うたいたガール UTACO
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うたいたガール UTACO
Hello
Here is an small game I began a little while back , and recently "wrapped it up". The game is meant to be played with the famicom mic, but can be also played in a NES with the joystick. ( "can be played" is in both cases pretty speculative because I had not yet the chance to test it on hardware. By the way, if somebody can confirm that works in real life, I will be very grateful )
Features music by Surasshu who did an awesome job.
The concept is based on a famicase entry: (this one)
Messy source included inside the archive: (Now moved to itch.io)
うたいたガールUTACO~「IIコンは世界を救う?!」
Here is an small game I began a little while back , and recently "wrapped it up". The game is meant to be played with the famicom mic, but can be also played in a NES with the joystick. ( "can be played" is in both cases pretty speculative because I had not yet the chance to test it on hardware. By the way, if somebody can confirm that works in real life, I will be very grateful )
Features music by Surasshu who did an awesome job.
The concept is based on a famicase entry: (this one)
Messy source included inside the archive: (Now moved to itch.io)
うたいたガールUTACO~「IIコンは世界を救う?!」
Last edited by zlash on Fri Jul 03, 2015 6:56 pm, edited 1 time in total.
- Hamtaro126
- Posts: 823
- Joined: Thu Jan 19, 2006 5:08 pm
Re: うたいたガール UTACO
In the main game when the lyrics pop up... the SELECT button broke the game as it basically GLITCHES all over the place!
(in FCEUX 2.2.0 at least, Try it out on hardware to verify)
EDIT: I will upgrade to 2.2.1 and try that again!
(in FCEUX 2.2.0 at least, Try it out on hardware to verify)
EDIT: I will upgrade to 2.2.1 and try that again!
AKA SmilyMZX/AtariHacker.
Re: うたいたガール UTACO
Thanks for catching it!
It was a left over from a debugging function. Fixed now.
It was a left over from a debugging function. Fixed now.
Re: うたいたガール UTACO
Works fine on USA NES, but on clones it acts as though the "B" button is always pressed during the game. Shows "MISS" above the player the whole time. Using TLROM.
Re: うたいたガール UTACO
Thakns for trying it!
Maybe the issue on the clone comes from the reads of the famicom's second controller mic, maybe it returns a constant high?
Maybe the issue on the clone comes from the reads of the famicom's second controller mic, maybe it returns a constant high?
Re: うたいたガール UTACO
nice game you did this in 1 month?
Re: うたいたガール UTACO
Thanks!
No, it was made in the course of about 8 months, but only working on it a little bit every now and then.
No, it was made in the course of about 8 months, but only working on it a little bit every now and then.
Re: うたいたガール UTACO
I love it! If I get a flashcart I will definitely try out this one on real hardware.
Some constructive criticism: The text appears the same time as it's supposed to be singed so there's no way to know what to sing until it's too late. Unlike karaoke machines that displays the text much earlier. It's also very hard even on an emulator. I can imagine that it would be almost impossible with the mic on real hardware.
Still this is great!
Some constructive criticism: The text appears the same time as it's supposed to be singed so there's no way to know what to sing until it's too late. Unlike karaoke machines that displays the text much earlier. It's also very hard even on an emulator. I can imagine that it would be almost impossible with the mic on real hardware.
Still this is great!
Re: うたいたガール UTACO
Thanks!
I completely agree on the promptness of the lyrics. I wanted to either display them a little bit before time, or to show two lines, with the following one under the current so you can see what is coming. But I was really tired after all that time and changes on this ugly code require a lot of work (and I just wanted to complete it) so It ended up as it is. Sorry for that . ( But I learnt a very good lesson the hard way, I'm never coding a NES game again without before making a quick prototype in a comfortable language/environment)
I completely agree on the promptness of the lyrics. I wanted to either display them a little bit before time, or to show two lines, with the following one under the current so you can see what is coming. But I was really tired after all that time and changes on this ugly code require a lot of work (and I just wanted to complete it) so It ended up as it is. Sorry for that . ( But I learnt a very good lesson the hard way, I'm never coding a NES game again without before making a quick prototype in a comfortable language/environment)
- l_oliveira
- Posts: 409
- Joined: Wed Jul 13, 2011 6:51 am
- Location: Brasilia, Brazil
Re: うたいたガール UTACO
This story: the game, the way you catch the ball from famicase and how the original author of the case design liked your work is epic.
Great win here ! I enjoyed and will certainly try it on my real famicom !
Great win here ! I enjoyed and will certainly try it on my real famicom !
Re: うたいたガール UTACO
Thanks!
And if you end up being able to try it on a real famicom, I would love to know how the mic input works. (How I wish I could have one to test it myself)
And if you end up being able to try it on a real famicom, I would love to know how the mic input works. (How I wish I could have one to test it myself)
- mikejmoffitt
- Posts: 1353
- Joined: Sun May 27, 2012 8:43 pm
Re: うたいたガール UTACO
I really enjoy seeing all the Rhythm Tengoku influence, both in gameplay and art style! Is all of the music composed for this game specifically?
If I was to make a cart to play it on my famicom, I'm assuming it detects volume in place of the B button?
Please, do make it so the lyrics show early though; I already have a hard time quickly reading hiragana and having them not show up early makes it more than impossible...
If I was to make a cart to play it on my famicom, I'm assuming it detects volume in place of the B button?
Please, do make it so the lyrics show early though; I already have a hard time quickly reading hiragana and having them not show up early makes it more than impossible...
Re: うたいたガール UTACO
You can use either the mic or the B button in this game. There's no input for the volume. The mic basically just works as a button, it detects sound (if it's turned on) and sends a signal to the game just like a button press. It can't detect level of tone or such things so no need to sing beautifully.
About the lyrics, the only way currently is to learn the lyrics by heart. I hope for an update with proper karaoke-style lyrics though.
About the lyrics, the only way currently is to learn the lyrics by heart. I hope for an update with proper karaoke-style lyrics though.
- l_oliveira
- Posts: 409
- Joined: Wed Jul 13, 2011 6:51 am
- Location: Brasilia, Brazil
Re: うたいたガール UTACO
Pokun wrote:You can use either the mic or the B button in this game. There's no input for the volume.
About the lyrics, the only way currently is to learn the lyrics by heart.
Volume slider is a analog circuit which actually controls the level of signal which gets sent to the Famicom. So it will affect the waveform the game program will be able to detect.
Considering that, the volume slider will affect what the game detects so you can't really say the volume slider does not matter.
- mikejmoffitt
- Posts: 1353
- Joined: Sun May 27, 2012 8:43 pm
Re: うたいたガール UTACO
I think he means that the famicom can only hear the microphone as "sound" or "no sound", so what one sings does not affect how the game will play.l_oliveira wrote:Pokun wrote:You can use either the mic or the B button in this game. There's no input for the volume.
About the lyrics, the only way currently is to learn the lyrics by heart.
Volume slider is a analog circuit which actually controls the level of signal which gets sent to the Famicom. So it will affect the waveform the game program will be able to detect.
Considering that, the volume slider will affect what the game detects so you can't really say the volume slider does not matter.