Hello there!
I created the music compilation nes rom for 8bit neltabel 8081.
There are vrc6 (24 mapper), 3 tracks of 5 use additional music channels. Tracks switch by A/B or left/right also select+start activate glitch mode.
I used prg bankswitching because tracks have big size (tracks created on famitracker). One of them have 39kb, I make 3 part of them and switch when it played.
Testing on famicom - video
DENDYcompo II (My first NES program)
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DENDYcompo II (My first NES program)
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- DCII-NTSC.nes
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Re: DENDYcompo II (My first NES program)
Sweet! Great job.
Track 5 is so excellent!
Care to share the source? I'm trying to work out how to increase my file size limits like you did. Vegaplay is awesome, but a bit limiting. You think this would work using the MMC5 mapper?
Track 5 is so excellent!
Care to share the source? I'm trying to work out how to increase my file size limits like you did. Vegaplay is awesome, but a bit limiting. You think this would work using the MMC5 mapper?
Re: DENDYcompo II (My first NES program)
Thanks!
01. Nuclear Mushroom Boom - Summertime (my track)
02. Xenon Odyssey - Convoluted Culvert
03. bertfm - Dancing to Death
04. Harumi Makoto - Wonder Panorama
05. Please Lose Battle - Restrain from entering my bedroom
CPU $8000-$BFFF: 16 KB - need for nsf's without DPCM
CPU $C000-$DFFF: 8 KB - DPCM samples
CPU $E000-$FFFF: 8 KB - main code
It's my favorite track too. I forgot playlist:Track 5 is so excellent!
01. Nuclear Mushroom Boom - Summertime (my track)
02. Xenon Odyssey - Convoluted Culvert
03. bertfm - Dancing to Death
04. Harumi Makoto - Wonder Panorama
05. Please Lose Battle - Restrain from entering my bedroom
Maybe later. It's my first asm program and it have very bad code, I can send you pm maybe you understand something from this garbageCare to share the source?
I just set timer for switch from part of track to next part.I'm trying to work out how to increase my file size limits like you did.
Yes but it need some changes. MMC5 have other method to switch PRG banks. Also you can choose PRG mode 2 (like VRC6):You think this would work using the MMC5 mapper?
CPU $8000-$BFFF: 16 KB - need for nsf's without DPCM
CPU $C000-$DFFF: 8 KB - DPCM samples
CPU $E000-$FFFF: 8 KB - main code
Re: DENDYcompo II (My first NES program)
FME-7 (#69) can switch $8000, $A000, and $C000. A hack to FME-7 would just switch $8000 and $A000 together. Or you can design a custom MMC5 subset (as zzo38 did with a big-WRAM mapper) and have infiniteneslives make it on a CPLD for you.Rubel wrote:Also you can choose PRG mode 2 (like VRC6):
CPU $8000-$BFFF: 16 KB - need for nsf's without DPCM
CPU $C000-$DFFF: 8 KB - DPCM samples
CPU $E000-$FFFF: 8 KB - main code
Oh, and that Flintstones game hacked with Mario in it would explain a few things about the Super Mario World animated series... if only it were official.
- OneCrudeDude
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Re: DENDYcompo II (My first NES program)
This amazing, and like others said, I like track 5 the most! Are these all original compositions, or are some covers, as is the case with track 4 (apparently)?
God bless those Chinese pirates for making the Dendy, and in turn being responsible for inspiring the Russians to become among the best NES programmers, and god bless Yamauchi's soul for requesting the NES to be designed in a way that would warrant a profit at $100.
God bless those Chinese pirates for making the Dendy, and in turn being responsible for inspiring the Russians to become among the best NES programmers, and god bless Yamauchi's soul for requesting the NES to be designed in a way that would warrant a profit at $100.