Just a really simple test that reads $4016.d2 once per frame and displays the result onscreen.
Famicom Microphone Test
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- rainwarrior
- Posts: 8759
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
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Famicom Microphone Test
- Attachments
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- mict.nes
- (32.02 KiB) Downloaded 689 times
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- mict_src.zip
- (49.55 KiB) Downloaded 653 times
Re: Famicom Microphone Test
I hope it's not rude, but here's mine from a while back:
http://www.chrismcovell.com/data/Waveform_Check.zip

http://www.chrismcovell.com/data/Waveform_Check.zip

- rainwarrior
- Posts: 8759
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
- Contact:
Re: Famicom Microphone Test
I don't mind. It's good to have other examples. Tepples' allpads can also display the microphone as a blinking light, if it manages to detect a Famicom system.
Re: Famicom Microphone Test
As the topic was brought up again I thought I might as well post my Family BASIC version of Rainwarrior's program:
I used Family BASIC quite a lot like this for running arbitrary code before I got a flashcart (before the Everdrive existed).
Code: Select all
'MICROPHONE TEST PROGRAM
10 M=PEEK(&H4016) AND &H4
20 IF M=4 THEN PRINT"1";
30 IF M<>4 THEN PRINT"0";
40 GOTO 10
Re: Famicom Microphone Test
I posted in this thread my microphone test which records microphone input to WRAM and can play it back, but here's a tweaked version that uses battery-backed SRAM, instead, so that the recordings can be saved. The archive also includes a .sav file with "Hello world" recorded from a Famicom.
- Attachments
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- famicom_microphone_test_battery.zip
- (8.3 KiB) Downloaded 327 times