うたいたガール UTACO

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

Moderator: Moderators

User avatar
zlash
Posts: 30
Joined: Fri Aug 13, 2010 12:35 am
Location: Argentina
Contact:

うたいたガール UTACO

Post by zlash »

Hello

Here is an small game I began a little while back , and recently "wrapped it up". The game is meant to be played with the famicom mic, but can be also played in a NES with the joystick. ( "can be played" is in both cases pretty speculative because I had not yet the chance to test it on hardware. By the way, if somebody can confirm that works in real life, I will be very grateful :) )

Features music by Surasshu who did an awesome job.

The concept is based on a famicase entry: (this one)

Messy source included inside the archive: (Now moved to itch.io)
うたいたガールUTACO~「IIコンは世界を救う?!」
Last edited by zlash on Fri Jul 03, 2015 6:56 pm, edited 1 time in total.
User avatar
Hamtaro126
Posts: 823
Joined: Thu Jan 19, 2006 5:08 pm

Re: うたいたガール UTACO

Post by Hamtaro126 »

In the main game when the lyrics pop up... the SELECT button broke the game as it basically GLITCHES all over the place!

(in FCEUX 2.2.0 at least, Try it out on hardware to verify)

EDIT: I will upgrade to 2.2.1 and try that again!
AKA SmilyMZX/AtariHacker.
User avatar
zlash
Posts: 30
Joined: Fri Aug 13, 2010 12:35 am
Location: Argentina
Contact:

Re: うたいたガール UTACO

Post by zlash »

Thanks for catching it!

It was a left over from a debugging function. Fixed now.
proveaux
Posts: 87
Joined: Wed Feb 15, 2012 10:19 pm

Re: うたいたガール UTACO

Post by proveaux »

Works fine on USA NES, but on clones it acts as though the "B" button is always pressed during the game. Shows "MISS" above the player the whole time. Using TLROM.
User avatar
zlash
Posts: 30
Joined: Fri Aug 13, 2010 12:35 am
Location: Argentina
Contact:

Re: うたいたガール UTACO

Post by zlash »

Thakns for trying it!

Maybe the issue on the clone comes from the reads of the famicom's second controller mic, maybe it returns a constant high?
Zelex
Posts: 268
Joined: Fri Apr 29, 2011 9:44 pm

Re: うたいたガール UTACO

Post by Zelex »

nice game :) you did this in 1 month?
User avatar
zlash
Posts: 30
Joined: Fri Aug 13, 2010 12:35 am
Location: Argentina
Contact:

Re: うたいたガール UTACO

Post by zlash »

Thanks!

No, it was made in the course of about 8 months, but only working on it a little bit every now and then.
Pokun
Posts: 2940
Joined: Tue May 28, 2013 5:49 am
Location: Hokkaido, Japan

Re: うたいたガール UTACO

Post by Pokun »

I love it! If I get a flashcart I will definitely try out this one on real hardware.

Some constructive criticism: The text appears the same time as it's supposed to be singed so there's no way to know what to sing until it's too late. Unlike karaoke machines that displays the text much earlier. It's also very hard even on an emulator. I can imagine that it would be almost impossible with the mic on real hardware.

Still this is great!
User avatar
zlash
Posts: 30
Joined: Fri Aug 13, 2010 12:35 am
Location: Argentina
Contact:

Re: うたいたガール UTACO

Post by zlash »

Thanks!

I completely agree on the promptness of the lyrics. I wanted to either display them a little bit before time, or to show two lines, with the following one under the current so you can see what is coming. But I was really tired after all that time and changes on this ugly code require a lot of work (and I just wanted to complete it) so It ended up as it is. Sorry for that :(. ( But I learnt a very good lesson the hard way, I'm never coding a NES game again without before making a quick prototype in a comfortable language/environment)
User avatar
l_oliveira
Posts: 409
Joined: Wed Jul 13, 2011 6:51 am
Location: Brasilia, Brazil

Re: うたいたガール UTACO

Post by l_oliveira »

This story: the game, the way you catch the ball from famicase and how the original author of the case design liked your work is epic.

Great win here ! I enjoyed and will certainly try it on my real famicom !
User avatar
zlash
Posts: 30
Joined: Fri Aug 13, 2010 12:35 am
Location: Argentina
Contact:

Re: うたいたガール UTACO

Post by zlash »

Thanks!

And if you end up being able to try it on a real famicom, I would love to know how the mic input works. (How I wish I could have one to test it myself)
User avatar
mikejmoffitt
Posts: 1353
Joined: Sun May 27, 2012 8:43 pm

Re: うたいたガール UTACO

Post by mikejmoffitt »

I really enjoy seeing all the Rhythm Tengoku influence, both in gameplay and art style! Is all of the music composed for this game specifically?

If I was to make a cart to play it on my famicom, I'm assuming it detects volume in place of the B button?

Please, do make it so the lyrics show early though; I already have a hard time quickly reading hiragana and having them not show up early makes it more than impossible...
Pokun
Posts: 2940
Joined: Tue May 28, 2013 5:49 am
Location: Hokkaido, Japan

Re: うたいたガール UTACO

Post by Pokun »

You can use either the mic or the B button in this game. There's no input for the volume. The mic basically just works as a button, it detects sound (if it's turned on) and sends a signal to the game just like a button press. It can't detect level of tone or such things so no need to sing beautifully.

About the lyrics, the only way currently is to learn the lyrics by heart. I hope for an update with proper karaoke-style lyrics though. :D
User avatar
l_oliveira
Posts: 409
Joined: Wed Jul 13, 2011 6:51 am
Location: Brasilia, Brazil

Re: うたいたガール UTACO

Post by l_oliveira »

Pokun wrote:You can use either the mic or the B button in this game. There's no input for the volume.

About the lyrics, the only way currently is to learn the lyrics by heart.

Volume slider is a analog circuit which actually controls the level of signal which gets sent to the Famicom. So it will affect the waveform the game program will be able to detect.

Considering that, the volume slider will affect what the game detects so you can't really say the volume slider does not matter.
User avatar
mikejmoffitt
Posts: 1353
Joined: Sun May 27, 2012 8:43 pm

Re: うたいたガール UTACO

Post by mikejmoffitt »

l_oliveira wrote:
Pokun wrote:You can use either the mic or the B button in this game. There's no input for the volume.

About the lyrics, the only way currently is to learn the lyrics by heart.

Volume slider is a analog circuit which actually controls the level of signal which gets sent to the Famicom. So it will affect the waveform the game program will be able to detect.

Considering that, the volume slider will affect what the game detects so you can't really say the volume slider does not matter.
I think he means that the famicom can only hear the microphone as "sound" or "no sound", so what one sings does not affect how the game will play.
Post Reply