Discuss hardware-related topics, such as development cartridges, CopyNES, PowerPak, EPROMs, or whatever.
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loopy
Posts: 405 Joined: Sun Sep 19, 2004 10:52 pm
Location: UT
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by loopy » Sat Aug 30, 2008 4:17 pm
Behold, I give you:
FDS on PowerPak
Consider it a proof of concept at this point. Few games work, I'm still trying to figure out why. I just wanted to show that it's doable. It uses an unmodified bios; the low level disk stuff is emulated, I didn't need to write new loading routines. I'll need to do it eventually though, to handle disk switching.
Last edited by
loopy on Thu Oct 30, 2008 3:33 pm, edited 3 times in total.
kyuusaku
Posts: 1665 Joined: Mon Sep 27, 2004 2:13 pm
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by kyuusaku » Sat Aug 30, 2008 8:48 pm
Very cool, I hope this can be integrated into the BIOS sometime.
Jagasian
Posts: 421 Joined: Wed Feb 09, 2005 9:31 am
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by Jagasian » Sat Aug 30, 2008 9:56 pm
Impressive. Please see this all of the way through. There have to be some FDS features that are impossible to make work on the PowerPak, right?
loopy
Posts: 405 Joined: Sun Sep 19, 2004 10:52 pm
Location: UT
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by loopy » Sat Aug 30, 2008 10:03 pm
Can't do FDS audio. Saving is not going to be easy.
No Carrier
Posts: 290 Joined: Tue Dec 13, 2005 4:19 pm
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by No Carrier » Sun Aug 31, 2008 6:28 am
Can't wait to try this out - thanks!
MottZilla
Posts: 2837 Joined: Wed Dec 06, 2006 8:18 pm
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by MottZilla » Sun Aug 31, 2008 11:56 am
Very cool loopy. I never expected anyone to take on the FDS for the PowerPAK.
ccovell
Posts: 1045 Joined: Sun Mar 19, 2006 9:44 pm
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by ccovell » Mon Sep 01, 2008 12:04 am
This is a very cool hack. I didn't see why it couldn't be possible -- the PowerPak mapper is configurable enough to give you the RAM and the timer IRQs of the FDS.
On my Famicom+PowerPak setup, several of the games (Super Mario Bros., etc.) have glitchy CHR graphics, or just general PPU screw-ups. SMB2's jumping is all screwy too. I'm not asking you to fix that, but I wonder what could be causing such strange bugs...
At least many FDS games' intro scenes can be run on the PowerPak now.
rbudrick
Posts: 284 Joined: Wed Sep 21, 2005 3:20 pm
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by rbudrick » Tue Sep 02, 2008 11:07 am
Whoa. [/keanu] Here's something I didn't think was possible. Could FDS audio be achieved even via mods?
-Rob
Jeroen
Posts: 1048 Joined: Tue Jul 03, 2007 1:49 pm
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by Jeroen » Tue Sep 02, 2008 12:47 pm
Well bunny DID say that the leftover pins on the fpga were routed to the exp pins on the cart......so I guess it's possible?
nesworld
Posts: 17 Joined: Sun Jun 24, 2007 4:17 pm
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by nesworld » Thu Sep 11, 2008 10:14 am
If someone still has the file(s) I'd love to check it out. Unfortunately it no longer seems to be available from the original location
loopy
Posts: 405 Joined: Sun Sep 19, 2004 10:52 pm
Location: UT
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by loopy » Thu Sep 11, 2008 10:18 am
I have voluntarily removed said files to comply with forum policy.
nesworld
Posts: 17 Joined: Sun Jun 24, 2007 4:17 pm
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by nesworld » Thu Sep 11, 2008 12:13 pm
ehh?
tepples
Posts: 22915 Joined: Sun Sep 19, 2004 11:12 pm
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by tepples » Thu Sep 11, 2008 12:17 pm
FDS BIOS is copyright Nintendo.
MottZilla
Posts: 2837 Joined: Wed Dec 06, 2006 8:18 pm
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by MottZilla » Thu Sep 11, 2008 5:22 pm
Will you be able to put it back up later by requiring the user to inject the FDS bios themselves?
Bregalad
Posts: 8157 Joined: Fri Nov 12, 2004 2:49 pm
Location: Divonne-les-bains, France
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by Bregalad » Fri Sep 12, 2008 1:18 am
Since when the FDS bios is a commercial game ?
Useless, lumbering half-wits don't scare us.