Graphics for a co-op Metroid-like
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Graphics for a co-op Metroid-like
Just looking for some opinions on the graphics I've been working on.
I'm not too happy with the rock columns in the cave tileset or the areas that are supposed to be solid dirt (the gray and brown rocks).
Jungle / Cave: Color 3 of sub-palettes 0,1, and 3 are unused.
Sewer: Color 3 of sub-palette 0 and all of sub-palette 3 is unused.
I'm not too happy with the rock columns in the cave tileset or the areas that are supposed to be solid dirt (the gray and brown rocks).
Jungle / Cave: Color 3 of sub-palettes 0,1, and 3 are unused.
Sewer: Color 3 of sub-palette 0 and all of sub-palette 3 is unused.
Re: Graphics for a co-op Metroid-like
Colors 2D and 3D aren't present on all PPU revisions. They're on the composite (NTSC and PAL) PPUs but not the RGB PPU in the Famicom Titler, Famicom TV, and PlayChoice. In addition, a naive fade routine tends to turn these colors into color 0D, which causes some TVs' horizontal sync circuits to misbehave. Colors 00 and 10 should be more broadly compatible.
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Re: Graphics for a co-op Metroid-like
Thanks, I'll have to change those.
Re: Graphics for a co-op Metroid-like
I think the dirt looks just fine, and the overall feel is fluid and organic.
With the solid rocks, the grey ones stand out quite a lot from the background and this telegraphs information, whether desired or not, to the player. I would expect them to perhaps shake loose and fall down as I approached. Either they should act as sprites, or the coloring should blend more with the background. With the brown rocks, they just look too much like the dirt and it breaks suspension of disbelief (why are their big boulders made of dirt), so here they should blend a bit more towards stone colors of grey.
The bricks in the second shot are maybe a bit too uniform. Maybe break a few of them, add vines occasionally or something, or if possible, use more than one tile to add even more variation like this. But here it depends on what feel you are going for, of course.
With the solid rocks, the grey ones stand out quite a lot from the background and this telegraphs information, whether desired or not, to the player. I would expect them to perhaps shake loose and fall down as I approached. Either they should act as sprites, or the coloring should blend more with the background. With the brown rocks, they just look too much like the dirt and it breaks suspension of disbelief (why are their big boulders made of dirt), so here they should blend a bit more towards stone colors of grey.
The bricks in the second shot are maybe a bit too uniform. Maybe break a few of them, add vines occasionally or something, or if possible, use more than one tile to add even more variation like this. But here it depends on what feel you are going for, of course.
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Re: Graphics for a co-op Metroid-like
I've been trying to improve the background and sky line. This is a surface area of the cave tileset.
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Re: Graphics for a co-op Metroid-like
I've been busy working on this game and I realized I never posted any of these here. Some of them are a little old, but here they are (oldest to newest):
Jungle/Cave
The layout is mostly the same, more detail has been added to the background.
Power Plant
This is just a test room for the power node objects. This area is a part of the Volcano area (shown below) in the same way Jungle/Cave are considered one area.
Sewer
Volcano
This (along with Power Plant) is the area I'm currently working on.
There is one more full area planned, along with a final boss area (like Tourian in Metroid).
Jungle/Cave
The layout is mostly the same, more detail has been added to the background.
Power Plant
This is just a test room for the power node objects. This area is a part of the Volcano area (shown below) in the same way Jungle/Cave are considered one area.
Sewer
Volcano
This (along with Power Plant) is the area I'm currently working on.
There is one more full area planned, along with a final boss area (like Tourian in Metroid).
Re: Graphics for a co-op Metroid-like
These are gorgeous, one of my most anticipated games.
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Re: Graphics for a co-op Metroid-like
Just an update on this project that still hasn't been given a title:
Power Plant
This is an older version of the graphics/palette where I was playing around with parallax (that scrolls the wrong way ).
A more recent version of what the area is going to look like. The platform movement is a little jittery and I want to rework the electricity.
Ice
I didn't originally intend to have this area, but here it is. This area needs to be fleshed out quite a bit more.
Still to do:
-the Factory area needs more work
-I haven't started on the Lab area
-4 of (hopefully) 6 sub-bosses and the final boss need to be added
-a title
-lots of polish
Power Plant
This is an older version of the graphics/palette where I was playing around with parallax (that scrolls the wrong way ).
A more recent version of what the area is going to look like. The platform movement is a little jittery and I want to rework the electricity.
Ice
I didn't originally intend to have this area, but here it is. This area needs to be fleshed out quite a bit more.
Still to do:
-the Factory area needs more work
-I haven't started on the Lab area
-4 of (hopefully) 6 sub-bosses and the final boss need to be added
-a title
-lots of polish
-
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- Joined: Sun Mar 03, 2019 4:48 pm
Re: Graphics for a co-op Metroid-like
Any new updates on this fun looking game?
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