Progress Thread - Wolfling
Moderator: Moderators
Progress Thread - Wolfling
Hi, I am happily announcing a Zolionline-Lazycow cooperation for the 2017-compo.
planned features:
- It should be a 64k-UNROM with CHR-RAM. (it's ok to use CHR-RAM, isn't it?)
- horizontal scrolling
- 16x16 pixel tiles, but collision detection for 8x8-pixel blocks (8x6, 8x4, 8x2 blocks are possible, too)
- heroine is a werewolf (or is she a wolfwere?)
screenshots:
The 1st test animtion:
planned features:
- It should be a 64k-UNROM with CHR-RAM. (it's ok to use CHR-RAM, isn't it?)
- horizontal scrolling
- 16x16 pixel tiles, but collision detection for 8x8-pixel blocks (8x6, 8x4, 8x2 blocks are possible, too)
- heroine is a werewolf (or is she a wolfwere?)
screenshots:
The 1st test animtion:
- Attachments
-
- wolfling14-nes.zip
- (43.27 KiB) Downloaded 1055 times
Last edited by Lazycow on Mon Jan 07, 2019 12:44 pm, edited 9 times in total.
- FrankenGraphics
- Formerly WheelInventor
- Posts: 2068
- Joined: Thu Apr 14, 2016 2:55 am
- Location: Gothenburg, Sweden
- Contact:
Re: Changeling
First off, nice wolf animation! It's also good to see something out of the ordinarie on the nes regarding hit detection / slope elevation.
Secondly, this.
Secondly, this.
Re: Progress Thread - Changeling
Impressive camera movement. I look forward to more updates!
- FrankenGraphics
- Formerly WheelInventor
- Posts: 2068
- Joined: Thu Apr 14, 2016 2:55 am
- Location: Gothenburg, Sweden
- Contact:
Re: Progress Thread - Changeling
The scrolling looks great - but be advised of the potential frustration when a player character is closer to the end of screen it is walking towards than the other. Generally, you want the camera to catch up quick enough to prevent unfair hits.
Re: Progress Thread - Changeling
Loving the animations! Really solid work.
- rainwarrior
- Posts: 8756
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
- Contact:
Re: Progress Thread - Changeling
Cool! Looking forward to seeing more.
The character literally runs offscreen, I'd assume this GIF isn't supposed to be representative of a gameplay camera.FrankenGraphics wrote:The scrolling looks great - but be advised of the potential frustration when a player character is closer to the end of screen it is walking towards than the other. Generally, you want the camera to catch up quick enough to prevent unfair hits.
- FrankenGraphics
- Formerly WheelInventor
- Posts: 2068
- Joined: Thu Apr 14, 2016 2:55 am
- Location: Gothenburg, Sweden
- Contact:
Re: Progress Thread - Changeling
Yeah, the gif canvas is 192x88 pixels so it's not representing the full screen width.
Re: Progress Thread - Changeling
Classically, changelings are children swapped out by the Fair Folk. I suppose multiple recentish pop-culture things have used them as shapeshifters instead, though (Star Trek: DS9, MLP:FiM).
Lovely, smooth animation- except for the transformation. Reminds me of a much-better-rendered Milon.
Lovely, smooth animation- except for the transformation. Reminds me of a much-better-rendered Milon.
Re: Progress Thread - Changeling
"There wolf! There castle!" Will there be a castle in Changeling? I don't know...
Yes, the start of the scrolling has been a bit late. (good point) I think I could improve it a bit. But when it reacts too fast, it will lose its smooth movements. (it's a balance act)
Yes, the morph-anim could be improved. Currently, the morph just recycles animation frames from other movements. Anyway, ALL graphics are test-graphics only to check out the gameplay!
Testing charged attacks for Ling as wolf. (test-dummy-enemies only)
Should it be possible for Ling in human form to attack?
Yes, the start of the scrolling has been a bit late. (good point) I think I could improve it a bit. But when it reacts too fast, it will lose its smooth movements. (it's a balance act)
Yes, the morph-anim could be improved. Currently, the morph just recycles animation frames from other movements. Anyway, ALL graphics are test-graphics only to check out the gameplay!
Testing charged attacks for Ling as wolf. (test-dummy-enemies only)
Should it be possible for Ling in human form to attack?
Re: Progress Thread - Changeling
Try this: instead of scrolling toward the player, scroll toward a point in front of the player. Either a fixed distance in the direction they're facing, or position + velocity*N for some fixed value of N. The smoothing you already have should take care of the rest.Lazycow wrote:Yes, the start of the scrolling has been a bit late. (good point) I think I could improve it a bit. But when it reacts too fast, it will lose its smooth movements. (it's a balance act)
Re: Progress Thread - Changeling
@Rahsennor: Hm... I think my formula for prescrolling does not consider the velocity... Nice hint, I might give it a try!
update: As only moonlight turns a wolfwere into a werewolf (?!?), the gameplay's a bit too boring when Ling is unable to fight. So I gave her some kickboxing abilities.
I also made some tests with throwing daggers, but that somehow felt wrong. (also, silver daggers are dangerous, aren't they?)
update: As only moonlight turns a wolfwere into a werewolf (?!?), the gameplay's a bit too boring when Ling is unable to fight. So I gave her some kickboxing abilities.
I also made some tests with throwing daggers, but that somehow felt wrong. (also, silver daggers are dangerous, aren't they?)
- FrankenGraphics
- Formerly WheelInventor
- Posts: 2068
- Joined: Thu Apr 14, 2016 2:55 am
- Location: Gothenburg, Sweden
- Contact:
Re: Progress Thread - Changeling
Awesome animation.
I wonder how many patterns are currently in use. It's so smooth!
I wonder how many patterns are currently in use. It's so smooth!
Re: Progress Thread - Wolfling
There're 19 animation frames for the girl (8 frames for running). She's 16x20 pixel -> 114 sprite images (or a little bit less, because some sprites can be reused)
There're 12 animation frames for the wolf (6 frames for running). Wolf's 24x14 pixel -> 72 sprite images
New working title for the game: "Wolfling"
There're 12 animation frames for the wolf (6 frames for running). Wolf's 24x14 pixel -> 72 sprite images
New working title for the game: "Wolfling"