Trying to figure out how to do it...
In FCEUX, you can say A==#0F
It would be very useful if anyone can help me figure this out, thank you.
I'm using bsnes-plus v073-3a
No way to have breakpoint on A Register in BSNES?
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- jeffythedragonslayer
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Re: No way to have breakpoint on A Register in BSNES?
Could you search for this instruction?
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- rainwarrior
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Re: No way to have breakpoint on A Register in BSNES?
You can write breakpoint conditions in Mesen-S (or Mesen-SX), there's also an option to break on "any" address, which makes this kind of thing convenient.
In bsnes-plus, your options are a lot more limited, I think. You can't do arbitrary conditions, but you can do "data =" some value, which probably doesn't cover most of the relevant cases here.
In bsnes-plus, your options are a lot more limited, I think. You can't do arbitrary conditions, but you can do "data =" some value, which probably doesn't cover most of the relevant cases here.
- jeffythedragonslayer
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Re: No way to have breakpoint on A Register in BSNES?
I do really want to improve both of those debuggers. If you go the Mesen-S route, this may help:
https://wiki.superfamicom.org/data-breakpoints
https://wiki.superfamicom.org/data-breakpoints