Search found 2416 matches

by Banshaku
Sat Jul 03, 2021 10:57 am
Forum: phpBB Issues
Topic: Anti-spam proposal
Replies: 55
Views: 27414

Re: Anti-spam proposal

@krzysiobal,

unless we can get in touch with the admin like mentioned above there is not much that can be done about it. For the time being, we can only do our best removing the mess done by those automated ones.
by Banshaku
Sat Jul 03, 2021 10:55 am
Forum: General Stuff
Topic: Stop byuu/near
Replies: 36
Views: 8378

Re: Stop byuu/near

This has really saddened me to learn of. I had some doubt but someone who knew him well contacted me and confirmed it. He lived a tortured life. In our collaborations he was kind and generous and I will miss him. I never had much chance to talk to him except a few time here and there on twitter but...
by Banshaku
Tue Jun 29, 2021 5:56 pm
Forum: phpBB Issues
Topic: Anti-spam proposal
Replies: 55
Views: 27414

Re: Anti-spam proposal

How often do you check in? There's spam every night the last couple of times I check the forum before I go to bed. Obviously no one has taken it down. These days I have been quite busy so I can only log in irregularly. I have deleted a lot of spam too in the last few days so there seems to be some ...
by Banshaku
Tue Jun 29, 2021 12:04 pm
Forum: phpBB Issues
Topic: Anti-spam proposal
Replies: 55
Views: 27414

Re: Anti-spam proposal

I'm a mod and living in Japan so when people are sleeping I'm awake ;)
by Banshaku
Wed Jun 23, 2021 6:23 pm
Forum: NESdev
Topic: Lots of Mesen hitbox script
Replies: 5
Views: 1965

Re: Lots of Mesen hitbox script

I didn't know you even posted here ;)

Ca fait plaisir de voir ces scripts.
by Banshaku
Tue Jun 08, 2021 6:14 pm
Forum: NESemdev
Topic: Mesen revival (attempt)
Replies: 2
Views: 2048

Re: Mesen revival (attempt)

It was discontinued "BUT" these days sours is active again on discord and from what we discussed a few months ago he's working on the code but for the UI part and may have soomething later. What will be the end result of it is hard to say yet but he's taking it easy not so that may be in a...
by Banshaku
Thu Mar 18, 2021 7:36 pm
Forum: NES Graphics
Topic: OverlayPal: A graphics tool for automatic sprite overlay creation
Replies: 11
Views: 8413

Re: OverlayPal: A graphics tool for automatic sprite overlay creation

Regarding Kasumi's version, I was testing some beta version in 2018 when working on the mm9 project and it helped for a few screen I converted. As for being released, I do not think this specific feature was and it may not be either since the main issue with it is most people expect magic and this i...
by Banshaku
Tue Mar 16, 2021 8:14 pm
Forum: NES Graphics
Topic: OverlayPal: A graphics tool for automatic sprite overlay creation
Replies: 11
Views: 8413

Re: OverlayPal: A graphics tool for automatic sprite overlay creation

I wasn't aware of this thread thus not answering. I will check the details later but if I understood from the quick read it's takes a picture, extract and do sprite overlay when not possible. If this is the case, this is something that Kasumi is quite familiar with since it's own i-chr has this feat...
by Banshaku
Thu Feb 18, 2021 11:12 pm
Forum: NESemdev
Topic: games that depend on dmc irq?
Replies: 19
Views: 13153

Re: games that depend on dmc irq?

The person misunderstood DMC for devil may cry, that's it. It's a common acronym for the game.
by Banshaku
Sun Dec 20, 2020 6:27 pm
Forum: NES Hardware and Flash Equipment
Topic: Paprium cartridge PCB and hardware
Replies: 8
Views: 7403

Re: Paprium cartridge PCB and hardware

I talked with people that worked on the project and the headphone jack is some kind of device for very crude network communication. This was designed around 2013~2015 when thinking to put wifi in a cart was not common. There is good chance it will be used to update some stuff in the game but since t...
by Banshaku
Mon Dec 14, 2020 5:44 pm
Forum: Homebrew Projects
Topic: Alwa's Awakening
Replies: 5
Views: 7366

Re: Alwa's Awakening

Congratulation on the project.

How big is the scope? Will you re-use the lizard engine in some way (or some code, I guess)?
by Banshaku
Mon Sep 14, 2020 8:11 pm
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 65
Views: 59175

Re: Nintendo "Gigaleak"

Was there new files leaked again? I didn't follow recently. If new codes for gb/snes etc, always interested to give a few minutes look, out of curiosity.
by Banshaku
Mon Sep 14, 2020 8:10 pm
Forum: NESdev
Topic: Official FamiStudio Sound Engine
Replies: 4
Views: 6702

Re: Official FamiStudio Sound Engine

So the basic 20A3 need in memory is like 150 bytes? Other parts are added if the songs uses some specific features? how does it work? Does it include part for sfx too?
by Banshaku
Mon Aug 24, 2020 5:07 pm
Forum: NESdev
Topic: VBCC Optimizing C-compiler now supports NES
Replies: 194
Views: 127253

Re: VBCC Optimizing C-compiler now supports NES

Regarding the vice label, yes, that should be a lot easier to parse than the map file so I should look into this. I will ask Sour if there is a simple way to convert a vice file to make it compatible with mesen. Even just for the asm symbols, that would already help a lot. Not sure if you figured i...
by Banshaku
Thu Aug 20, 2020 7:03 pm
Forum: NES Hardware and Flash Equipment
Topic: Arduino based EPROM Programmer
Replies: 21
Views: 14291

Re: Arduino based EPROM Programmer

@Farid,

if you find a way to do it, I will be interested ;) I have an arduino uno, breadboard and a few sockets and if I could make a quick and dirty writer for my flash eeprom, that would be at the least a good use for something I'm not using much at the moment :lol: