I'm doing several arrays for my level data and planning to include like 8 worlds (4 levels each one). I'm actually trying to put world 5 in my NES game, but I already got the message Local Label Overflow.
My game got the UNROM mapping with 16 prg banks (got the half so far) and uses C code with Shiru's library.
Is there any way to increase the limit? Do I need to edit something in my config files or take away some array data?
Level data limit
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Re: Level data limit
nesdoug.com -- blog/tutorial on programming for the NES