Home Alone 2 (NES) source code found/made available

You can talk about almost anything that you want to on this board.

Moderator: Moderators

Post Reply
User avatar
koitsu
Posts: 4201
Joined: Sun Sep 19, 2004 9:28 pm
Location: A world gone mad

Home Alone 2 (NES) source code found/made available

Post by koitsu »

https://twitter.com/frankcifaldi/status ... 7161255938

Briefly skimmed it -- very messy, IMO. But hey, 1992, what can you do.
User avatar
rainwarrior
Posts: 8718
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: Home Alone 2 (NES) source code found/made available

Post by rainwarrior »

If you think code isn't messy in 2016 I strongly beg to differ.
User avatar
freem
Posts: 173
Joined: Mon Oct 01, 2012 3:47 pm
Location: freemland (NTSC-U)
Contact:

Re: Home Alone 2 (NES) source code found/made available

Post by freem »

It's always neat to have more examples of what commercial NES game code looks like; thanks for the heads up.
M_Tee
Posts: 430
Joined: Sat Mar 30, 2013 12:24 am
Contact:

Re: Home Alone 2 (NES) source code found/made available

Post by M_Tee »

Saw a bunch of exe files in that. Think any are development tools? I've often been curious as to what programs were being used for development then. I'm certain not every game had a guy that took colored-pencil sprites on graph paper and transcribed them to hex, haha.
User avatar
freem
Posts: 173
Joined: Mon Oct 01, 2012 3:47 pm
Location: freemland (NTSC-U)
Contact:

Re: Home Alone 2 (NES) source code found/made available

Post by freem »

M_Tee wrote:Saw a bunch of exe files in that. Think any are development tools? I've often been curious as to what programs were being used for development then.
Most likely; here are some results after looking through the files in the "UTL" directory:
  • A65.EXE looks to be a 6502 assembler.
  • CMATCH.EXE and CMERGE.EXE are probably dev tools, but I'm not sure what they're for.
  • CNGNIN.EXE: "This utility replaces the color palette information in dest.nin with the palette information from source.nin"
  • CSM.EXE: "merge part of font from source to destination."
  • DL.EXE, if I had to guess, seems to be used for downloading data to a development cartridge...
  • L2G.EXE: "LBM2GRP - LBM to GRP Converter Rev 1.0 (1/22/92)" (as a USA company, that'd be 1992/01/22 under YYYY/MM/DD)
  • L2N.EXE: "LBM2NIN - lbm to nin Converter Rev 1.0 June 7, 1991" (Probably the main tool used for graphics conversion, given the number of LBM files in the archive)
  • LOD2BIN.EXE: Converts .LOD to binary files, presumably.
  • LOD2RAW.EXE: "LOD2RAW - .LOD to .RAW File Conversion Utility Rev 0.0"
  • MW.EXE: "MakeWorld" graphical program (uses a mouse)
  • NIN2LOD.EXE: Converts .NIN files to .LOD files, whatever each of those are.
  • NIN2OBJ2.EXE: Converts a .NIN to assembler source?
  • NIN2RAW.EXE: Converts .NIN files to a .RAW file.
  • TXTCMP.EXE: "TXTCMP - Text Compression Rev 1.0"
  • RAWMRG.EXE: "RAWMRG - Raw Screen Map Merge Rev 0.1"
  • RLCMP.EXE: "RLCMP - Run-Length Compression Rev 0.1"
  • TXTCMP.EXE: "TXTCMP - Text Compression Rev 1.0"
User avatar
Drew Sebastino
Formerly Espozo
Posts: 3496
Joined: Mon Sep 15, 2014 4:35 pm
Location: Richmond, Virginia

Re: Home Alone 2 (NES) source code found/made available

Post by Drew Sebastino »

I don't even know what I'm looking for: it's just a bunch of file folders with even more file folders inside with a bunch of unrecognizable files inside of those.

That's a ton of unnecessary files, as they could be combined, but I know I'm not the best one to be saying that. :lol:
User avatar
nesrocks
Posts: 544
Joined: Thu Aug 13, 2015 4:40 pm
Location: Rio de Janeiro - Brazil
Contact:

Re: Home Alone 2 (NES) source code found/made available

Post by nesrocks »

I find it insane how he asked "does anyone want it?". Man... How many source codes and tools were deleted because people thought nobody wanted them.
https://twitter.com/bitinkstudios <- Follow me on twitter! Thanks!
https://www.patreon.com/bitinkstudios <- Support me on Patreon!
User avatar
thefox
Posts: 3134
Joined: Mon Jan 03, 2005 10:36 am
Location: 🇫🇮
Contact:

Re: Home Alone 2 (NES) source code found/made available

Post by thefox »

Pretty cool.

I got it to compile... kind of. Had to hack around a bit in some of the BAT scripts and Makefiles, and to remove some code/data (randomly) to avoid bank overflows. But at least it got past the title screen. Maybe there's some other way to get it to compile cleanly.

By the way, even without compiling, in directory PUB there are files B3PROG1.BIN (128 KB PRG-ROM) and B3CSET.BIN (128 KB CHR-ROM). The checksum of the CHR file matches the retail ROM that I have, but PRG doesn't. It seems to run fine when converted into an iNES ROM, but I didn't notice any differences.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi
lidnariq
Posts: 11282
Joined: Sun Apr 13, 2008 11:12 am
Location: Seattle

Re: Home Alone 2 (NES) source code found/made available

Post by lidnariq »

The only major difference between the (U)[!] PRG and the one in the zip seems to be the insertion of two bytes at file offset 52105 ... or, I guess, more precisely, changing something that's 10 bytes in B3PROG1 with something that's 12 bytes long.

There's a few other things that appear to be changing pointers to compensate.
psc
Posts: 41
Joined: Tue Dec 11, 2012 1:02 pm

Re: Home Alone 2 (NES) source code found/made available

Post by psc »

Saw a bunch of exe files in that. Think any are development tools? I've often been curious as to what programs were being used for development then. I'm certain not every game had a guy that took colored-pencil sprites on graph paper and transcribed them to hex, haha.
I've talked to some devs from back in the day, and they said that Deluxe Paint was the typical art program used.
3gengames
Formerly 65024U
Posts: 2284
Joined: Sat Mar 27, 2010 12:57 pm

Re: Home Alone 2 (NES) source code found/made available

Post by 3gengames »

Phew, that code has all the right ideas, but organization+comments looks to be a disaster. Pretty awesome to see a source, though. I also like how they used the incorrect startup code instead of an indirect pointer slower method that takes less space. Also, Potato Technologies is a great name for a company. This is awesome.
User avatar
GradualGames
Posts: 1106
Joined: Sun Nov 09, 2008 9:18 pm
Location: Pennsylvania, USA
Contact:

Re: Home Alone 2 (NES) source code found/made available

Post by GradualGames »

10 PRINT "I EXPERIENCED NOSTALGIC FEELS JUST FROM THE CAPITALIZED SHORTENED FILE NAMES."
20 PRINT "I GREW UP ON QBASIC."
30 GOTO 10
ccovell
Posts: 1043
Joined: Sun Mar 19, 2006 9:44 pm
Location: Japan
Contact:

Re: Home Alone 2 (NES) source code found/made available

Post by ccovell »

?SN ERROR LINE 10: "FEELS" INVALID SYNTAX; PROUST WOULD DISAPPROVE.
Post Reply