Code: Select all
Generating 2000 rooms per combination of size and randomizer
2x6 random
area: 12
max_score: 5% <= 0, 25% <= 1, 50% <= 3, 75% <= 9, 95% <= 13
rtr_area: 5% <= 1, 25% <= 1, 50% <= 3, 75% <= 10, 95% <= 12
rtr_back_row: 5% <= 0, 25% <= 0, 50% <= 0, 75% <= 1, 95% <= 2
score >= area: 11%
back reachable: 20%
2*rtr >= area: 43%
all: 7%
2x6 even
area: 12
max_score: 5% <= 0, 25% <= 1, 50% <= 7, 75% <= 12, 95% <= 15
rtr_area: 5% <= 1, 25% <= 1, 50% <= 8, 75% <= 11, 95% <= 12
rtr_back_row: 5% <= 0, 25% <= 0, 50% <= 0, 75% <= 2, 95% <= 2
score >= area: 25%
back reachable: 28%
2*rtr >= area: 55%
all: 17%
4x4 random
area: 16
max_score: 5% <= 0, 25% <= 10, 50% <= 16, 75% <= 18, 95% <= 22
rtr_area: 5% <= 1, 25% <= 10, 50% <= 14, 75% <= 15, 95% <= 16
rtr_back_row: 5% <= 0, 25% <= 2, 50% <= 3, 75% <= 4, 95% <= 4
score >= area: 50%
back reachable: 76%
2*rtr >= area: 78%
all: 49%
4x4 even
area: 16
max_score: 5% <= 2, 25% <= 16, 50% <= 18, 75% <= 21, 95% <= 23
rtr_area: 5% <= 1, 25% <= 14, 50% <= 15, 75% <= 16, 95% <= 16
rtr_back_row: 5% <= 0, 25% <= 3, 50% <= 4, 75% <= 4, 95% <= 4
score >= area: 75%
back reachable: 88%
2*rtr >= area: 91%
all: 74%
6x4 random
area: 24
max_score: 5% <= 2, 25% <= 23, 50% <= 27, 75% <= 30, 95% <= 35
rtr_area: 5% <= 2, 25% <= 20, 50% <= 22, 75% <= 23, 95% <= 24
rtr_back_row: 5% <= 0, 25% <= 4, 50% <= 5, 75% <= 6, 95% <= 6
score >= area: 70%
back reachable: 90%
2*rtr >= area: 89%
all: 70%
6x4 even
area: 24
max_score: 5% <= 18, 25% <= 26, 50% <= 29, 75% <= 32, 95% <= 36
rtr_area: 5% <= 15, 25% <= 22, 50% <= 23, 75% <= 24, 95% <= 24
rtr_back_row: 5% <= 2, 25% <= 5, 50% <= 6, 75% <= 6, 95% <= 6
score >= area: 88%
back reachable: 95%
2*rtr >= area: 95%
all: 88%
6x6 random
area: 36
max_score: 5% <= 3, 25% <= 40, 50% <= 45, 75% <= 49, 95% <= 55
rtr_area: 5% <= 2, 25% <= 32, 50% <= 34, 75% <= 35, 95% <= 36
rtr_back_row: 5% <= 0, 25% <= 5, 50% <= 6, 75% <= 6, 95% <= 6
score >= area: 86%
back reachable: 92%
2*rtr >= area: 93%
all: 86%
6x6 even
area: 36
max_score: 5% <= 34, 25% <= 44, 50% <= 48, 75% <= 51, 95% <= 56
rtr_area: 5% <= 27, 25% <= 33, 50% <= 35, 75% <= 35, 95% <= 36
rtr_back_row: 5% <= 1, 25% <= 5, 50% <= 6, 75% <= 6, 95% <= 6
score >= area: 94%
back reachable: 94%
2*rtr >= area: 95%
all: 93%
8x6 random
area: 48
max_score: 5% <= 38, 25% <= 58, 50% <= 63, 75% <= 68, 95% <= 74
rtr_area: 5% <= 34, 25% <= 44, 50% <= 46, 75% <= 47, 95% <= 48
rtr_back_row: 5% <= 3, 25% <= 7, 50% <= 7, 75% <= 8, 95% <= 8
score >= area: 93%
back reachable: 95%
2*rtr >= area: 95%
all: 93%
8x6 even
area: 48
max_score: 5% <= 49, 25% <= 61, 50% <= 66, 75% <= 70, 95% <= 76
rtr_area: 5% <= 40, 25% <= 45, 50% <= 46, 75% <= 47, 95% <= 48
rtr_back_row: 5% <= 4, 25% <= 7, 50% <= 8, 75% <= 8, 95% <= 8
score >= area: 95%
back reachable: 96%
2*rtr >= area: 96%
all: 95%
Now about that "supermajority": Not needing to 100% every floor is one thing that we could borrow from
White-White-Black also needs the jump in order to set the arrow from both white cells.
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