VGMNSF
Moderator: Moderators
Re: VGMNSF
Dubstep Generator (TM) FAQ
Q: What is Dubstep Generator?
A: Dubstep Generator generates dupstep or dark ambient out of thin air using VGM files.
Q: Why?
A: Because there is not enough dubstep in the world.
Q: Is Dubstep Generator dangerous?
A: Yes! Yes it is.
Q: Is there bugs in Dubstep Generator?
A: Yes! SMS, GameBoy and MSX files dont sound like dubstep.
Q: What is the price?
A: Your sanity.
Q: Why do I want to sell my soul for Dubstep Generator?
A: Because now with Dubstep Generator you can make Doom soundtrack much spookier. It sounds like Planet of the Apes.
Q: What is Dubstep Generator?
A: Dubstep Generator generates dupstep or dark ambient out of thin air using VGM files.
Q: Why?
A: Because there is not enough dubstep in the world.
Q: Is Dubstep Generator dangerous?
A: Yes! Yes it is.
Q: Is there bugs in Dubstep Generator?
A: Yes! SMS, GameBoy and MSX files dont sound like dubstep.
Q: What is the price?
A: Your sanity.
Q: Why do I want to sell my soul for Dubstep Generator?
A: Because now with Dubstep Generator you can make Doom soundtrack much spookier. It sounds like Planet of the Apes.
- Attachments
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- dubstep-generator_doom_1&2_ymf262.nsf
- (909.64 KiB) Downloaded 162 times
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- dubstep-generator_monkey2_ym3812_ymf262.nsf
- (288.69 KiB) Downloaded 157 times
Re: VGMNSF
Any simple way to convert NES/GameBoy frequency to FDS/N163 ? Seems obvious to add GameBoy WAV using these. Moved Castle/Kirby here.
- Attachments
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- NES Kirby's Dream Land (Proto).nsf
- (247.81 KiB) Downloaded 140 times
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- Castlevania Bloodlines (Alpha).nsf
- (510.68 KiB) Downloaded 138 times
Re: VGMNSF
Really only look-up tables. Otherwise you have to do division to convert between "period" and "velocity" notation.
(Mildly off-topic: I discovered a new method used by ICs to specify pitch in a sound generator. I'd seen "specify period" (NES, VRC6, VIC-20, GB, WS, AY-3-8910 and derivatives, SN76489 and derivatives), "specify velocity" (FDS, 163, SID, SPC700) and "specify velocity in floating point" (all of Yamaha's FM synthesizers). But I hadn't previously seen "specify period in floating point": SAA1099.)
(Mildly off-topic: I discovered a new method used by ICs to specify pitch in a sound generator. I'd seen "specify period" (NES, VRC6, VIC-20, GB, WS, AY-3-8910 and derivatives, SN76489 and derivatives), "specify velocity" (FDS, 163, SID, SPC700) and "specify velocity in floating point" (all of Yamaha's FM synthesizers). But I hadn't previously seen "specify period in floating point": SAA1099.)
Re: VGMNSF
Personally, I'm not interested in this, since none of these songs can be inserted into the game in any way, due to the huge size of the data.
Re: VGMNSF
Snowman small enough :) Even uses normal 6502 ASM (ASM6) and not my wacky macroinferno.
Damn! Others were just simple shifts and XORs. Oh well ...
- Attachments
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- LUMIUKKO.NSF
- (970 Bytes) Downloaded 145 times
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- LUMIUKKO.ASM
- (9.73 KiB) Downloaded 141 times
Re: VGMNSF
So does it make sense to wait for converted music with an adequate size?
Re: VGMNSF
Sense it makes none. Enormous VGMs needs to be.
- Attachments
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- VGMstuff.nsf
- (1015.82 KiB) Downloaded 134 times
Re: VGMNSF
There might be some merit in looking into LZSA ... but I don't know of a decompressor that can stream instead of decompress a block at a time.
(edit: If I do the stupidest thing and break the VGM into 256b blocks, and compress them independently, I get roughly 50% compression on "Batman GB-Gotham City_frame.vgm")
(edit: If I do the stupidest thing and break the VGM into 256b blocks, and compress them independently, I get roughly 50% compression on "Batman GB-Gotham City_frame.vgm")
- Hamtaro126
- Posts: 818
- Joined: Thu Jan 19, 2006 5:08 pm
Re: VGMNSF
Hello nin-kuuku, Nice VGM2NSF tool, it's cool, except for problems with Psycho Fox's "Lose a Life" and "Game Over" songs don't work, Can you fix this?
AKA SmilyMZX/AtariHacker.
Re: VGMNSF
Thanks. The problem is the sometimes buggy "auto bass detector" that is on by default. The songs work if you set the triangle manually with "triangle_psg" setting. See example.Hamtaro126 wrote: ↑Fri May 28, 2021 7:49 pm Hello nin-kuuku, Nice VGM2NSF tool, it's cool, except for problems with Psycho Fox's "Lose a Life" and "Game Over" songs don't work, Can you fix this?
- Attachments
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- psykofox.nsf
- (210.48 KiB) Downloaded 108 times
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- psykofox.asm
- (1.01 KiB) Downloaded 99 times
Re: VGMNSF
Here is some new conversions:
Re: VGMNSF
Only 5 attachments per post allowed
Re: VGMNSF
Batman Returns conversion: