Unlike last time, where I split development time over two entries (and finished/released neither of them), I'm going to be focusing on a single game this time around.
Introducing Quack - a duck simulator, a game where you play as a duck and attempt to survive five full days in the park.
Right now, gameplay is a bit sparse...
...but overall, I have more of this game done than I did 2014's entry (and I have a better idea of what I'm doing now), so I'm optimistic I'll be able to have a "final" version working within 6-7 months or so. (Famous last words, right?)
(I'm primarily posting this so that I have some sort of accountability/reason to finish. Wish me luck :p)
[Progress] Quack - a duck simulator
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- darryl.revok
- Posts: 520
- Joined: Sat Jul 25, 2015 1:22 pm
Re: [Progress] Quack - a duck simulator
Yes! I've been looking forward to Quack!
It looks great! Nice graphics and I really like the title screen.
It looks great! Nice graphics and I really like the title screen.
Re: [Progress] Quack - a duck simulator
No Zapper support, I take it
Re: [Progress] Quack - a duck simulator
Not if I want this to be released in a timely fashion :p Maybe as an easter egg in a later version.tepples wrote:No Zapper support, I take it
Re: [Progress] Quack - a duck simulator
Also known as "two-player competitive" mode?tepples wrote:No Zapper support, I take it
Re: [Progress] Quack - a duck simulator
Graphics are gorgeous, congratulations. I'm currently intrigued by the gameplay options a game with such a premise could offer. Interesting.