Progress Thread: Robo-Ninja Climb
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na_th_an
- Posts: 558
- Joined: Mon May 27, 2013 9:40 am
Re: Progress Thread: Robo-Ninja Climb
It is much, much better now. Quite addictive, easy to control, and fun. Great job, I quite had a time testing it. I loved the powerups I got to see (latest, the rocket - nice change in the gameplay!).
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gauauu
- Posts: 796
- Joined: Sat Jan 09, 2016 9:21 pm
- Location: Central Illinois, USA
Re: Progress Thread: Robo-Ninja Climb
Thanks! If you got the rocket, then you're right at the end!na_th_an wrote:It is much, much better now. Quite addictive, easy to control, and fun. Great job, I quite had a time testing it. I loved the powerups I got to see (latest, the rocket - nice change in the gameplay!).
My games: http://www.bitethechili.com
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gauauu
- Posts: 796
- Joined: Sat Jan 09, 2016 9:21 pm
- Location: Central Illinois, USA
Re: Progress Thread: Robo-Ninja Climb
Since everyone else is doing it (I'm a sucker for peer pressure), I updated the first post with the final competition version.
My games: http://www.bitethechili.com
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gauauu
- Posts: 796
- Joined: Sat Jan 09, 2016 9:21 pm
- Location: Central Illinois, USA
Re: Progress Thread: Robo-Ninja Climb
Just an FYI, I ported Robo-Ninja Climb to the Atari 2600. Part of the fun was attempting to directly use as much of the NES code as possible (since they are both 6502), merely replacing the rendering, controls, etc. A good bit had to be rewritten for the Atari, but I was happily surprised with how much I was able to reuse.
My games: http://www.bitethechili.com
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Banshaku
- Posts: 2417
- Joined: Tue Jun 24, 2008 8:38 pm
- Location: Japan
Re: Progress Thread: Robo-Ninja Climb
That's a nice port! Good work, really love those things 
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gauauu
- Posts: 796
- Joined: Sat Jan 09, 2016 9:21 pm
- Location: Central Illinois, USA
Re: Progress Thread: Robo-Ninja Climb
I figured with perfectly good C code for this game lying around, I should see what else I could port it to. The Dreamcast port of Robo-Ninja Climb is now tentatively finished. It uses the same C code from the NES (and Atari) versions, and once again just swaps out all the IO code.
My games: http://www.bitethechili.com