
Exactly what the title says! Allows you to create 16x16-pixel tiles and arrange them for a quick preview.
You can easily extract saved graphics from your emulator's/flash cart's SRAM files using YY-CHR.
Download
NESpix 1.0.1
NESpix 1.0.1 source code
Moderator: Moderators

THx you i know im well designed!thefox wrote:Cool, the UI is well designed. I got some graphics corruption in the title screen after creating a simple picture.
Aww, cyberbully, you! <3ui wrote:Miau, this sux, dont ever touch NES again or i will quillzzz you...
I saw this one coming.ui wrote:THx you i know im well designed!thefox wrote:Cool, the UI is well designed. I got some graphics corruption in the title screen after creating a simple picture.
I think it's a good idea. Including stuff like this and the serial bootloader could coax people into getting their feet wet with NES development. Which, with your suggestion about using Flash, immediately brings forth another idea: the graphics editor(s) could be used to edit graphics in some small game that is included in the cartridge.infiniteneslives wrote:Curious what you guys think about it's inclusion with Action53 volume2.
I added a source code link to the first post. Be aware it needs lazy65 to compile. Actually, the only reason NESpix even came into existence is because I needed a small project to thoroughly test the tool.infiniteneslives wrote:miau, would you be willing to share your source code? I'm sure I could modify the save routine to support flash writes instead of regular sram writes that are being done now.
Great idea, that would be awesome to see!thefox wrote:the graphics editor(s) could be used to edit graphics in some small game that is included in the cartridge.