INL-retro-progdumper New Software

Discuss hardware-related topics, such as development cartridges, CopyNES, PowerPak, EPROMs, or whatever.

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Zoldark
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INL-retro-progdumper New Software

Post by Zoldark »

I figured out how to dump my Carts that have supported Mappers

But the the easy ripping Method Described here isn't entirely correct
https://gitlab.com/InfiniteNesLives/INL ... ngGuide.md

inlretro -s scripts/inlretro2.lua -c NES -x 64 -y 16 -d C:/User/YOU/Documents/GAME.nes

You have to add a -m for the Mapper like this

inlretro -s scripts/inlretro2.lua -c NES -m MMC1 -x 64 -y 16 -d C:/User/YOU/Documents/GAME.nes

And where it say's "The -c flag is the mapper" that is incorrect "The -c flag is for the Console" The -m flag is for the Mapper.

But that isn't the problem I am having what I need to know is, How do I Program My Flash Carts with the new Software?

Or do I have to get the original kazzo firmware for that?

I sure do wish their was a Raw Dump Method that didn't rely on supported Mappers.
I have carts that the Mapper isn't even known because they have never been dumped for NES yet..
lidnariq
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Re: INL-retro-progdumper New Software

Post by lidnariq »

Zoldark wrote: Thu Sep 22, 2022 7:05 pm I sure do wish their was a Raw Dump Method that didn't rely on supported Mappers.

I have carts that the Mapper isn't even known because they have never been dumped for NES yet..
Unfortunately, there can't be. Via the cartridge connector we have to do the same things that the game itself does to switch banks, and reverse-engineering that can range from easy to almost-impossible.

Pictures of the PCB, and if it's a multicart, pictures of the menu, will help with identification.
calima
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Re: INL-retro-progdumper New Software

Post by calima »

Zoldark wrote: Thu Sep 22, 2022 7:05 pm I sure do wish their was a Raw Dump Method that didn't rely on supported Mappers.
That's the "desolder the flash/rom chip and read it in a chip programmer" method.
Zoldark
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Joined: Sat Oct 28, 2017 10:18 am
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Re: INL-retro-progdumper New Software

Post by Zoldark »

lidnariq wrote: Thu Sep 22, 2022 8:43 pm
Zoldark wrote: Thu Sep 22, 2022 7:05 pm I sure do wish their was a Raw Dump Method that didn't rely on supported Mappers.

I have carts that the Mapper isn't even known because they have never been dumped for NES yet..
Unfortunately, there can't be. Via the cartridge connector we have to do the same things that the game itself does to switch banks, and reverse-engineering that can range from easy to almost-impossible.

Pictures of the PCB, and if it's a multicart, pictures of the menu, will help with identification.
Well it's mostly my Dendy 4in1 Pac-Man cart that I want to dump that I think is the only one in existence, it has Pac-Man, Super Pac-Man, Pacmania, and Pac-Land AFAIK no such working Rom exist for the NES. The rest are all like coolboy Multicarts and some other huge Multicarts that some have been dumped before except I have some different versions but I also have one called The Disney Afternoon Collection that has 117 games on it.

I haven't tried opening any of them except the Pac-Man one the rest are all very small in size and have cheap plastic shells. I thought I had some pictures of it somewhere but I guess I don't. I'll have to take some.
calima wrote: Thu Sep 22, 2022 11:18 pm
Zoldark wrote: Thu Sep 22, 2022 7:05 pm I sure do wish their was a Raw Dump Method that didn't rely on supported Mappers.
That's the "desolder the flash/rom chip and read it in a chip programmer" method.
So that is how that works, if I knew how to do that I wouldn't need a dumper and I don't have the tools or equipment for that either.

Thanks for the advice..

I have some Famicom Carts with Mappers like Mapper 82, Mapper 19, Mapper 206, Mapper 16, etc and even some NES carts with Rare Mappers like Mapper 47. Mapper 206 games will probably dump on MMC3 and maybe Mapper 82 too if the game doesn't use weird registers or something maybe I just need to edit the MMC3 script for that. No luck for Mapper 19 or 16 though..

This game here
https://nescartdb.com/profile/view/767/ ... -world-cup

And I just bought a crap load more like 57 more Famicom Carts that I haven't gotten yet, so I guess I need to learn how to write those Lua Mapper Dumping Scripts myself but I'm not much of a coder.

But Still How can I program my Flashcarts with the new software I have MMC1, MMC3, UNROM, and CNROM FlashCarts that I bought a long time ago.


Edit: I actually tried it and Family Boxing that uses Mapper 206 Dumped Correctly on MMC3 I just had to correct the Mirroring to Vertical for it to work. Mapper 47 wouldn't dump on MMC3 though it is based on MMC3, and my Mapper 82 game has weird Registers that need to be switched somehow so it couldn't be dumped that way either. Other than that I think I figured out how to Flash my Carts but it like erased my UNROM Cart and had a Fatal error saying it couldn't write to UNROM. So I am afraid to try it on my other carts.

My Flashing Script looks like this but doesn't work

inlretro -s scripts/inlretro2.lua -c NES -m UNROM -x 128-y 0 -p C:/User/YOU/Documents/GAME.nes

I even tried using a split game.prg file but that doesn't work either.

Here is a Image of the errors I get.
https://dl.dropboxusercontent.com/s/wmk ... ERROR1.jpg


Does anyone know what I am doing wrong? Please Help..

Edit: Never mind I figured it all out, I was able to dump my Mapper 19 game that is really NAMCOT-163 by loading the original Kazzo Firmware, and I was able to program my UNROM Flash Cart by loading the old INL-retro-prog Firmware version 1.1beta and using it's Programmer instead that is Windows Based, seems the Latest Firmware works but just for Dumping of the Supported Mappers, and the Original Kazzo Firmware Supported many other Mappers then the current software does so if you need to dump some unsupported games you can try loading the original Firmware and use the original Anago dumper. If you can find it, Luckily I had the whole Kazzo Archive on my old Laptop. I am missing some the extra Scripts I used to have for Anago though.. Problem Solved..
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