NESRevPlus Issues

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems. See the NESdev wiki for more information.

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Dwedit
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Re: NESRevPlus Issues

Post by Dwedit »

When trying to build a CDL file, you can still poke away at RAM values. They might even line up with the original game. Just be careful that you don't trigger a game crash, because that can lead to executing data bytes as code, and messes up the log.

I wonder if any assemblers can generate CDL files along with their output?
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