Thanks for the info, but i had done that before, but the information in the cdl file was not saved.. Every time I closed and reopened the emulator, the information in the cdl file was erased and recorded again from scratch.unregistered wrote: ↑Mon Dec 27, 2021 5:08 pmMesen’s cdl files are stored in its Debugger folder. There isn’t a button to push to create a Mesen cdl file, I don’t think so at least. Mesen writes to the game’s cdl file all the time while running a game. This constant access required thwarts a create-cdl-button/option (i.e. ex. cdl-byte-bits are changed depending if nes bytes have been visited or not).Albert1983 wrote: ↑Wed Dec 23, 2020 9:50 am I already downloaded the Mesen emulator, now what do I have to do to get the cdl file?
If you are running hello.nes, the cdl file will be called hello.cdl
EDIT: sry, guess Mesen’s debugger has to be opened (possible after a game is loaded) in order to cause cdl creation. Also, within Mesen’s debugger window, click Tools>“Code/Data Logger” and make sure there is a check next to “Auto load/save log file”.
With ^that unchecked, it’s possible to load a changed cdl file with an alternate name (i.e. to see how those changes affect the debugger).
In the end I decided to do it in FCEUX because it seemed easier to me and the information was saved.