Revision 2021 SNES Demo

A place where you can keep others updated about your SNES-related projects through screenshots, videos or information in general.

Moderator: Moderators

Post Reply
Oziphantom
Posts: 1565
Joined: Tue Feb 07, 2017 2:03 am

Revision 2021 SNES Demo

Post by Oziphantom »

lidnariq
Posts: 11432
Joined: Sun Apr 13, 2008 11:12 am

Re: Revision 2021 SNES Demo

Post by lidnariq »

Impressive! Making very good use of the "use the mode 7 tilemap as the bitmap" technique.

I think I appreciated it even more with Mesen-S's event viewer running in parallel.

Any plans for a SPC release?
93143
Posts: 1717
Joined: Fri Jul 04, 2014 9:31 pm

Re: Revision 2021 SNES Demo

Post by 93143 »

Is that a voxel landscape?
creaothceann
Posts: 611
Joined: Mon Jan 23, 2006 7:47 am
Location: Germany
Contact:

Re: Revision 2021 SNES Demo

Post by creaothceann »

My current setup:
Super Famicom ("2/1/3" SNS-CPU-GPM-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Revenant
Posts: 462
Joined: Sat Apr 25, 2015 1:47 pm
Location: FL

Re: Revision 2021 SNES Demo

Post by Revenant »

This was naturally one of my favorites at the party. Nice work!

I agree with lidnariq, very nice demonstration of what you can do with a good mode 7 packed-pixel setup.
Oziphantom
Posts: 1565
Joined: Tue Feb 07, 2017 2:03 am

Re: Revision 2021 SNES Demo

Post by Oziphantom »

93143 wrote: Sun Apr 04, 2021 12:05 pm Is that a voxel landscape?
Yes.


It came #1 :D
User avatar
Nikku4211
Posts: 569
Joined: Sun Dec 15, 2019 1:28 pm
Location: Florida
Contact:

Re: Revision 2021 SNES Demo

Post by Nikku4211 »

I really love how all of this was done, and the only enhancement chip needed was a PAL PPU... :3c

I think the most impressive part has got to be the environmentally mapped metallic blob in front of the little girl in space.

The bitmap distortion effects are cool, too.
I have an ASD, so empathy is not natural for me. If I hurt you, I apologise.
Post Reply