 6390
Re: Zoomers (Metroid), how do they work?
I thought this was a good idea but what's happening is that when he moves off a ledge he's "floating" and keeps spinning for a bit and then starts moving through the air. I think the rotation concept is a good one I just can't get my head around the implementation. This sort of enemy beha...