- 4 cycles when writing a byte
Code: Select all
sta|x|y $5000Code: Select all
lda|x|y $5000
nop
Code: Select all
sta|x|y $5000Code: Select all
lda|x|y $5000
nop

The WiFi chip on board (the ESP) also acts as a WiFi access point. You connect to it and access to a web page that allows you to set up your WiFi network.norill wrote: Fri Sep 04, 2020 4:50 pm i'm super hyped for this and would love to develop something on it. i am wondering how does it handle connecting to wifi. how does it know the SSID and password?
Two possibilities here.dougeff wrote: Fri Sep 04, 2020 3:36 pm If I wanted to make a game that could have new levels added later, how would I do that? I understand that the game ROM should read from the wifi port and copy to SRAM, and the game would then load from the SRAM to play from it.
But the other end I don't understand. Would I need to write an app that could send a file to the wifi chip, or is this something that could be easily done with off the shelf file transfer apps?
Exactly!dougeff wrote: Sat Sep 05, 2020 10:36 am So let me see if I got this straight. If I set up a local server , and it can have a local ip address, and have a file on the server then the Wi-Fi cartridge can be instructed to access this server and this file?
The method I described allows you to get data from your server to the NES.dougeff wrote: Sat Sep 05, 2020 10:36 am And, when I play the cartridge, and select the "download new levels" option, I would then input the x.x.x.x IP address, and the file name, and then it would transfer the file to the cartridge?
Something like that?
