Neon Genesis Evangelion: Third Impact [now MESEN compatible]

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Hikikomori
Posts: 25
Joined: Tue Apr 19, 2016 5:45 am

Neon Genesis Evangelion: Third Impact [now MESEN compatible]

Post by Hikikomori »

Hello everyone!

I've made this mini-game about NGE to commemorate the airing of all the series and the two movies on Netflix, on the 21th June.
Image

This game is really tiny and fits into 40Kb NROM, is mainly programmed in C using cc65 and some custom ASM libraries added to the original neslib (mainly about random generation).
REMEMBER GAME IS PAL! (so turn your emulator in Pal mode o use a Mattel Version!)
It is inspired to the moment of Third Impact, you have to catch that cross, and conquer angels.

Image


Anyway, the ROM is attached!

Also some (unfortunately in Italian) interviews:
https://www.vice.com/it/article/xwnkp3/ ... 5xyz8Tjoyo

https://n3rdcore.it/evangelion-su-netfl ... thKFfQZ61U


Hope you enjoy, any enquiries i'm here or find me on Instagram @plaguelabs , cheers!
Attachments
NGE Third Impact 40Kb.nes
Mesen compatible.
(40.02 KiB) Downloaded 439 times
NGE Third Impact.nes
(39.77 KiB) Downloaded 522 times
Last edited by Hikikomori on Mon Jul 01, 2019 8:11 am, edited 2 times in total.
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NOOPr
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Re: Neon Genesis Evangelion: Third Impact

Post by NOOPr »

Doesn't work in either Mesen or Nestopia.
Hikikomori
Posts: 25
Joined: Tue Apr 19, 2016 5:45 am

Re: Neon Genesis Evangelion: Third Impact

Post by Hikikomori »

NOOPr wrote:Doesn't work in either Mesen or Nestopia.
Real hardware with real NROM cart ok, FCEUX ok, real hardware with everdrive ok.

I just test on these.
lidnariq
Posts: 11368
Joined: Sun Apr 13, 2008 11:12 am
Location: Seattle

Re: Neon Genesis Evangelion: Third Impact

Post by lidnariq »

If I hold down start and select simultaneously, the game flashes a bunch and then crashes due to jumping into RAM and executing nonsense.

The ROM image isn't valid. It's 40720 bytes, but it should be exactly 40976 bytes. Its CHR is truncated, and several emulators will correctly refuse to load a file that is smaller than its header claims.

Is the pink map supposed to be a circle? If so, it'd be nice if it took real PAL aspect ratio into account. (PAR approximately 7:5)
tepples
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Location: NE Indiana, USA (NTSC)
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Re: Neon Genesis Evangelion: Third Impact

Post by tepples »

In GIMP, to preview what an image will look like at the roughly 18:13 pixel aspect ratio of PAL NES or Dendy:
  1. In Image > Print Size, change X resolution to 52 and Y resolution to 72. (You may need to click the chain at right to unlink them.)
  2. Turn off View > Dot for Dot.
  3. Zoom as desired.
Useful settings for PAR previewing are a fraction close to the reciprocal of PAR:
  • PAL NES: 52x72 dpi
  • NTSC ColecoVision, MSX, NES, SMS, Genesis H32: 63x72 dpi
  • PAL Genesis H40: 101x112 dpi
  • NTSC Genesis H40: 105x96 dpi
Hikikomori
Posts: 25
Joined: Tue Apr 19, 2016 5:45 am

Re: Neon Genesis Evangelion: Third Impact

Post by Hikikomori »

Thank you guys, glad to hear some hints. :beer:

https://youtu.be/SxlnmKVk9uU

Also in this gameplay, world is a circle.
Probably got screenshots wrong. Dunno.
Hikikomori
Posts: 25
Joined: Tue Apr 19, 2016 5:45 am

Re: Neon Genesis Evangelion: Third Impact

Post by Hikikomori »

Anyway, did i "invented" by error some sort of "anti-piracy thing"? JK! :mrgreen:

I was thinking it's just the latest rows in hex that is missing, and it is blank, so i thought that probably real NES and fceux fill this gap with $FF (that in this case is ok anyway, because the last row of Bank B was actually blank since the beginning.).

So i can say -> If you actually want to run this on MESEN or Nestopia, fill 9F10 to 9FFF with zeros! :beer:

Sorry for this, i just check FCEUX when i work at the pc, and real hardware to make actual repros for friends. (that's why PAL, as i'm European.) :beer:
seth81
Posts: 2
Joined: Mon Jul 22, 2019 1:35 pm

Re: Neon Genesis Evangelion: Third Impact [now MESEN compati

Post by seth81 »

Will it work on Retropie?
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