A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.
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sdm
Posts: 392 Joined: Tue Apr 11, 2006 4:08 am
Location: Poland
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by sdm » Fri Nov 06, 2015 12:29 pm
Although 6502 programming I'm doing it poorly, but slowly something I succeed. For now simple demo, but plans to make the game an old-style 8bit computers.
Attachments
demo6.nes
(24.02 KiB) Downloaded 600 times
demo5.nes
(24.02 KiB) Downloaded 539 times
Last edited by
sdm on Wed Nov 25, 2015 7:05 pm, edited 5 times in total.
proveaux
Posts: 87 Joined: Wed Feb 15, 2012 10:19 pm
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by proveaux » Fri Nov 06, 2015 4:47 pm
Looking good! I made it to the top.
sdm
Posts: 392 Joined: Tue Apr 11, 2006 4:08 am
Location: Poland
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by sdm » Thu Nov 12, 2015 4:01 am
Attachments
micro_knight.nes
(40.02 KiB) Downloaded 617 times
Last edited by
sdm on Sat Nov 21, 2015 3:40 pm, edited 8 times in total.
thefox
Posts: 3134 Joined: Mon Jan 03, 2005 10:36 am
Location: 🇫🇮
Contact:
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by thefox » Thu Nov 12, 2015 6:41 am
Played it for a little bit, not bad.
Some complaints:
- The very first time playing it it was kind of hard to tell where the player was at first (there are various ways that this could be hilighted when the level starts)
- Ladders are too hard to climb since the player has to be positioned pixel-perfect
rainwarrior
Posts: 8720 Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:
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by rainwarrior » Thu Nov 12, 2015 8:38 pm
1. Wait until vblank to make changes to $2001. If you turn rendering on (or off) in the middle of a frame, you get half a frame of garbage onscreen.
bad_frame.png (2.04 KiB) Viewed 16243 times
2. I can manage to climb the first level, but I always run out of time before the second. How did you get to a floor 4??? I find it really hard just getting past that bird that moves in a square at the bottom left.
mikejmoffitt
Posts: 1353 Joined: Sun May 27, 2012 8:43 pm
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by mikejmoffitt » Sat Nov 14, 2015 6:25 pm
I really like your small backdrop art in the later screenshots. It reminds me of the dark forest-like level in Nemesis II (MSX).
sdm
Posts: 392 Joined: Tue Apr 11, 2006 4:08 am
Location: Poland
Post
by sdm » Wed Nov 25, 2015 7:05 pm
Attachments
micro_knight_2.nes
(128.02 KiB) Downloaded 635 times
Last edited by
sdm on Fri Nov 27, 2015 11:47 am, edited 1 time in total.
dougeff
Posts: 3077 Joined: Fri May 08, 2015 7:17 pm
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by dougeff » Wed Nov 25, 2015 7:59 pm
Just curious...
Did Poland get PAL NES's or Dendy's, or perhaps none of the above...?
nesdoug.com -- blog/tutorial on programming for the NES
proveaux
Posts: 87 Joined: Wed Feb 15, 2012 10:19 pm
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by proveaux » Wed Nov 25, 2015 9:06 pm
Made it to the end. Don't think I could have made it with out save states though. Fun! Looking forward to what you come up with next.
Vectrex2809
Posts: 102 Joined: Mon Jul 14, 2014 6:05 am
Location: Tokyo, Japan
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by Vectrex2809 » Thu Nov 26, 2015 4:58 am
dougeff wrote: Just curious...
Did Poland get PAL NES's or Dendy's, or perhaps none of the above...?
I believe they had clones called "Pegasus", with lots of Codemasters games on them for some reason.
Prime
Posts: 32 Joined: Sun Sep 21, 2014 10:18 pm
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by Prime » Fri Nov 27, 2015 9:04 am
These games are difficult but i'm enjoying them
sdm
Posts: 392 Joined: Tue Apr 11, 2006 4:08 am
Location: Poland
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by sdm » Tue Dec 15, 2015 9:00 am
I am trying to do something to be able to jump and shoot.
The difficult thing for me, but we'll see what comes out of this
Attachments
demonw3.nes
(40.02 KiB) Downloaded 502 times
Last edited by
sdm on Wed Dec 16, 2015 3:28 pm, edited 11 times in total.
RG59
Posts: 7 Joined: Wed Oct 21, 2015 4:30 pm
Location: CA
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by RG59 » Wed Dec 16, 2015 12:13 am
Nice games but what's up with those ladders?
sdm
Posts: 392 Joined: Tue Apr 11, 2006 4:08 am
Location: Poland
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by sdm » Wed Nov 01, 2017 2:12 pm
Attachments
mkrotfs_parver.nes
more time added - http://contrabanda.eu/ party version (128.02 KiB) Downloaded 513 times
mk_rotfs.nsf
(8.79 KiB) Downloaded 496 times
mk_rotfs 1.0.0.nes
(128.02 KiB) Downloaded 521 times