Interest in a nesdev coding compo?
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Interest in a nesdev coding compo?
Is there any interest in a coding compo for nes? (nrom)
I'm thinking of hosting one.
We'd have to establish these things:
1.) rules
2.) deadline
3.) i'm probably forgetting something
edit: chr ram now allowed
edit 2: it's on. Rules in this post.
I'm thinking of hosting one.
We'd have to establish these things:
1.) rules
2.) deadline
3.) i'm probably forgetting something
edit: chr ram now allowed
edit 2: it's on. Rules in this post.
Last edited by Jeroen on Thu Jul 15, 2010 4:53 pm, edited 1 time in total.
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I'll probably enter something, depending on how long I have.
As for rules: Compare a GBA competition.
But why no CHR RAM? Do you plan to compile the top entries into a multicart that uses a CHR ROM mapper?
As for rules: Compare a GBA competition.
But why no CHR RAM? Do you plan to compile the top entries into a multicart that uses a CHR ROM mapper?
Last edited by tepples on Thu Jul 15, 2010 4:47 pm, edited 1 time in total.
If you're restricting games to NROM, then no CHR-RAM makes sense, because the cartridges don't have it. But why the restriction to NROM only?
Last edited by Dwedit on Thu Jul 15, 2010 4:54 pm, edited 1 time in total.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
Wow jeroen, you finally got me to post on the forum after 7 months of IRC'ing with #nesdev.
I'm already in one compo ... but maybe something more specific and unusual than "a game compo." A light zapper compo? A compo that is neither game nor demo, such as a utility, or an embedded language interpreter a la BASIC?
hi everybody who's never on IRC but on here.
I'm already in one compo ... but maybe something more specific and unusual than "a game compo." A light zapper compo? A compo that is neither game nor demo, such as a utility, or an embedded language interpreter a la BASIC?
hi everybody who's never on IRC but on here.
I always wanted to make something for a compo, but I don't know if I would be willing to pause the development of my main project for this.
BTW, I'm not aware of any emulators that don't support CHR-RAM. It's a pretty common thing, and a shitload of NES games use it. If there actually is an emulator that doesn't support it, I bet it's not very popular.
BTW, I'm not aware of any emulators that don't support CHR-RAM. It's a pretty common thing, and a shitload of NES games use it. If there actually is an emulator that doesn't support it, I bet it's not very popular.
Are you saying that an NROM board cannot support CHR RAM simply by soldering it in place of the CHR ROM? That is, you'd have to reroute some traces for it to be writable and addressed properly, thus making it not an NROM anymore? If so, it's too bad that emulators don't support CHR RAM with NROM as a simple extension, interpreting it as an NROM-like board with routing for CHR RAM.
I see... Still, I don't know why sometimes compos are so restrictive. Is that so entries will be easier to judge (since one will not be superior to others because of hardware features)?
Even though I don't really understand, the possibility of seeing a bunch of new NROM games is kinda exciting for some reason.
Even though I don't really understand, the possibility of seeing a bunch of new NROM games is kinda exciting for some reason.