SNES' lower horizontal view . . .

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turboxray
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Joined: Thu Oct 31, 2019 12:56 am

Re: SNES' lower horizontal view . . .

Post by turboxray »

tepples wrote: Tue Aug 30, 2022 9:57 am Still another is to treat H32 vs. H40 as a choice to match the player's monitor's display aspect ratio. Draw the graphics for H32 and let the player choose between H32 (labeled "for 4:3 TVs") and H40 (labeled "for 16:9 TVs") in the Genesis version's option screen. H40 in a 16:9 NTSC TV's stretch mode is displayed at 128:105 (~1.22 PAR) which is a tad wider than 8:7. This works even better for PC Engine H42, which is 6:7 PAR on a 4:3 TV and becomes 8:7 PAR when stretched to 16:9.
For anamorphic stretch, PCE's 10.74mhz dot clock ends up being almost identical to that of CPS1 arcade PAR.
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