Code: Select all
__--L--_________________--R--__
/ _ \
| _| |_ (X) |
| |_ _| SLCT STRT (Y) (A) |
| |_| (B) |
\_________.-----------._________/
Illustration from Fullsnes by Martin "nocash" Korth
Report byte 1: B, Y, Select, Start, Up, Down, Left, Right
Report byte 2: A, X, L, R, 0, 0, 0, 0
Report bytes 3+: 1, 1, 1, 1, 1, 1, 1, 1
The 0, 0, 0, 0 followed by all 1's are used to distinguish this from other input devices, such as the Four Score or Super NES Mouse, and to help reject spurious presses due to bit deletion caused by the DMC DMA glitch.* Buttons A, X, L, and R cannot be read through a Four Score accessory.
On a bug-tracking forum, an emulator developer requested an NES test ROM for the 6-button controller. I plan to port spadtest tonight.
* That is, in the alternate universe in which the Super NES controller is also sold as a back-compatible 6-pad, the way 6-pads for Genesis and TG16 were.