thefox wrote:I can't help but reading it as vpenis. That's all.
Reminds me of an old splash screen that I created for PocketNES, an NES emulator for GBA:
Photo of a large collection of NES Game Paks, captioned "how big is your p.nes"? The implication was that someone who fills up a GBA flash card with a hundred NES ROMs may be compensating for something.
So anyway, I ran it in Wine on Ubuntu. I found a few problems with some ROMs:
Mapper 34 (
Deadly Towers) does not work at all. Mapper 34 with no CHR ROM represents the BNROM board and its oversize variants. This behaves the same as mapper 7, except with normal fixed H/V mirroring instead of 1-screen mirroring. I ask about this because
one of my multicart projects currently uses mapper 34 (but will eventually switch to mapper 28). I also made
BNTest, a test ROM for certain behaviors in mappers 7 and 34.
The builder for this multicart allows specifying custom reset vectors and preloading a specific 8 KiB bank of the original ROM's CHR ROM into CHR RAM before the game starts. This allows multiple NROM-128 games to share a single 32 KiB bank of PRG ROM if built properly. So I built a ROM with Thwaite and Lawn Mower. It's a CNROM (mapper 3) that normally boots to Thwaite, but a Game Genie code to change the reset vector allows playing Lawn Mower. This ROM works fine in FCEUX but has very screwed up graphics in vpnes. It's as if only odd addresses in CHR ROM are being used. I have attached the ROM.
There appears to be no Zapper support. You can test various aspects of this with
Zap Ruder.
Dwedit wrote:Whenever I try out a new emulator, I always test out Slalom and Battletoads.
And when I try a new emulator, I try a ROM that I created that plays sampled speech through timed writes to $4011. If this ROM doesn't work, then
Big Bird's Hide and Speak will be unplayable. I was a regular on one forum related to PocketNES several years ago. I'd test each new version with
Big Bird and report that it was still broken, and I occasionally got teased about this choice of test case.